Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Decreased Unit Recruitment Time for Total Rebalance: Rome Rerostered III
   
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Feature: Balance, Campaign, Units
File Size
Posted
Updated
1.858 MB
28 Dec, 2021 @ 7:33am
22 Mar, 2022 @ 7:27am
19 Change Notes ( view )

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Decreased Unit Recruitment Time for Total Rebalance: Rome Rerostered III

In 2 collections by JonkoXL
Total Rebalance: Rome Rerostered III + DLC
15 items
JonkoXL's Rome Remastered Mods
34 items
Description
Decreased Unit Recruitment Time for Total Rebalance: Rome Rerostered III

An optional patch decreasing the recruitment time and cost for units in "Total Rebalance: Rome Rerostered III"

This mod requires the "Total Rebalance: Rome Rerostered III" mod to be installed and enabled:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2686044803

Be aware that the following patch 'Extended Battle Duration' also has this 'Decreased Unit Recruitment Time' patch included.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2751251205

All units now cost around 70% of what they cost in the base mod.

All low and mid tier infantry now take 1 turn to recruit. ( instead of 1-3 turns)
All high tier infantry now takes 2 turns to recruit. (instead of 4-5 turns)
All basic cavalry requires 3 turns to recruit (instead of 4 turns)
All high tier cavalry requires 4 turns to recruit. (instead of 5-6 turns)
All general units require 5 turns to recruit. (instead of 5-7 turns)

(!) This mod must be placed on top of "Total Rebalance: Rome Rerostered III" in the mod launcher.
(!) Either use this mod, or the 'Extended Battle Duration' patch, they should not both be enabled together (but they are save game compatible between each other)
(!) This mod can be enabled and disabled during any campaign started with "Total Rebalance: Rome Rerostered III"

Please comment below whether you prefer these decreased unit recruitment times over the recruitment times as featured in "Total Rebalance: Rome Rerostered III', it helps improving these mods overall.
16 Comments
JonkoXL  [author] 25 Sep, 2022 @ 10:46am 
Hi Jagdtiger, I replied to your comment on the Definitive page :)
SHITTY FLOOR 3 25 Sep, 2022 @ 4:21am 
a great addition to the rerostered III mod! now it makes actual sense to build eastern sword men over heavy spear units. but would it be possible to make units cost 100% again? i find it great to have less resources as it needs more planning and better decicion making instead of being just a wallet warrior who is able to afford all at once :blob:
JonkoXL  [author] 22 Mar, 2022 @ 7:31am 
Change Notes

- Increased Armor (+3) Defense on Auxiliary Swordsmen
- Increased Defense Skill (+3) on Early Legion Cohort
- Increased Shield (+3) Defense on Illyrian Hoplites
JonkoXL  [author] 21 Mar, 2022 @ 12:03pm 
Change Notes

- Roman Julii can now recruit 'Jager Warband' from a Level 2 Trader
- Roman Brutii and Thrace can recruit 'Illyrian Hoplites' from a Level 2 Port
JonkoXL  [author] 19 Feb, 2022 @ 3:49am 
Change Notes:

- Greek Trader Level 1 now makes Thracian Mercenaries recruitable, Greek Trader Level 2 now makes Illyrian Mercenaries recruitable (this used to be the other way)
JonkoXL  [author] 17 Feb, 2022 @ 10:22am 
Change Notes:

- Added new General Bodyguard unit for the Greeks called 'Strategos Hoplite', recruitable from a Level 1 Academy (Greek Cities only)
- Increased attack of Greek Swordsmen to 18
- Increased defense of Levy Swordsmen to 15
- Increased defense of Illyrian Mercenaries to 18
JonkoXL  [author] 15 Feb, 2022 @ 2:44pm 
Change Notes:

- Increased attack for Cilician Pirates and Thracian Mercenaries from 12 to 15 (armour piercing) -- - Reduced Low Tier Horse Archers recruitment turns to 2
JonkoXL  [author] 14 Feb, 2022 @ 11:04am 
Change Notes (as included in the base mod)

- Increased attack on some Greek Cavalry units
- Added Genitour Bodyguard and Armoured Cavalry General Bodyguard to both Macedon and Greek Cities
- Increased amount of Spartan Hoplites in Spartan Hoplite Bodyguard from 60 to 80
JonkoXL  [author] 5 Feb, 2022 @ 10:22am 
Change Notes (as included in the base mod)

Added compatibility for Unified Rome (SPQR mod fourth campaign) ..
JonkoXL  [author] 2 Feb, 2022 @ 11:00am 
Change Notes (as included in the base mod)

- All General Cavalry now has 3 hitpoints (instead of some General Cavalry having 4 hitpoints)
- All non-General Cavalry now has 2 hitpoints (some strong Cavalry like Cataphract had 3 hitpoints)