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under "side effects you have for example:
"type": "activity_lock",
"chance": 0.0,
change it to 5.0 and every time your hero will go to this building, he gets 5% change to get said negative effect
you can compare file from mod to file from base game in ex. winmerge to see what I changed/added
I am personally never using abbey/tavern in vanilla because I treat my stress mid-dungeon, so there was no point for me to use these buildings
Adding chance to get negative traits/lose hero for week etc. just like in base game is not fun at all and heavily discourages using these activities
I've created this mod pretty long time ago but as far as I remember, both stat increases & losing trinkets/getting lost etc. are buffs with 1 effect only, so you can't have both guaranteed buff & sometimes additional effect from base game
I'm not sure what do you mean? Both Tavern and Abbey give buffs
I think there is a chance this one will work with mods that change stress heal values, you can backup your save and check it out
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978753474
@grimreapershoots what language are you on? if not english that's why tooltips aren't showing the localization is for english only
You have a good new years, and such, I'm gonna go back to my own modding.
Like making the Leper, Hellion and Flagellant incapable of obtaining ranged only quirks. And vice versa for the Arbalest and Musketeer. I'm surprised nobody has utilised that functionality yet.
But on a serious note, if you remember where you saw it please let me know. I asked on Moonlit Dungeon if its possible and been told it's not.
This mod does seem quite interesting nonetheless, and a fine addition to my collection.
Buff types and numbers are all subject to change, I tried to pick the most appealing ones but I could have been wrong ;)