Barotrauma
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Altmark MKIV
   
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18 DIC 2021 a las 11:32
31 MAY a las 17:07
20 notas sobre cambios ( ver )

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Altmark MKIV

En 1 colección creada por DragonWolf569
DragonWolf569's Submarines
13 artículos
Descripción
-TRANSPORT CLASS SUB-(TIER 2)

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PRICE: mk 10200
Dimensions: 48x19m
Recommended crew size: 3-5
Recommended crew experience: Experienced
Max horizontal speed: (Manual) 36Km/h or 10m/s (Autopilot) 28Km/h or 8m/s
Max vertical speed: 18Km/h or 5m/s
Capabilities: Fabricator, deconstructor, medical fabricator, and a mineral scanner
Cargo Capacity: 48 crates

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Description:

Its a "light" transport vessel with a crane for construction and salvage missions. It dawns two coilguns, one railgun and one hardpoint. The Altmark MK IV comes with all the necessary equipment for any construction task.

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18 comentarios
DragonWolf569  [autor] 31 MAY a las 17:11 
I just changed the "show connected" for the both the fabricator and the deconstructor.
ZEN5072 20 MAY a las 18:19 
Hey! I absolutely love the sub’s style and the speed mechanic, along with the battery minigame
(no sarcasm—it’s a brilliant idea).

Bug(?): Not sure if this is intentional, but could you add a ‘Show connected nearby’ checkbox to the deconstructor/fabricator cabinet’s properties?
DragonWolf569  [autor] 18 JUN 2024 a las 17:23 
oh crap..... i did miss that locker and shelf! I'll wire them up shortly, thanks for commenting and letting me know i missed them.

And thanks for the kind words:captainsmooth:
TyrantKingRex 17 JUN 2024 a las 18:52 
Great work on the waypoints the bots seem to be getting around just fine now, you did miss a dive locker and shelf though ( the one between all the crate shelves in cargo) but its not that big a deal. All in all you've made a pretty cool sub probably my favourite tier 2 transport.
DragonWolf569  [autor] 8 JUN 2024 a las 23:33 
I decided to hunker down and get those issues fixed!(changelog as most of the things i added/changed)

With that being said, if you come across any more bot(waypoint) issues please let me know and ill work out another "fix"
DragonWolf569  [autor] 5 JUN 2024 a las 19:07 
I'll be able to look into and fix these issues near the beginning of july, sorry for the wait!
but ill get to work on it sooon

And thanks for commenting to let me know.
TyrantKingRex 5 JUN 2024 a las 18:51 
I also just noticed that none of the diving lockers or oxygen shelves are powered (except for the large shelf)
TyrantKingRex 23 MAY 2024 a las 0:21 
bots have trouble getting in to both ballasts, the armoury and when leaving command room. they get stuck on the ladders, moving the way points a bit seemed to fix it
DragonWolf569  [autor] 26 MAR 2023 a las 22:37 
thanks for commenting, and thanks for the kind words!

now down to business, I just released an update that fixes both the airlock draining issue and the text display overlapping issue

Again, thanks for letting me know about these things
pyr0kid 26 MAR 2023 a las 21:08 
nice sub bro, it feels like a high budget Tanit.


headsup, the airlock is a small water trap, it cant get completely dry.

also the "HAS FUEL" partially overlaps with the numbers next to it, i'd recommend moving the numbers 1 pixel to the right and another pixel up.