Total War: WARHAMMER II

Total War: WARHAMMER II

Diplomacy Mega Factions
9 Comments
Incata  [author] 25 Aug, 2022 @ 11:09am 
I don't know how the factions theme is in total 3, nor did I buy the game yet
Seten 25 Aug, 2022 @ 12:43am 
Do you plan to adapt this miod to TW3?
Incata  [author] 31 Jan, 2022 @ 4:31am 
@Seten Yes, at least some of their clans, but in the vanilla game chaos also attacks the skaven, this mod is more focused on fun than lore although I don't rule out creating exceptions for some factions in the future. The Super Chaos Invasion mod includes a skaven faction linked to chaos you may be interested.
Seten 31 Jan, 2022 @ 2:58am 
Hello, thank you, but in term of lore skaven should be with Chaos no?
Mortalicious 7 Jan, 2022 @ 9:17am 
Thank you! I appreciate you for spreading your knowledge and taking the time out of your day.
Incata  [author] 7 Jan, 2022 @ 3:28am 
@Mortalicious Hi, if I wanted a more powerful affinity / aversion system I would first try 500 / -500 editing the campaign_cultural_relations_tables table, the effect would be the same but more powerful, this would surely avoid some initial wars and make the factions unite faster. The other system is that of likes and dislikes, you could create a system that encompasses all possible situations but it would require a titanic work since each faction would have at least 140 lines of code (it seemed like a lot of work for something that already happens in a way normal). Another option is to advance the first invasion of chaos since any faction that attacks chaos will improve relations with the rest of its megafaction and will worsen them with the rest. Hope this helps.
Mortalicious 6 Jan, 2022 @ 10:00pm 
Love the idea of this mod and I like the factions you've put together! That being said, if one wanted to give the factions a more solid diplomatic base, like say 9999 instead of 100 or whatever, how would they do that on their end? Is that possible, and if it is would it have any point? I want to solidify the sides with concrete in order to keep things a little more grand and interesting for myself.
Incata  [author] 20 Dec, 2021 @ 5:29pm 
@ZenislevSoma

I understand what you are saying but if I make them belong to MF1 there would be a considerable imbalance of forces, in my opinion it is much more natural for them to belong to MF2.
Anyway, this mod will not prevent factions of one of the megafactions from attacking each other but it will be much less common, the megafactions will take more strength when chaos appears.
Finally (and I put it in the description) I recommend the mod Victory Conditions Overhaul 2 - Framework https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815605 y Victory Conditions Overhaul 2 - Main Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165815189 That allows you to choose between 3 objectives and now has created a new system that I have not tried yet but it seems fun. thanks for comment
ZenislevSoma 20 Dec, 2021 @ 4:45pm 
Shouldn't Tomb Kings be an MF1 faction? Depending on the TK Legendary Lord, them getting along with Greenskins (Settra), Skaven (Settra/Khalida), Dark Elves (Khatep), and Vampires (Khalida) would go against their short/long term campaign objectives