Barotrauma

Barotrauma

Altmark MKIV
18 Comments
DragonWolf569  [author] 31 May @ 5:11pm 
I just changed the "show connected" for the both the fabricator and the deconstructor.
ZEN5072 20 May @ 6:19pm 
Hey! I absolutely love the sub’s style and the speed mechanic, along with the battery minigame
(no sarcasm—it’s a brilliant idea).

Bug(?): Not sure if this is intentional, but could you add a ‘Show connected nearby’ checkbox to the deconstructor/fabricator cabinet’s properties?
DragonWolf569  [author] 18 Jun, 2024 @ 5:23pm 
oh crap..... i did miss that locker and shelf! I'll wire them up shortly, thanks for commenting and letting me know i missed them.

And thanks for the kind words:captainsmooth:
TyrantKingRex 17 Jun, 2024 @ 6:52pm 
Great work on the waypoints the bots seem to be getting around just fine now, you did miss a dive locker and shelf though ( the one between all the crate shelves in cargo) but its not that big a deal. All in all you've made a pretty cool sub probably my favourite tier 2 transport.
DragonWolf569  [author] 8 Jun, 2024 @ 11:33pm 
I decided to hunker down and get those issues fixed!(changelog as most of the things i added/changed)

With that being said, if you come across any more bot(waypoint) issues please let me know and ill work out another "fix"
DragonWolf569  [author] 5 Jun, 2024 @ 7:07pm 
I'll be able to look into and fix these issues near the beginning of july, sorry for the wait!
but ill get to work on it sooon

And thanks for commenting to let me know.
TyrantKingRex 5 Jun, 2024 @ 6:51pm 
I also just noticed that none of the diving lockers or oxygen shelves are powered (except for the large shelf)
TyrantKingRex 23 May, 2024 @ 12:21am 
bots have trouble getting in to both ballasts, the armoury and when leaving command room. they get stuck on the ladders, moving the way points a bit seemed to fix it
DragonWolf569  [author] 26 Mar, 2023 @ 10:37pm 
thanks for commenting, and thanks for the kind words!

now down to business, I just released an update that fixes both the airlock draining issue and the text display overlapping issue

Again, thanks for letting me know about these things
pyr0kid 26 Mar, 2023 @ 9:08pm 
nice sub bro, it feels like a high budget Tanit.


headsup, the airlock is a small water trap, it cant get completely dry.

also the "HAS FUEL" partially overlaps with the numbers next to it, i'd recommend moving the numbers 1 pixel to the right and another pixel up.
DragonWolf569  [author] 2 Jan, 2023 @ 12:29pm 
Its actually the only battery for the submarine, and leads back into the power grid!
GoldStar562 2 Jan, 2023 @ 9:50am 
Another question, what does the shuttle battery in engineering hook up to?
DragonWolf569  [author] 2 Jan, 2023 @ 12:56am 
so unfortunately, the crane is just an aesthetic addon and is not usable.
GoldStar562 29 Dec, 2022 @ 4:23pm 
how do you use the crane?
DragonWolf569  [author] 1 Nov, 2022 @ 8:50pm 
I just updated the sub with a change to the toxin cabinets and the id cards for the medics
[FB] Errant 1 Nov, 2022 @ 7:03pm 
Toxin cabinet has the wrong id, I think? Base id is id_medic, you've got id_medicaldocter
BENZIN 26 Dec, 2021 @ 4:44am 
I love this ship. Amazing interior.
My2Scents 18 Dec, 2021 @ 1:05pm 
I love the rustic design of this ship, as it brings out the many adventures that this ship has survived. I especially love the mineral scanner included as many ships do not have that.