Crusader Kings III

Crusader Kings III

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Assyrian Empire Reforged
   
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1.568 MB
8 Dec, 2021 @ 2:23am
11 Mar, 2022 @ 11:41am
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Assyrian Empire Reforged

Description
I began making this mod because I just didn't like the Nestorian faith not owning the one holy site they can use but no one else can (Deccan Empire, southwest coastline). Then I noticed how small the Assyrian culture was on the map. I only noticed because the Nestorian blob in the middle east is the only place the Assyrians even are. Looking into them a bit more, I noticed how underpowered they were, compared to what was around them (no cultural innovations at all at the time, no Mubarizun, no War Camels, nothing). It just felt odd that a seemingly arabic people would exist there with a Christian faith on top of them, ruled by an Islamic emperor, just completely surrounded and with no playable characters.

So I started reading their actual history and learned about their gods and army tactics (first ever professional army-- as in a real job, first to use metal weapons/armor, first to use the four-horse chariot for war). Their empire got so massive that it literally began to fail due to their shear size. Imagine conquering what seems like half the world to you, only to collapse due to administrative issues... Once their king at the time died, everything just kind of fell apart. They lost battles, territory, capitols, and basically just got shoved into a bubble. It's not an incredibly unique story, in that empires rise and fall, but they were the first to do so many things, and I was super impressed and interested in what they built. I was also sad to read of their more modern history, as in within this century. Thus, this mod.

Oh, no Nestorians were touched in the making of this mod, despite where it started.

This mod will provide (based generally on the neo-Assyrian culture):

BRAND NEW STUFF:
1. A new major decision, visible immediately
2. A new religion with three faiths (and a new special tolerance doctrine for them with the Christian faiths)
3. A new cultural innovation, called Assyrian Rule
4. A new cultural MAA unit, called Chariot Riders (illustration by Angus McBride, found through internet search)
5. A new economic building for heavy cavalry and knights, called War Horse Grounds

MODIFIED STUFF:
1. A modified Assyrian culture (once again called Assyrian, not Syriac, because mod theme)
2. A modified Sun Worship tenet, called Cresting Rebirth (since you can't add brand new tenets without breaking stuff)
3. A preset "starter area" of three modified characters you can choose from (or just make your own)
4. A handful of small changes, like adding Lustful and Chaste to a tenet being used, nothing big

I didn't create any new holy sites, just used the base ones. I picked them to give you an idea of exactly how far you'll have to travel to own the empire. Kind of a "connect the dots" mini game! Any territory you have to take in the custom region for the major decision (you'll see what I mean) will end up de jure drifting into the empire title.

The new MAA is balanced around the Horse Archer unit, using the internal, mathematical code for value to equate them. I found it ironic to use that unit, specifically, since neo-Assyrians (apparently) were really poor with riding and shooting, so they abandoned that tactic and went with chariots xD

Ok, well, that's it! When I load this mod solo, I don't notice any error logs and everything works as intended. Should be good to go. Took me two weeks of learning what coding is for this game, but I guess it was worth it.

Also, some words on compatibility:
I made sure to create all my own files for everything possible. As far as I can tell, I got all of them. Having said that, there are a few files I just had to override, due to the nature of the scripts and maths and such. Any mods that touch the same files will probably break some or all of this or that, based on mod load order. Also not a unique story, but important to know. For those curious, here's the list of overridden files:

Vanilla Files Override:
common/governments/00_government_types
common/holdings/00_holdings
common/religion/doctrines/00_core_tenets
common/religion/doctrines/02_doctrines_special
common/script_values/00_men_at_arms_values
common/script_values/02_religion_values
common/script_values/99_court_chaplain_values
common/script_values/99_steward_values
common/scripted_modifiers/00_religion_scripted_modifiers
common/scripted_triggers/00_legal_triggers
history/characters/bedouin
history/characters/kurdish
history/characters/levantine
history/cultures/assyrian
history/provinces/k_jazira
history/provinces/k_mesopotamia
history/titles/k_jazira
localization/english/culture/culture_name_lists_l_english
localization/english/culture/cultures_l_english
localization/english/religion/religion_core_tenets_l_english
map_data/geographical_regions/geographical_region

One quick, special note about a mod I used to use myself, called Pacification Speeds Conversion. It breaks part of this mod (the Sun Worship tenet modification). I guess we both mess with the same Court Chaplain/Steward stuff, so you need to turn that off.

OTHER MODS:

Assyrian Innovations, from Assyrian Empire Reforged (included in this)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680162681

War Horse Grounds building, from Assyrian Empire Reforged (included in this)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680163732
Popular Discussions View All (1)
2
5 Mar, 2022 @ 6:00pm
Personal request
SausageSnacks
35 Comments
Raif Redacted  [author] 4 Dec, 2024 @ 10:02pm 
Oh, definitely not. I stopped playing the game a long time ago and there have been huge updates in the base game that would most certainly break this. It would need a full update and I'm sure some of the concepts may not even apply now.
JarlRagnar793 4 Dec, 2024 @ 6:29am 
does this still work
Caloens2k1 31 Oct, 2022 @ 3:22am 
There's a bug where guanche culture can hire vaulters with 0 cost. Please fix.
Raif Redacted  [author] 19 Jul, 2022 @ 4:47pm 
@Caloesn2k1 if by that you mean using the mod with a saved game vs a new game, then no, it won't be fully compatible. I haven't tested what will or won't work and I haven't played the game in a long time. You could always download and test which parts can work, but, honestly, this game is meant to be played multiple times from scratch and my mod is best that way, as well.
Caloens2k1 18 Jul, 2022 @ 5:18am 
I guess it's not save game compatible, correct?
Pharaoh 21 May, 2022 @ 9:48am 
+1 for Ancient Sumer
caramelldansen 20 Apr, 2022 @ 6:08am 
Can you please do a sumerian mod? The only ones that exist are dead sumeria would be a very interesting empire to play as.
Raif Redacted  [author] 11 Mar, 2022 @ 11:47am 
Updated again.
你过关! 10 Mar, 2022 @ 9:03pm 
求更新,谢谢。
JulianTheApostate 9 Mar, 2022 @ 11:04pm 
Based and Assur-pilled, this looks awesome