Library Of Ruina

Library Of Ruina

NoLimits
31 Comments
uGuardian  [author] 18 Apr @ 4:13pm 
There's a different mod for that, I think it's called No Attribution Limit or something of that nature.
arynne 17 Apr @ 3:40pm 
do you know id you can get rid of the 18 passive limit through a mod for funsies
Ohen 13 Apr @ 4:40am 
okie dokie. i ask as i've been experiencing some slow down with my game. maybe too many mods as i use all of these https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2730098826
uGuardian  [author] 11 Apr @ 2:25pm 
It certainly shouldn't. Technically it has a tiny bit of overhead due to the harmony patches but it only has a handful and they don't affect any frequently run methods, shouldn't be enough to affect anything.
Ohen 9 Apr @ 11:38am 
would this cause any lag at all ?. just asking out of curiosity
Eto-San 21 Mar @ 8:07pm 
It's alright, by any means this is the mod I was looking for and it's very good! It was most of an oversight of mine tbh.
uGuardian  [author] 20 Mar @ 8:04pm 
Hmm, interesting. I uh... will have to look into it, it's been a LONG time since I made this mod.
Eto-San 18 Mar @ 7:25am 
Is there a way to actually revert the keypages I got beyond the limit? It's because I didn't want to have too many uuh "orange" keypages (for a moment I literally thought that 3 was the limit for them, while the rest was 15< but it was just my luck), so now I have like 12 of them.
I changed the limit to 5 in the config, and even lauched the save without the mod but, after lauching with the mod again, it just comes back.
And I wanted to know if its possible to assign different limits for each key page rarity, like having 3-5 oranges, 10 blues, 10 green or smth like it.
Kolibria 2 Jan @ 11:27am 
Oh yeah, no worries on your part. I was just curious because initially I thought this mod may do that - luckily I found a workaround (Sephirah Teams)

Thanks for the response regardless :)
uGuardian  [author] 2 Jan @ 3:10am 
I think there might be a mod that does that, but by default equip locks are hard coded. There might be a command in Cheater's Toolkit, and there's also Kamiyo's playable patrons that has a workaround if I remember correctly.

Also if you're asking if I would make a mod specifically for that, probably not currently. I'm far too far behind on projects I've already committed to to pick up a new one, even if it'd be fairly simple in theory.
Kolibria 1 Jan @ 5:06pm 
Do you know of a way to remove equip locks, like being able to put BS Roland on any other librarian?
uGuardian  [author] 16 Nov, 2024 @ 6:27pm 
The most likely reason is you installed another mod that interferes with this one.
If you haven't installed any other mods, I'm not sure what to tell you.
Vertox12 16 Nov, 2024 @ 8:42am 
The keypage limit stopped working for me and i don´t know why.
uGuardian  [author] 3 Oct, 2024 @ 7:35pm 
Unfortunately not, I think there's another mod called no attribution limits or something that does that though.
Balanceble 3 Oct, 2024 @ 6:05pm 
does this also uncap the amount of keypages that can be attributed to another keypage in the passive menu?
BabyNanachi 26 Aug, 2024 @ 4:40am 
So I love this just for the Keypages but im getting a little overwhelmed with my scroll time before im out of Urban Legend. I was hoping someone may know a way to delete specific keypages..or maybe a mod that stacks them like combat pages?(which should just be base game for keypages with empty bookshelves)
Raphaël Ambrosius Costeau 20 Dec, 2022 @ 11:22pm 
card uncaps broken if use with contingecy contract, apart for that thx for the mod !
Hikari 17 Dec, 2022 @ 12:41am 
Can you make it but only for card?
uGuardian  [author] 13 Oct, 2022 @ 3:58pm 
Yes.
Also there's technically a couple of other "equip limits" that never actually show up in the game because they're impossible to hit normally.
NΞKO 12 Oct, 2022 @ 1:10pm 
By equip limits, is that combat pages in a bookshelf? Such as only being able to have 3 (1 for object d'art pages) of the same at a time in a bookshelf?
A Cat 19 Jun, 2022 @ 3:09am 
Would be nice to have a way to remove the keypages you don't really need or in case if you get extra copies, it gets really tiring to scroll through attribution and keypages list after a while.
uGuardian  [author] 24 Feb, 2022 @ 9:22pm 
Okay, recent info from debugging turned up.
If you're having issues with the mod, make sure that the
Library Of Ruina\LibraryOfRuina_Data\Managed
folder doesn't have 0Harmony.dll, or any dlls starting with Mono.Cecil or MonoMod, these are files that get left behind from installations of the old Basemod.
I personally suggest deleting the entire managed folder and verifying game files, this can also fix any issues with the DLLs getting corrupted, and since the managed folder is small and doesn't have anything to do with save files it doesn't take long to redownload.
Ignician 24 Dec, 2021 @ 9:55pm 
No problem! I'm not in any particular rush so take your time. Also Merry Christmas!
uGuardian  [author] 24 Dec, 2021 @ 11:22am 
Sorry for taking a week to get back to you.

I installed and enabled every single mod you have in those lists, and still aren't having the same bug.
Try unsubscribing and resubscribing, and if that doesn't work send me the player.log file.
Ignician 17 Dec, 2021 @ 12:29am 
part 2 of the list

Southern Zwei office
The devourer of God
Gibbous Office Modpack
One Passing Arbiter
Pinky Invitation Mod
Sinclair Mod
EGO Roland Mod
Limbus Company Yisang Mod
Duel Arena
The Pianist
에고 얀 접대 모드(egoyan hospitality mode)
해결사 수현 접대 모드(Solver Suhyeon Hospitality Mode)
Reception of the Lost Vampire
정오 사무소 접대 모드(noon office hospitality mode)Reception of the Warp Liquidators
롤랑 배드엔딩 접대화 모드(Roland Bad Ending Hospitality Mode)
J corp mod
Ayin Mod
Distortion Detective: StoryMod
The Librarian of Death
Limbus Company Ryoshu MOD
Distorted Xiao Mod
RCorp RAven Team
Reception of the Vermilion Cross
Hana Association 1
Ignician 17 Dec, 2021 @ 12:28am 
Alright then,ntly tested it and it sions prior to this and recently tested it and it still doesnt work so it has to be one of these.

(PS: Google translate was used on some with parenthesis)

Beyond the Boundary
Index Outcast v1.2
Reception of Red Eyes
Reception of Church of Gears Fanatics
Reception of Hope Office
Reception of Grade 1 Fixer
Reception of Azure Office
Perfect Form Nemo
MolarOffice Pulsver 1.1
Advanced Zero-Katana Zero
Invitation(Remilia)
Blood Omen Rebecca
First Responders
The Reception of the Head
Invitation: ??? EN 4 light ver
LCArbiter
Limbus Company Outis Mod
Easily Obtain (most) Battle Symbols
플루토 패시브 리워크 모드(Pluto passive rework mod)
The Finnal Battle
uGuardian  [author] 16 Dec, 2021 @ 11:34pm 
Invitation/Reception mods are important too, in fact they're more likely to be the culprit.

Also confirmed that it isn't any of the ones in the list you gave causing the conflict.
Ignician 16 Dec, 2021 @ 8:44pm 
Mods that I have excluding Invitations and skins are:

No Limits
ConfigAPI
Fragment of an Arbiter
Debug Console Activate Mod
Contingency Contract for LoR
Unlimited Passives(although subscribed, is currently turned off in game)
가챠 확정 모드(google translate: Gacha Confirmation Mode)
BaseMod for Workshop

I only filtered the mods by removing the skins and excluded the mods that add receptions so I hope this is all.
Ignician 16 Dec, 2021 @ 6:59pm 
Is it incompatible with Basemod? I dont know what BBE is but I assume its what Basemod is called in Nexus.
uGuardian  [author] 16 Dec, 2021 @ 3:50pm 
That's strange, it works fine for me.
https://gyazo.com/577c37a34e40b4d4e7c717db6e1e4f1a

What mods are you using?
...Also, are you using BBE?
Ignician 16 Dec, 2021 @ 7:27am 
Key Page limit works fine I guess kinda. but the page Equip limit does not. It may have removed the Exceed page limit warning lock but it doesn't actually let me take more than 3 cars or more than 1 gold page. I do appreciate the feature of editing the key page limit since it was the only reason why I never used the No Limits mod in Nexus since it would always clog up and lag my game so thanks for this but just a heads up on that combat page limit thing not working.