Library Of Ruina

Library Of Ruina

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NoLimits
   
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Tags: Tweak
File Size
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876.988 KB
13 Dec, 2021 @ 11:06pm
14 Dec, 2021 @ 1:49am
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NoLimits

Description
Uncaps all equip limits, and partially uncaps copies of any given keypage.
Keypage drops act like regular drops until the limit, refreshing when you gain all pages or press the reset button.

Has receptions that give otherwise limited Impuritas pages. One Impuritas book to invite, must complete the game first.

WARNING: Additional keypages will be removed when you disable this mod, and what happens to attributed keypages has not been tested.

You can change the Keypage limit in the config.
99 is unlimited, don't turn it above this. Default is 15.

Config is in an .ini file inside the saves folder inside a subfolder called ModConfigs.
Windows: %AppData%\..\LocalLow\Project Moon\LibraryOfRuina\ModConfigs\NoLimits.ini

Pairs very well with NoGrind:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2673646927

Based on Pcix's mod at https://www.nexusmods.com/libraryofruina/mods/14
31 Comments
uGuardian  [author] 18 Apr @ 4:13pm 
There's a different mod for that, I think it's called No Attribution Limit or something of that nature.
arynne 17 Apr @ 3:40pm 
do you know id you can get rid of the 18 passive limit through a mod for funsies
Ohen 13 Apr @ 4:40am 
okie dokie. i ask as i've been experiencing some slow down with my game. maybe too many mods as i use all of these https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2730098826
uGuardian  [author] 11 Apr @ 2:25pm 
It certainly shouldn't. Technically it has a tiny bit of overhead due to the harmony patches but it only has a handful and they don't affect any frequently run methods, shouldn't be enough to affect anything.
Ohen 9 Apr @ 11:38am 
would this cause any lag at all ?. just asking out of curiosity
Eto-San 21 Mar @ 8:07pm 
It's alright, by any means this is the mod I was looking for and it's very good! It was most of an oversight of mine tbh.
uGuardian  [author] 20 Mar @ 8:04pm 
Hmm, interesting. I uh... will have to look into it, it's been a LONG time since I made this mod.
Eto-San 18 Mar @ 7:25am 
Is there a way to actually revert the keypages I got beyond the limit? It's because I didn't want to have too many uuh "orange" keypages (for a moment I literally thought that 3 was the limit for them, while the rest was 15< but it was just my luck), so now I have like 12 of them.
I changed the limit to 5 in the config, and even lauched the save without the mod but, after lauching with the mod again, it just comes back.
And I wanted to know if its possible to assign different limits for each key page rarity, like having 3-5 oranges, 10 blues, 10 green or smth like it.
Kolibria 2 Jan @ 11:27am 
Oh yeah, no worries on your part. I was just curious because initially I thought this mod may do that - luckily I found a workaround (Sephirah Teams)

Thanks for the response regardless :)
uGuardian  [author] 2 Jan @ 3:10am 
I think there might be a mod that does that, but by default equip locks are hard coded. There might be a command in Cheater's Toolkit, and there's also Kamiyo's playable patrons that has a workaround if I remember correctly.

Also if you're asking if I would make a mod specifically for that, probably not currently. I'm far too far behind on projects I've already committed to to pick up a new one, even if it'd be fairly simple in theory.