Cortex Command

Cortex Command

Hunters
51 Comments
Tatu  [author] 20 Dec, 2017 @ 2:18pm 
no problem : )
Crosse 19 Dec, 2017 @ 6:35pm 
It's OK I think I found out how, thanks a lot for the reply!
Tatu  [author] 17 Dec, 2017 @ 5:31pm 
There is a specific file you have to create with some configurations for your faction. After that you have to ask for the people working on void wanderes to add your mod. Sorry I can't give you more details. It's been a while since I did that and I don't remember exactly what to do.
Crosse 17 Dec, 2017 @ 2:00pm 
how did you make your mod compatible with void wanderers?
Profile Name. 22 Jun, 2017 @ 5:34am 
Wait, didn't these dudes have bows?
Tatu  [author] 24 Jul, 2016 @ 6:06pm 
Hey thanks! :)
I'm not very good with lua but I will try to correct it
weegee  [developer] 21 Jun, 2016 @ 3:31am 
Hi, I've been running some CC B32 stress tests with mods and found a small bug in this mod in hunters.rte/Devices/Explosives/Portable Turret\Portable Turret.lua

The problem is when you do

self.crab.Team = self.owner;

in Destroy function, your self.owner can be nil and then you'll get

"the attribute 'ACrab.Team' is of type: (number) and does not match: (nil)"

in console output as a result.
EvilNecroid 23 Feb, 2016 @ 5:36am 
at 1st i thought oh no some noobs 1st mod but then looked closer and well wow!
can u teach me to mod like u?
Tatu  [author] 4 May, 2015 @ 9:00am 
( ͡° ͜ʖ ͡°)
ViviVillain 22 Apr, 2015 @ 7:26am 
the watcher ( ͡° ͜ʖ ͡°)
Tatu  [author] 10 Mar, 2015 @ 10:01pm 
Suport for unmapped lands2 and void wanderers! See the description to enable it
Tatu  [author] 30 Oct, 2014 @ 7:47am 
Sorry, this one is finished, maybe some minor updates in the future. But I'm working on another tech. Soon I will upload it here :)
8ozz 29 Oct, 2014 @ 9:16pm 
are you ever going to update this again or are you done sadface if you are
Tatu  [author] 7 Jul, 2014 @ 10:31pm 
hahahaha calm down man! It's done!
AShadyZebra 7 Jul, 2014 @ 9:33pm 
@Tarzudo Faster! Faster! *cracks whip* I don't see that lua!
Tatu  [author] 7 Jul, 2014 @ 9:27pm 
All right! Thats just the archive I used to create the craft. I will up a nice pic of it later and add it to the list.
AShadyZebra 7 Jul, 2014 @ 7:13pm 
@Taruzdo You might want to show a fully constrcted dropship, rather than just the gibs. Good job, though.
Tatu  [author] 7 Jul, 2014 @ 4:03pm 
yep
AShadyZebra 7 Jul, 2014 @ 3:09pm 
@Tatuzdo Is it in the fourth picture?
Tatu  [author] 6 Jul, 2014 @ 9:33pm 
Dropship finally ready... not one of my best works but must do the job for now
Some balance upgrades to.
Tatu  [author] 3 Jul, 2014 @ 4:45pm 
well, thanks for pointing some problems. I will improve the mod based on this comments. The wasp sound can be easily replaced. As for the damage, it is meant to be a weak weapon, a weak spot of the faction, so I will keep it the way it is.
The characters are really expensive for what they do. I will lower the price (y).
Hey, and the dropship is coming soon! Now I finaly have some time to finish it!
jiukiu 26 Jun, 2014 @ 6:59pm 
加油
AShadyZebra 25 Jun, 2014 @ 7:52pm 
@Action Bastard I don't mean to offend you, but it sounds like you're a bad player. If the shockwave is only "cool", this means that it is only that, not amazingly effective. But if your friends or the AI use it and demolish you, that means you lack the skill to properly combat people using it.

If it's really that hard for you, don't engage the shockwave at close range. Prefferably with snipers or bombs.
AShadyZebra 25 Jun, 2014 @ 7:48pm 
Nice mod, but feels slightly broken. For instance, the units employed by the hunters are weak for their cost and pack feeble jetpacks. On the other hand, their weaponary feels slightly sloppy. The "Wasp" has odd firing sounds as well as pitiful damage. The shotgun feels more like a multi-shot rifle. The overall quality of the mod is quite understandable though, considering it is your first try.
Tatu  [author] 24 Jun, 2014 @ 5:30pm 
good, the more mods the better!
Pox 21 Jun, 2014 @ 6:04pm 
I must say that you are inspiring me to create mods too. Thanks.
Setekh 20 Jun, 2014 @ 5:52pm 
haha i do to
Tatu  [author] 19 Jun, 2014 @ 9:38pm 
It don't need to be a tool. The problem is that it don't know exactly how to make it stick at things. Anyway a think I will keep them this way. I like explosions :D
Setekh 18 Jun, 2014 @ 3:49pm 
like i said i dont undrstand much but make an arrow that you cannot buy that is like a tool and make the crossbow soot it
Tatu  [author] 16 Jun, 2014 @ 5:48pm 
The original idea was "true" arrows for the crossbows, but I couldn't figure out how to make them work... So I just used normal bullets for the light crossbow and a missile for the heavy one. Sorry : /
And I will nerf the shockwave a little. It's indeed pretty strong.
TVYLLA 16 Jun, 2014 @ 1:50pm 
Shockwave is cool when you are using it but is unplayably OP when your freind or the AI is.
$heckles 15 Jun, 2014 @ 5:24pm 
could you add some sort of permanent or semi permanent bolt into the game for the crossbows? So that when I hit the wall or an actor it has a bolt sticking in it. That would be nice. Love the mod.
Owl 14 Jun, 2014 @ 4:55pm 
This is pretty awesome!
Setekh 13 Jun, 2014 @ 10:53pm 
true it is pretty balanced
Tatu  [author] 13 Jun, 2014 @ 5:53pm 
I will do my best! Humm and I don't want to make too much. The main goal of this mods is to be balanced with the in game factions. I think one or two crafts for each faction is a good number.
Setekh 13 Jun, 2014 @ 11:02am 
hey make the dropship look beast with epic sounds and engines glow
8ozz 12 Jun, 2014 @ 7:54pm 
how much craft do u plan on doing?
Tatu  [author] 12 Jun, 2014 @ 5:43pm 
Humm it took some time GodsLegend. Don't remember exactly... Two or three weeks? A few hours a day to make the main stuff. The hardest part was learn how it works. I spent some time reading the wiki and the fan forum.

Yo, and the sonar is a cool useful tool. The sound bounce in walls and work nicely in open places! :D
Tatu  [author] 12 Jun, 2014 @ 5:34pm 
Yea, it basically would be that. Take the game dropship, reespite it and change some of the ini. But even that needs some time. Don't worry, I will make them!
ulramite 11 Jun, 2014 @ 11:58pm 
"Sonar: A very long range scanner, but can't reveal nothing beyond walls." If it can't reveal nothing, then what does it reveal?
Setekh 11 Jun, 2014 @ 4:58pm 
hey tatudoim very inexperienced but coukdnt you just use they base drops ship add some effects and redesign it?
GodsLegend 11 Jun, 2014 @ 2:41pm 
Hey man, just have a question for you.
How long did it take you to create this mod?
I've done some coding in the past for lots of CC mods but never actually made a mod so im curious to know.
8ozz 11 Jun, 2014 @ 1:31pm 
i love this 1 ya a craft would be nice like a chopper or somin
Tatu  [author] 11 Jun, 2014 @ 12:18pm 
I plan to do at least one for both factions, but will take a while...
Setekh 10 Jun, 2014 @ 4:12pm 
any craft???????????????????

Tatu  [author] 10 Jun, 2014 @ 2:27pm 
thanks guys! I'll keep on updating it
Borkorus 9 Jun, 2014 @ 11:30pm 
Realy good addon! Keep up the good work)
Skelebone 9 Jun, 2014 @ 5:57pm 
Wow
This is amazing! Great work! :D
pj 9 Jun, 2014 @ 1:28pm 
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Tatu  [author] 9 Jun, 2014 @ 6:01am 
oops, sorry