Barotrauma

Barotrauma

32 ratings
Altmark MKIV
   
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372.244 KB
18 Dec, 2021 @ 11:32am
31 May @ 5:07pm
20 Change Notes ( view )

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Altmark MKIV

In 1 collection by DragonWolf569
DragonWolf569's Submarines
13 items
Description
-TRANSPORT CLASS SUB-(TIER 2)

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PRICE: mk 10200
Dimensions: 48x19m
Recommended crew size: 3-5
Recommended crew experience: Experienced
Max horizontal speed: (Manual) 36Km/h or 10m/s (Autopilot) 28Km/h or 8m/s
Max vertical speed: 18Km/h or 5m/s
Capabilities: Fabricator, deconstructor, medical fabricator, and a mineral scanner
Cargo Capacity: 48 crates

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Description:

Its a "light" transport vessel with a crane for construction and salvage missions. It dawns two coilguns, one railgun and one hardpoint. The Altmark MK IV comes with all the necessary equipment for any construction task.

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18 Comments
DragonWolf569  [author] 31 May @ 5:11pm 
I just changed the "show connected" for the both the fabricator and the deconstructor.
ZEN5072 20 May @ 6:19pm 
Hey! I absolutely love the sub’s style and the speed mechanic, along with the battery minigame
(no sarcasm—it’s a brilliant idea).

Bug(?): Not sure if this is intentional, but could you add a ‘Show connected nearby’ checkbox to the deconstructor/fabricator cabinet’s properties?
DragonWolf569  [author] 18 Jun, 2024 @ 5:23pm 
oh crap..... i did miss that locker and shelf! I'll wire them up shortly, thanks for commenting and letting me know i missed them.

And thanks for the kind words:captainsmooth:
TyrantKingRex 17 Jun, 2024 @ 6:52pm 
Great work on the waypoints the bots seem to be getting around just fine now, you did miss a dive locker and shelf though ( the one between all the crate shelves in cargo) but its not that big a deal. All in all you've made a pretty cool sub probably my favourite tier 2 transport.
DragonWolf569  [author] 8 Jun, 2024 @ 11:33pm 
I decided to hunker down and get those issues fixed!(changelog as most of the things i added/changed)

With that being said, if you come across any more bot(waypoint) issues please let me know and ill work out another "fix"
DragonWolf569  [author] 5 Jun, 2024 @ 7:07pm 
I'll be able to look into and fix these issues near the beginning of july, sorry for the wait!
but ill get to work on it sooon

And thanks for commenting to let me know.
TyrantKingRex 5 Jun, 2024 @ 6:51pm 
I also just noticed that none of the diving lockers or oxygen shelves are powered (except for the large shelf)
TyrantKingRex 23 May, 2024 @ 12:21am 
bots have trouble getting in to both ballasts, the armoury and when leaving command room. they get stuck on the ladders, moving the way points a bit seemed to fix it
DragonWolf569  [author] 26 Mar, 2023 @ 10:37pm 
thanks for commenting, and thanks for the kind words!

now down to business, I just released an update that fixes both the airlock draining issue and the text display overlapping issue

Again, thanks for letting me know about these things
pyr0kid 26 Mar, 2023 @ 9:08pm 
nice sub bro, it feels like a high budget Tanit.


headsup, the airlock is a small water trap, it cant get completely dry.

also the "HAS FUEL" partially overlaps with the numbers next to it, i'd recommend moving the numbers 1 pixel to the right and another pixel up.