Total War: WARHAMMER II

Total War: WARHAMMER II

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Diplomacy Mega Factions
   
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Tags: mod, Campaign
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616.518 KB
20 Dec, 2021 @ 7:01am
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Diplomacy Mega Factions

Description
New version Diplomacy Mega Factions 2

This mod creates 3 superfactions in the game through affinity / aversion and other elements.
MF1
Empire
High elves
Wood Elves
Kislev
Teb
Bretonnia
Dwarf
Lizardmen

MF2
Dark elves
Savage Orcs
Greenskins
Skaven
Tomb kings
Vampire coast
Vampire counts

MF3
Chaos
Beastmen
Norsca

This does not mean that at all times all the members are at war between all the superfactions, but it does create a tendency for this to happen especially when chaos appears.

Use only one of my diplomacy mods

If you use an invasion mod with this one I recommend Super Chaos Invasion EN/FR UPDATED https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2068305562

I recommend using
Victory Conditions Overhaul 2 - Framework https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815605 and Victory Conditions Overhaul 2 - Main Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815189

-Collection of gameplay mods
-Visual collection
-Collection menus and improvements


Este mod crea 3 superfacciones en el juego a traves de la afinidad/aversion y otros elementos.
MF1
Imperio
Altos elfos
Elfos de Madera
Kislev
Teb
Bretonia
Enano
Hombres lagarto

MF2
Elfos Oscuros
Orcos Salvajes
Pieles verdes
Ratas
Reyes Funerarios
Costaa del Vampiro
Condes Vampiro

MF3
Caos
Hombres Bestia
Norsca

Esto no significa que en todo momento estén todos los miembros en guerra entre todas las superfacciones, pero si crea una tendencia para que esto suceda sobre todo cuando aparezca el caos.

Use solo uno de mis mods de diplomacia

Si usa un mod de invasión con este recomiendo Super Chaos Invasion EN/FR UPDATED https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2068305562

Recomiendo usar
Victory Conditions Overhaul 2 - Framework https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815605 y Victory Conditions Overhaul 2 - Main Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815189
9 Comments
Incata  [author] 25 Aug, 2022 @ 11:09am 
I don't know how the factions theme is in total 3, nor did I buy the game yet
Seten 25 Aug, 2022 @ 12:43am 
Do you plan to adapt this miod to TW3?
Incata  [author] 31 Jan, 2022 @ 4:31am 
@Seten Yes, at least some of their clans, but in the vanilla game chaos also attacks the skaven, this mod is more focused on fun than lore although I don't rule out creating exceptions for some factions in the future. The Super Chaos Invasion mod includes a skaven faction linked to chaos you may be interested.
Seten 31 Jan, 2022 @ 2:58am 
Hello, thank you, but in term of lore skaven should be with Chaos no?
Mortalicious 7 Jan, 2022 @ 9:17am 
Thank you! I appreciate you for spreading your knowledge and taking the time out of your day.
Incata  [author] 7 Jan, 2022 @ 3:28am 
@Mortalicious Hi, if I wanted a more powerful affinity / aversion system I would first try 500 / -500 editing the campaign_cultural_relations_tables table, the effect would be the same but more powerful, this would surely avoid some initial wars and make the factions unite faster. The other system is that of likes and dislikes, you could create a system that encompasses all possible situations but it would require a titanic work since each faction would have at least 140 lines of code (it seemed like a lot of work for something that already happens in a way normal). Another option is to advance the first invasion of chaos since any faction that attacks chaos will improve relations with the rest of its megafaction and will worsen them with the rest. Hope this helps.
Mortalicious 6 Jan, 2022 @ 10:00pm 
Love the idea of this mod and I like the factions you've put together! That being said, if one wanted to give the factions a more solid diplomatic base, like say 9999 instead of 100 or whatever, how would they do that on their end? Is that possible, and if it is would it have any point? I want to solidify the sides with concrete in order to keep things a little more grand and interesting for myself.
Incata  [author] 20 Dec, 2021 @ 5:29pm 
@ZenislevSoma

I understand what you are saying but if I make them belong to MF1 there would be a considerable imbalance of forces, in my opinion it is much more natural for them to belong to MF2.
Anyway, this mod will not prevent factions of one of the megafactions from attacking each other but it will be much less common, the megafactions will take more strength when chaos appears.
Finally (and I put it in the description) I recommend the mod Victory Conditions Overhaul 2 - Framework https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815605 y Victory Conditions Overhaul 2 - Main Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815189 That allows you to choose between 3 objectives and now has created a new system that I have not tried yet but it seems fun. thanks for comment
ZenislevSoma 20 Dec, 2021 @ 4:45pm 
Shouldn't Tomb Kings be an MF1 faction? Depending on the TK Legendary Lord, them getting along with Greenskins (Settra), Skaven (Settra/Khalida), Dark Elves (Khatep), and Vampires (Khalida) would go against their short/long term campaign objectives