RimWorld

RimWorld

Warhammer Collection CE Patch
15 Comments
Bismarck 7 Jun, 2022 @ 2:15am 
Just what needed
Tec  [author] 14 Apr, 2022 @ 12:58am 
I can do at some point maybe, however, something just happened recently where i am financially in trouble, so i'm going to be busy taking care of that. Do still love rimworld and playing it but wont be finding as much time to do so.
Fog 13 Apr, 2022 @ 8:40pm 
Could you take a look at Spencer7w's Warhammer mods like Adeptus Astartes and Adepta Sororitas (Sisters of Battle 40k)? They're sick and deserve some CE love!
ReveriE:3 25 Mar, 2022 @ 3:45am 
BoltGun GodwynDeaz can be used!yes,yes!thank,thank you
code name β 13 Mar, 2022 @ 1:24pm 
thanks,for create such good mod,have a nice day
Tec  [author] 13 Mar, 2022 @ 6:01am 
i havnt actually added these yet, its whats coming up in the next update :)
Tec  [author] 13 Mar, 2022 @ 5:58am 
@楠壹 I actually updated it by accident the other day, i overwrote it with a retexture mod i was working on, i quickly fixed the mistake. However, i did speed up the Ogryn Gauntlet projectiles to 3-4 seconds travel time. I did correct a texture of the Clawed Fiend's as well as their melee attacks. I also added the Talon Horus Patch. Any updates i make i will add into the description.
code name β 12 Mar, 2022 @ 8:06pm 
Mr. good day, I noticed that you were still updating until yesterday. I am both a Warhammer 40K fan and a CE player. I am very interested in your mod. I would like to know what step your mod has been upgraded to now?
AlphaAmpersandOmega 23 Feb, 2022 @ 11:39am 
Looking forward to it, but I wouldn't worry about them being too OP if I were you, there are quite a few mods that add enemies capable of handling them, which I assume people running this are likely to have. Some of the Adeptus Mechanicus weapons certainly work, and those are one of the few that are CE compatible. Either way, thanks for your work!
Tec  [author] 23 Feb, 2022 @ 9:45am 
I think when i get round to the LAP patch, i am actually going to disable gene seeds and the Astarte Race, and i would change the stats of the cosmetic space marine armour to match Adeptus Mechanicus : Armory Armours as well as making sure they are Save Our Ship 2 Compatible as EVA suits.
Tec  [author] 23 Feb, 2022 @ 9:41am 
Astarte Race is also very broken right now, even more so with combat extended. It also doesnt work with Humanoid Aliens 2.0 Mod. Throw a LOT of errors whenever an Astarte does anything, especially in battle.
Tec  [author] 23 Feb, 2022 @ 9:39am 
i actually wish LAP wasnt dependent on the Gene Seed mod. Because especially with Combat Extended, it just makes pawns basically invincible. Which i know Astarte's are tough, but its just not balanced for Rimworld.
Tec  [author] 23 Feb, 2022 @ 9:35am 
@AlphaAmpersandOmega Hey, so i havnt really patched any of the LAP stuff unfortunately. There is just so many weapons & armour, i just dont have to time to go through them. Also at the moment i am dealing with other bugs in my warhammer playthrough im trying to fix. Unfortunately most of the warhammer mods have lots of compatibility issues with other mods as well as just general bugs. But at some point i do hope to add in the CE support for LAP.

Personally, im not a fan of what gene seeds do to pawns, it is highly unbalanced, even with a lot of hardcore difficulty mods. I do however, like the armour and weapons added. So i am planning on adding them eventually, though im not sure whether to make the space marine armour more like the ones in Adeptus Mechanicus: Armoury or keep them as the cosmetic armour they are currently for the Astarte race.
AlphaAmpersandOmega 22 Feb, 2022 @ 11:12am 
As far as I can tell, most items seem unpatched :( Especially the LAP stuff. I hope you get around to them sometime!
AlphaAmpersandOmega 24 Dec, 2021 @ 1:25am 
Highly appreciated!