Arma 3
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TGP Simple Cockpit Slew
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Data Type: Mod
File Size
Posted
Updated
103.632 KB
11 Dec, 2021 @ 8:20pm
18 Jun @ 6:40am
10 Change Notes ( view )

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TGP Simple Cockpit Slew

In 2 collections by Ampersand
Ampersand's Workshop
26 items
Singleplayer Game Mechanics
54 items
Description
Control the Camera

Pilot cameras, AI gunner turrets, and connected UAV turrets can be controlled from the cockpit view via simple controls:
Hold key and use mouse to slew.
Keybind to slew camera to HMD target or waypoint (Shift-click, Group, or ACE MicroDAGR).
Toggle stabilization.
Keys for Turret zoom
Vision made can be changed with Panel Mode or Vision Mode (Vehicle)

Doorgun Control
Manual Fire to have AI Doorgunners track your view direction and fire on command. Use group selection F1..F10 to select specific gunners. Gunners will only fire when they are within 5 degrees of aim direction. Works for Zeus remote controlled helicopters.
Use the base game control Weapons > Toggle Manual Fire (default ['/"] key to start/stop gunner tracking. While tracking, use Fire (LMB) or Command Fire (Ctrl + LMB) to make them shoot.
Hint showing status of gunners can be toggled in CBA Settings.
Rear Ramp guns only work in half their arc, pending fixes https://feedback.bistudio.com/T176798

Additional HOTAS Compatible Keybinds
Take Control - avoid having the scroll menu change
Collision Lights
PiP Toggle

CCIP Track
Track unguided bomb CCIP (roughly). Calculations are a bit off, most accurate at 35-40 degree pitch up loft/toss trajectory. For other bombing profiles, use Gun Elevation Up/Down (Page Up / Page Down) to adjust camera.

For IR lasers on turrets/tgp, see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919323490

Pilot Camera Zoom control is being requested on the Feature Tracker[feedback.bistudio.com]
GitHub[github.com]
BI Forums[forums.bohemia.net]
86 Comments
Ampersand  [author] 27 Jul @ 4:38pm 
Only by config
vantak 27 Jul @ 1:25pm 
any way to add a turret camera for the pilot?
Ampersand  [author] 6 Jul @ 10:18am 
There are controls in both Modded Keybinds as well as CBA Addons. The Modded Keybinds allow for controllers.
Salinaer 5 Jul @ 8:52pm 
Hey, I have a joystick and was wondering if there was a way to change the bindings for up, down, left, and right. I want to use a HAT switch and there's no option to rebind.
Odinfin 3 Jul @ 6:59am 
That was it, fixed the issue. I never even thought to look in the CBA controls when it was showing in the base controls list. Thanks for the help.
Ampersand  [author] 3 Jul @ 5:30am 
There are controls in both Modded Keybinds as well as CBA Addons. Can you check that both are off of B, and only one of the two is set to what you want?
Odinfin 2 Jul @ 11:02pm 
Hi, I have found that if I unbind "Slew (Hold)". It is still bound to the "B" key. It took me a bit to find this as I use "B" for other functions.
Gideon 4 Feb @ 7:49am 
And the mods works from the pilot seat, it gets you on the gunner position momentarily and then when you are done you are returned to the pilot position, you can even fly solo. I tried it with the kajman and the apache and both worked well, you only press the add action and are taken to the gunner camera, Attitude and velocity are conserved, maybe you can even go on a hover pattern and use the weapons systems to control your missiles and cannon more effectively. I tried it on the editor and it works there but i dont know if it will break on extended missions
Gideon 4 Feb @ 7:42am 
And thanks for getting back to me, i only want a mod that gives me the ease of use of having the chopper maintain attitude when i change to gunner camera, which most mods dont do. Thanks for all your help, its only a suggestion. Maybe you can have a crack at it, seeing how you make so many mods and the like
Gideon 4 Feb @ 7:40am 
Hey Ampersand, do you know of this script? "https://forums.bohemia.net/forums/topic/179924-open-the-helicopter-gunner-camera-as-a-pilot/?tab=comments#comment-2834022"
I know it might be too much to ask, but the first method by champ-1 works, i think also the second.
Maybe if it was done as a mod we could have this functionality on all choppers? Idk, via a special helmet or something?
Or by activating something in a setting?
i dont know how to make mods but this one works but i dont know how to figure it out on how to make it work on already made missions, specially Reaction forces missions that are like original missions. Maybe this way we have control of the chopper and the gunner camera at the same time in almost any chopper?