RimWorld

RimWorld

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Warhammer Collection CE Patch
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Mod, 1.3
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Posted
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1.146 MB
22 Dec, 2021 @ 8:54am
9 May, 2022 @ 8:54am
19 Change Notes ( view )

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Warhammer Collection CE Patch

Description
Adds some missing CE support to various warhammer mods.

Corruption: Core CE Support:
- Demonic Axe
- Demonic Cleaver

Corruption: Psyker CE Support:
- War Mask Shaman
- Psyker Hood
- Psyker Backpack

- Power Staff
- Witch Staff
- Shaman Staff

Corruption series currently has some bugs, but are still technically playable.

Adeptus Mechanicus : Armory CE Patch & Fixes:
- Multi Launcher
- Ogryn Gauntlet (Projectiles now travel at a reasonable speed, 2 seconds to hit, took like 30 seconds to land before patch)
- Vambrace Blade
- Clawed Fiend (fixed textures, fixed melee damage and armor)
- All Base Imperial Bolters Fixed. Duplicate entries in base bolter parent were causing patches to fail.
- BoltGun GodwynDeaz
- Kroot Ammo Projectiles Correction
- Guardian Spear (fixed Ranged weapon, now melee & Ranged)

Trying to find a temp fix for the error for the las/plasma/melta weapons when shooting. But it may be down to the original mod fixing it. The weapons still do damage, but just spam errors when fired, as it fails to generate an "explosion" for extra damage. Gameplay wise they still do alot of damage, and seem balanced, just disable auto-pop-up of errors for now.

(Possible upcoming fix with the next update from the mod author, see github version)

Adeptus Xenobiologis: Aeldari CE Patches:

- Eldar Playable Race
- Dark Eldar Playable Race
- Eldar Wraithguard
- Eldar Wraithlord
- Dark Eldar Talos Pain Engine

Recommended to use with the following:

Adeptus Mechanicus: Magos Xenobiologis
Adeptus Xenobiologis: Orkoids
Adetpus Xenobiologis: Tau, Kroot, Vespid

In-Progress:

The below requires AMA Adeptus Mechanicus : Armory for CE Ammo

Legiones Astartes Primarch CE Patch:
- Power Axe
- World Breaker
- Forge Breaker
- Widow maker
- Gore Father
- Gore Child
- Mercy and Forgiveness
- Lion Sword
- Wolf Blade
- Blade Encarmine
- Guardian Spear
- Apollonian Spear
- Sentinel Blade
- Emperor's Sword
- Chain Sword
- Chain Axe
- Chain Fist
- Volkite Serpenta
- Volkite Caliver
- Volkite Culverin
- Talon Horus (only gives warnings not errors now when fired, so shouldn't pop up error log)
- more to be added as i come across them in-game or get round to going through the list of Weapons & Armor...

Future updates, AMA integration and balancing with research and crafting. Essentially adding LAP research into AMA research and making space marine armor sets be unlockable appropriately after that research. Main differences will be cosmetic, however due to the more warhammer 30k style most of LAP’s weapons will be considered artefacts or lost technology and duplicate weapons in LAP (with AMA installed)will be considered more powerful or have unique stats.

I am currently dealing with Health and Financial Issues, if you would like to help support me, or convince me to keep making patches/retextures, then please use the link below.

[www.paypal.com]
Popular Discussions View All (2)
2
24 May, 2022 @ 4:32am
PINNED: Suggestions
Tec
0
24 May, 2022 @ 4:30am
PINNED: Bug Reports/Error Logs
Tec
15 Comments
Bismarck 7 Jun, 2022 @ 2:15am 
Just what needed
Tec  [author] 14 Apr, 2022 @ 12:58am 
I can do at some point maybe, however, something just happened recently where i am financially in trouble, so i'm going to be busy taking care of that. Do still love rimworld and playing it but wont be finding as much time to do so.
Fog 13 Apr, 2022 @ 8:40pm 
Could you take a look at Spencer7w's Warhammer mods like Adeptus Astartes and Adepta Sororitas (Sisters of Battle 40k)? They're sick and deserve some CE love!
ReveriE:3 25 Mar, 2022 @ 3:45am 
BoltGun GodwynDeaz can be used!yes,yes!thank,thank you
code name β 13 Mar, 2022 @ 1:24pm 
thanks,for create such good mod,have a nice day
Tec  [author] 13 Mar, 2022 @ 6:01am 
i havnt actually added these yet, its whats coming up in the next update :)
Tec  [author] 13 Mar, 2022 @ 5:58am 
@楠壹 I actually updated it by accident the other day, i overwrote it with a retexture mod i was working on, i quickly fixed the mistake. However, i did speed up the Ogryn Gauntlet projectiles to 3-4 seconds travel time. I did correct a texture of the Clawed Fiend's as well as their melee attacks. I also added the Talon Horus Patch. Any updates i make i will add into the description.
code name β 12 Mar, 2022 @ 8:06pm 
Mr. good day, I noticed that you were still updating until yesterday. I am both a Warhammer 40K fan and a CE player. I am very interested in your mod. I would like to know what step your mod has been upgraded to now?
AlphaAmpersandOmega 23 Feb, 2022 @ 11:39am 
Looking forward to it, but I wouldn't worry about them being too OP if I were you, there are quite a few mods that add enemies capable of handling them, which I assume people running this are likely to have. Some of the Adeptus Mechanicus weapons certainly work, and those are one of the few that are CE compatible. Either way, thanks for your work!
Tec  [author] 23 Feb, 2022 @ 9:45am 
I think when i get round to the LAP patch, i am actually going to disable gene seeds and the Astarte Race, and i would change the stats of the cosmetic space marine armour to match Adeptus Mechanicus : Armory Armours as well as making sure they are Save Our Ship 2 Compatible as EVA suits.