Darkest Dungeon®

Darkest Dungeon®

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Bufftown - activities improvement
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General: Gameplay Tweaks
File Size
Posted
Updated
182.456 KB
24 Dec, 2021 @ 12:02pm
3 Jun, 2023 @ 5:10am
2 Change Notes ( view )

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Bufftown - activities improvement

Description
This mod adds guaranteed buffs for heroes using stress relieving activities
There are 2 buildings designated to relieve stress from your heroes. Both of them have 3 activities, that's 6 ways to heal stress.
I think this is way too much for pretty straight forward mechanic. Let's spice it up a bit!
  • All negative and positive effects of Tavern and Abbey activities removed (like gaining trait, losing trinket or getting lost for 2 weeks)
  • All activities now provide your heroes with small buff that will least until you send them for a quest. These effects are not super strong, but I tried to pick ones that are very good for stacking.
  • Buffs can be stacked. Now you can literally pay to win :)
  • Stress heal values (and upgrades) not changed
  • A bit of text tip added next to activity, in case you forgot which one buffs what.

    What does this mod do for your gameplay?
  • You now WANT to use all the stress healing buildings. If you have a bit extra cash, it's completely reasonable to send 0 stress character just so he can get buff for his next mission
  • Game becomes a bit easier because unpredictable outcomes of stress healing facilities no longer exist. Neither do positive but they were rare anyway
  • At some point, gold becomes non-issue and this mod adds much needed money-sink

    List of the buffs:
    Bar: +10% HP
    Gambling Hall: +2 SPD
    Brothel: -10% stress

    Cloister: +10% Virtue chance
    Transept: +5% Prot
    Penance Chamber: +10% DMG
50 Comments
HKR31 23 May @ 3:24am 
:steamthumbsup:
Kryh Un  [author] 22 May @ 1:30pm 
@HKR31 tbh I don't remember, but since it's DD modding we are talking about my guess would be no, since there is no such event in the base game
HKR31 22 May @ 10:28am 
@Kryh Un I'm asking if it is possible to make the stacking buff cancel out so that it doesn't stack if side effect happens. If it is possible then i can change the values for personal use
Kryh Un  [author] 21 May @ 12:08pm 
@HKR31 I disagree, this mod is for people who find random missing event thing annoying
HKR31 21 May @ 9:45am 
@Kryh Un This can be stacked but what if i add the missing/lock event, if that occurs then it removes the stacked buff? If so that would be a fun way to risk stacking
neIVIesis 17 Jul, 2023 @ 4:44am 
I also miss the vanilla random events, while love your idea of buffs.
Bog 23 Jun, 2023 @ 3:33pm 
I don't know how to see which buildings give which buffs, and I don't know if the buff applied, but my manipulation of the percentages made the events happen even more often
Kryh Un  [author] 23 Jun, 2023 @ 9:36am 
@Bog🇺🇦 it should, backup your save, put all your heroes into tavern/abbey and send some1 to darkest dungeon to pass week and check town event log if it works
Bog 23 Jun, 2023 @ 9:00am 
i changed every "0.0" with "1.0", will it work correctly?
Kryh Un  [author] 18 Jun, 2023 @ 12:13pm 
@Bog🇺🇦 you can always adjust this mod to your preferences, files tavern.building and abbey.building have values you can change to bring back negative effects
under "side effects you have for example:
"type": "activity_lock",
"chance": 0.0,
change it to 5.0 and every time your hero will go to this building, he gets 5% change to get said negative effect
you can compare file from mod to file from base game in ex. winmerge to see what I changed/added