Cortex Command

Cortex Command

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Hunters
   
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1.252 MB
8 Jun, 2014 @ 6:52pm
26 Jun, 2019 @ 7:02pm
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Hunters

In 1 collection by Tatu
Hunters/Biohazard
2 items
Description
The Hunters! The mod I made to learn how to mod.
Lots of thanks to all the people who made tutorials for CC!

Links for the tutorials and information I used to make this mods:
http://forums.datarealms.com/viewtopic.php?f=8&t=5882
http://forums.datarealms.com/viewtopic.php?f=73&t=17955
http://wiki.datarealms.com/Lua_Syntax
http://www.moddb.com/mods/the-crowguard/tutorials/creating-your-first-cc-modification
http://forums.datarealms.com/viewtopic.php?f=1&t=18296
http://forums.datarealms.com/viewtopic.php?f=1&t=10247&hilit=Template

Suport for unmapped lands2 and void wanderers!
To enable this tech on unmapped lands2 or void wanderers go to your cortex command folder, open unmappedlands2 / voidwanderers.rte, open the factions folder, then open Factions.cfg file with notepad and add the line: Hunters.rte
Done, that should work.

And some description...

Hunters: The Hunters was once the army of a dictatorial planet now destroyed by its conflicts. With their great number of strategic weapons, they can take advantage of almost every situation.

Stuff List:

Actors:
Masked Man: A swift and light soldier. The masked man is the standard unit of the hunters.
Black Guard: The Black Guard is the heavy unit of the Hunters. Has good armor and some good movement capability.
Scout Drone: A fast drone with good armor, flight capability and equiped with a sonar that can also function as a short range weapon. Very useful at recognition tasks.
Watcher: A sniper turret to defend key positions.

Weapons:
Wasp: The standard pistol of the Hunters. Not very powerfull, but fast and precise.
Light Crossbow: A reliable hand gun that shoots metal needles and provides some good frontal protection.
Predator: The old and good shotgun. Comes with 4 bullets per clip. Perfect for blowing up your target's heads for a cheap price.
Phantom: An accurate machinegun with an extremely fast fire rate and reload time. Has a small clip size.
Ricochet Gun: A very effective machine gun that shoots bounce or sharp bullets. Switch between the two types through the buttons on the Pie Menu.
Hawk: Good both for close and distant ranges, the Hawk is kind of a mix between a sniper rifle and a shotgun.
Shockwave: An awesome close/medium range weapon. Destroy your enemies with powerful sound waves! Can also be used as a small range sonar, but be careful to don't let it overheat!
Frag Launcher: A nice grenade launcher which shoots big frag bombs! Has only one shot per clip, but the fast reload time compensates for it.
Backstab: The Backstab is a cannon especialy designed to take down foes from dificult angles. It blast spreads mainly to the sides so just shoot in a wall next to your target.
Heavy Crossbow: The Heavy Crossbow would probably be only a regular bazooka if was not for that huge frontal metalic shield that allows you to tear your enemys to pieces without worring about getting shot. Expensive? Yes, but worth it!

Tools:
Sonar: A very long range scanner, but can't reveal nothing beyond walls.
Drill: Works as a very slow digger, but is perfect to make a
hole through hard materials or to be used as a melee weapon.

Bombs:
Layer Grenade: A grenade with explosive layers that blow up 3 times in a quick succession.
Portable Turret: A bomb that creates a hovering defensive turret when explodes.
Drill Bomb: A bomb with a drill on its edge designed to create alternative entrances into someone's bunker. ONLY for dropship use. Fly above the desired place with a dropship and simply drop it.
51 Comments
Tatu  [author] 20 Dec, 2017 @ 2:18pm 
no problem : )
Crosse 19 Dec, 2017 @ 6:35pm 
It's OK I think I found out how, thanks a lot for the reply!
Tatu  [author] 17 Dec, 2017 @ 5:31pm 
There is a specific file you have to create with some configurations for your faction. After that you have to ask for the people working on void wanderes to add your mod. Sorry I can't give you more details. It's been a while since I did that and I don't remember exactly what to do.
Crosse 17 Dec, 2017 @ 2:00pm 
how did you make your mod compatible with void wanderers?
Profile Name. 22 Jun, 2017 @ 5:34am 
Wait, didn't these dudes have bows?
Tatu  [author] 24 Jul, 2016 @ 6:06pm 
Hey thanks! :)
I'm not very good with lua but I will try to correct it
weegee  [developer] 21 Jun, 2016 @ 3:31am 
Hi, I've been running some CC B32 stress tests with mods and found a small bug in this mod in hunters.rte/Devices/Explosives/Portable Turret\Portable Turret.lua

The problem is when you do

self.crab.Team = self.owner;

in Destroy function, your self.owner can be nil and then you'll get

"the attribute 'ACrab.Team' is of type: (number) and does not match: (nil)"

in console output as a result.
EvilNecroid 23 Feb, 2016 @ 5:36am 
at 1st i thought oh no some noobs 1st mod but then looked closer and well wow!
can u teach me to mod like u?
Tatu  [author] 4 May, 2015 @ 9:00am 
( ͡° ͜ʖ ͡°)
ViviVillain 22 Apr, 2015 @ 7:26am 
the watcher ( ͡° ͜ʖ ͡°)