Escape Simulator

Escape Simulator

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Voxas Puzzle Room V1.4
   
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2.251 MB
12 Dec, 2021 @ 11:32am
11 Jan, 2022 @ 2:06pm
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Voxas Puzzle Room V1.4

Description
Puzzle room based on a Voxas pencil puzzle from the CTC discord. Correctly construct all rooms to finish the puzzle
Popular Discussions View All (1)
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5 Jan, 2022 @ 3:32am
PINNED: Guide Link
Zek the Mad
35 Comments
Chikara 3 Sep, 2024 @ 6:45am 
Great room! Love these type of logic rooms!
AKR 1 May, 2023 @ 2:59pm 
@Zek the Mad Thanks for the info, i had no idea i could change textures like that.

About the trigger boxes though, i cant select the walls when they are set as buttons. The trigger box simply wont select it as a trigger as long as they are classified as buttons. It works if the walls have no special role, but as soon as i switch it over to a button it looses the trigger again.

I´ll check out the discord for more tips, thanks!
Zek the Mad  [author] 1 May, 2023 @ 1:35pm 
@Posesnus If you select an object, there is a texture button on the sidebar that lets you replace textures. It also will download the default texture if you want to modify it. The Victorian walls have 2 textures, I just replaced one of them with a solid blue image and the other with a grey one.

Trigger boxes have a section called Triggered By and you select the wall there.

You can make a copy of a workshop map and open it in the editor if you want to get a closer look on how I did the walls.

I highly recommend the Pine Studios discord as there is a room-editor channel that is very helpful with questions on how to build a room, and there are linked tutorials there as well. They have a link to their discord on their store page, down the right side

Have fun making your rooms!
AKR 1 May, 2023 @ 9:19am 
How in the world did you make it so that trigger boxes work on button walls? I was inspired to try making a room myself, but i cant seem to figure out what black magic you used on the walls.

Also how are your victorian walls hard blue and white? Custom texture?
AKR 27 Apr, 2023 @ 12:27pm 
I used Excel to keep track of everything, works fine.

This puzzle was really fun to solve. Would make me very happy if i had like hundreds more of these to solve aswell as your sudoku rooms.

Great author
zeo1337 30 Jan, 2023 @ 4:03pm 
Cool puzzle. I think the reason it's hard to see is the doors in the ground make a line on the floor, but the walls don't, meaning the floor is constantly confusing you about the shape of the room.
jayx226 25 Nov, 2022 @ 8:31am 
I need a button to restart all the doors.. I have exited and re-entered 3x so far and I HAVE NOT FIGURED IT OUT
Spiffers 6 Apr, 2022 @ 1:30pm 
I wonder if it would be possible (and/or worthwhile) to add indicators to the coloured walls in that case - Off if there's not completed rooms on both sides, green if the completed rooms follow the rule and red if it fails the rule, or something like that.
Zek the Mad  [author] 6 Apr, 2022 @ 12:15pm 
At one point I had an indicator on the exterior walls for each row and column that would turn green when the corresponding row/column was correct. Unfortunately it made things a bit too easy, as you could accidentally get things correct. The puzzle itself, if played as a pencil puzzle (like a slitherlink or sudoku), is actually pretty easy. The difficulty comes from not being able to see everything at once. I was worried that if I added a top down view, it would trivialize it. The downside of course is that it can be difficult to find mistakes as well. Not sure I made the best choice but I will probably leave it as is for now.
Spiffers 3 Apr, 2022 @ 6:49pm 
I feel like this puzzle could use some disambiguation methods when running around the map - something along the lines of an overhead view somehow (whether in a different place or somehow getting an overlook), changing floor tile colours (like in the example), or other fixes. Although, I also don't know what's possible in the engine. Was a fun play though