Escape Simulator

Escape Simulator

Voxas Puzzle Room V1.4
35 Comments
Chikara 3 Sep, 2024 @ 6:45am 
Great room! Love these type of logic rooms!
AKR 1 May, 2023 @ 2:59pm 
@Zek the Mad Thanks for the info, i had no idea i could change textures like that.

About the trigger boxes though, i cant select the walls when they are set as buttons. The trigger box simply wont select it as a trigger as long as they are classified as buttons. It works if the walls have no special role, but as soon as i switch it over to a button it looses the trigger again.

I´ll check out the discord for more tips, thanks!
Zek the Mad  [author] 1 May, 2023 @ 1:35pm 
@Posesnus If you select an object, there is a texture button on the sidebar that lets you replace textures. It also will download the default texture if you want to modify it. The Victorian walls have 2 textures, I just replaced one of them with a solid blue image and the other with a grey one.

Trigger boxes have a section called Triggered By and you select the wall there.

You can make a copy of a workshop map and open it in the editor if you want to get a closer look on how I did the walls.

I highly recommend the Pine Studios discord as there is a room-editor channel that is very helpful with questions on how to build a room, and there are linked tutorials there as well. They have a link to their discord on their store page, down the right side

Have fun making your rooms!
AKR 1 May, 2023 @ 9:19am 
How in the world did you make it so that trigger boxes work on button walls? I was inspired to try making a room myself, but i cant seem to figure out what black magic you used on the walls.

Also how are your victorian walls hard blue and white? Custom texture?
AKR 27 Apr, 2023 @ 12:27pm 
I used Excel to keep track of everything, works fine.

This puzzle was really fun to solve. Would make me very happy if i had like hundreds more of these to solve aswell as your sudoku rooms.

Great author
zeo1337 30 Jan, 2023 @ 4:03pm 
Cool puzzle. I think the reason it's hard to see is the doors in the ground make a line on the floor, but the walls don't, meaning the floor is constantly confusing you about the shape of the room.
jayx226 25 Nov, 2022 @ 8:31am 
I need a button to restart all the doors.. I have exited and re-entered 3x so far and I HAVE NOT FIGURED IT OUT
Spiffers 6 Apr, 2022 @ 1:30pm 
I wonder if it would be possible (and/or worthwhile) to add indicators to the coloured walls in that case - Off if there's not completed rooms on both sides, green if the completed rooms follow the rule and red if it fails the rule, or something like that.
Zek the Mad  [author] 6 Apr, 2022 @ 12:15pm 
At one point I had an indicator on the exterior walls for each row and column that would turn green when the corresponding row/column was correct. Unfortunately it made things a bit too easy, as you could accidentally get things correct. The puzzle itself, if played as a pencil puzzle (like a slitherlink or sudoku), is actually pretty easy. The difficulty comes from not being able to see everything at once. I was worried that if I added a top down view, it would trivialize it. The downside of course is that it can be difficult to find mistakes as well. Not sure I made the best choice but I will probably leave it as is for now.
Spiffers 3 Apr, 2022 @ 6:49pm 
I feel like this puzzle could use some disambiguation methods when running around the map - something along the lines of an overhead view somehow (whether in a different place or somehow getting an overlook), changing floor tile colours (like in the example), or other fixes. Although, I also don't know what's possible in the engine. Was a fun play though
KurlyBrace 31 Mar, 2022 @ 11:37pm 
I did it took like 4 restarts but there were no issues except me making mistakes I had fun doing this
Zek the Mad  [author] 27 Mar, 2022 @ 2:00pm 
Glad you enjoyed it!
taraiffic 27 Mar, 2022 @ 1:40pm 
This was so much fun! I was playing with a friend and we kept messing up and crying laughing while trying to figure out how the puzzle works. I would play so many more of these if they were made!
Crispa 20 Feb, 2022 @ 8:59pm 
Great room! Enjoyed the puzzle as always from your maps :)
TheIvyX 2 Feb, 2022 @ 9:16am 
Me and my friend played this room and finished it. We thoroughly enjoyed it :D
Rincewurst 25 Jan, 2022 @ 2:52pm 
thank you so much!
Zek the Mad  [author] 25 Jan, 2022 @ 2:30pm 
Guess it did not like that link, but here is where you can get to the original puzzle: https://ericfox53.blogspot.com/2021/07/294-voxas.html
Zek the Mad  [author] 25 Jan, 2022 @ 2:30pm 
Glad you liked it! It was based off the ruleset for this puzzle here: {LINK REMOVED} by Eric Fox. Here is his blog with more of them: https://ericfox53.blogspot.com/search/label/Voxas
Rincewurst 25 Jan, 2022 @ 2:13pm 
Hey! I really enjoyed this and tried to search for more puzzles like this. Sadly the term "voxas" doesnt yield satisfying results... is there another name this type of puzzle goes by?
Zek the Mad  [author] 11 Jan, 2022 @ 2:07pm 
I have redone the lock system so hopefully there will be no more instances of needing to jiggle a wall to complete the map even though you have the correct solution
Ruffyssj3 11 Jan, 2022 @ 1:35pm 
Hey! Really enjoyed this level with my friend. Sadly we had the same problem as the others and we checked so often for mistakes haha. Other than that we loved it, so please make another one :)
Zek the Mad  [author] 6 Jan, 2022 @ 1:24pm 
All I actually check for is wall position, which is why I am confused as to why raising and lowering a wall fixes it, as that would just return the values back to what they were to start
Zechnophobe 6 Jan, 2022 @ 3:15am 
I've not made a room yet, but maybe if you complete the two final cells at one time it doesn't validate both?
Zek the Mad  [author] 6 Jan, 2022 @ 2:48am 
I will look into that, but I am not sure what may be causing it
Zechnophobe 6 Jan, 2022 @ 1:49am 
Encountered a bug. I found the correct solution, but the door didn't open. I double checked everything and it was correct. I then twiddled one wall up and down, and the door opened. Not sure why that fixed it.
[GOO GANG] drewkeys.com 5 Jan, 2022 @ 1:45pm 
Gotcha. Thanks Zek :steamthumbsup:
Zek the Mad  [author] 5 Jan, 2022 @ 3:31am 
At about 1:08 in your video, or the "top left" corner of the map, you have a vertical 1x3 connected by an orange wall to a horizontal 1x2. Orange walls separate cells that have either the same orientation or size, but not both. I just realized that I never put a guide link in for this puzzle, so maybe seeing the solution would help people. The guide is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2651267695
[GOO GANG] drewkeys.com 5 Jan, 2022 @ 1:24am 
found a second solution? or I might be wrong. either way, here's what I did to troubleshoot (if there is a second solution if at all) https://youtu.be/xN_WjNHXTR8
Zeta Cheese 3 Jan, 2022 @ 1:08pm 
it's an interesting idea to only have first person view available to player, so I think its a good twist to the puzzle. But I think still including a mini-version of the main puzzle would improve the puzzle - it's hard to find mistakes in first person perspective. Maybe you can include the overview as a optional hint/tool.
Erik 2 Jan, 2022 @ 12:49pm 
Had the right solution, but the game didn't trigger it as the correct solution until I upped and lowered a random wall. Might be the problem for the people not getting it.
M4TR 1 Jan, 2022 @ 12:07pm 
Very nice puzzle didnt have any issues
Zek the Mad  [author] 26 Dec, 2021 @ 12:43pm 
I tried my best to make sure there was only 1 answer, but it is hard to say without seeing what you came up with. Thanks for playing it though!
amano hibiki 26 Dec, 2021 @ 8:53am 
it is a GREAT puzzle. i spent a lot of time to solve it. but i think i did the correct answer but the door didn't open for me.
I checked all the colored walls between 2 different rooms, and all patterns are right.
i don't know if there are two or more answers here, or just my answer is not correct.
but thank you again to give us this awesome puzzle
Zek the Mad  [author] 21 Dec, 2021 @ 9:25am 
No worries! This one was a bit of an experiment to see how that puzzle type would translate. I thought about making the walls half-height or having a mini version that represents the main puzzle in the starter room but I think it would make the puzzle significantly easier. Thanks for the feedback!
Deadlock 21 Dec, 2021 @ 9:22am 
I really like the idea but I messed up 3 times so I gave up :( It's really hard to correct mistakes since you don't have full overview