Crusader Kings III

Crusader Kings III

Not enough ratings
War Horse Grounds
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
416.263 KB
11 Dec, 2021 @ 9:31pm
11 Mar, 2022 @ 11:42am
4 Change Notes ( view )

Subscribe to download
War Horse Grounds

Description
This mod is from my Assyrian Empire Reforged mod and contains:

BRAND NEW STUFF:
1. A new economic building for heavy cavalry and knights, called War Horse Grounds (read picture for terrains)

Vanilla Files Override:
common/holdings/00_holdings

OTHER MODS:

Assyrian Empire Reforged
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2676565191

Assyrian Innovations, from Assyrian Empire Reforged
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680162681
7 Comments
JimmyG1970 8 Jul @ 10:31pm 
AGOT friendly?
Raif Redacted  [author] 24 Dec, 2021 @ 10:22am 
it's actually a super simple fix. go to:

steam/steamapps/workshop/content/1158310

open each folder until you find all three mods. you'll know which mods they are by opening their thumbnail picture file (or their descriptor file, which correctly opens with any text editor, like notepad).

go to the path I have listed in my description and open that 00_holdings file (again, just a text file).

now all you have to do is add all the unique information in the mods to one of the other mods and then load that mod after the other mods. for instance, my mod only adds this one line to the castle_holding, city_holding, and church_holding lists:

war_horse_grounds_01

if you want to be sure to never have to worry about updates breaking your changes, look up how to make mods on the wiki (it's super easy). you don't have to upload the mod, either. you just create the mod as the wiki explains, add this one file with all changes, and load it after the other mods.
ryoyo 23 Dec, 2021 @ 10:34am 
This mod conflicts with and is overwritten by both "Medieval Arts" and "Trade Goods".
Raif Redacted  [author] 13 Dec, 2021 @ 2:13pm 
I mentioned this below, but I balanced it between the Camelry and Elephantry buildings, which are vanilla. Camelry is a 3 year build with a focus on light cav. Elephantry is a 5 year build for heavy. They're both terrain and region locked. Mine is also terrain locked, and you can read where in the picture, but it's all the flat lands. Elephantry is stronger than mine, by like 35% or something, for the same cost, providing essentially all the same stuff, but only available in jungle terrains in India. This was the happy medium between the two buildings, and allows for AI and players to build for heavy cavs without having to play in Africa, the middle east, and/or India.
herecomedatpepe 13 Dec, 2021 @ 1:10pm 
Seems too strong for the price. Compare to the pastoral grounds, war horse is the same plus 1 knight and the percentage boosts, so just a straight upgrade. Does this have any terrain requirements?
Raif Redacted  [author] 12 Dec, 2021 @ 1:58pm 
They have the camelry and elephantry buildings, but they're both region locked and terrain specific in those regions. This building can go anywhere in the world and on any flat lands NOT in the places those two buildings go (to prevent having a holding providing 8 Knights at max, lol). Balanced between those two existing buildings and, agreed, totally necessary. Heavy cav is so bad in base game!
Oh Dear God 12 Dec, 2021 @ 3:40am 
Thanks for this mod, dude. I've always wanted a heavy cav boosting building that was also an economic building.