Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Extended Battle Duration for Total Rebalance: Rome Rerostered III
   
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File Size
Posted
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3.075 MB
12 Feb, 2022 @ 7:16am
22 Mar, 2022 @ 7:30am
19 Change Notes ( view )

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Extended Battle Duration for Total Rebalance: Rome Rerostered III

In 2 collections by JonkoXL
Total Rebalance: Rome Rerostered III + DLC
15 items
JonkoXL's Rome Remastered Mods
34 items
Description
Extended Battle Duration for Total Rebalance: Rome Rerostered III

An optional patch increasing the battle duration "Total Rebalance: Rome Rerostered III".
Soldiers will fight significantly longer because of better unit statistics.

Units now have more hitpoints, as follows:

General Cavalry Units (Armoured Generals) - 6 HP
Elite General Infantry Units (Bull Warrior Bodyguard, Druids) - 6 HP

Regular General Bodyguard Infantry - 5 HP

Elite Infantry (Spartans, Berserkers) - 4 HP
Non General Cavalry Units - 4 HP

Horse Archers (except Generals and Cataphract Archer) - 3 HP
All infantry and missile troops - 2 HP

This patch also includes the 'Decreased Unit Recruitment Time' and changes the Testudo ability to Shield Wall.
(for information about that patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2698076775 )

This mod requires the "Total Rebalance: Rome Rerostered III" mod to be installed and enabled:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2686044803



(!) This mod must be placed on top of "Total Rebalance: Rome Rerostered III" in the mod launcher.
(!) Do not use this mod together with 'Decreased Recruitment Time', it is already included in this patch (save games made with 'Decreased Recruitment Time' are compatible)
(!) This mod can be enabled and disabled during any campaign started with "Total Rebalance: Rome Rerostered III"
39 Comments
JonkoXL  [author] 13 Jun, 2022 @ 9:21am 
You are very welcome Goededag.
Veel plezier met gamen en als je vragen hebt, laat maar weten!

By the way, I also like to use this patch, you can put it on top of Extended Battle Duration, it helps with building more ranged units :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816395209
goededag 13 Jun, 2022 @ 9:09am 
Thank you for this info, this should be good
JonkoXL  [author] 13 Jun, 2022 @ 1:27am 
Hi Goededag,

The only two conditions are that you load "Extended Battle Duration" on top of "Total Rebalance: Rome Rerostered III" and "the 120 AD / midgame map" on top of "270 BC map".
For example, you can do the order as follows:

- 120 AD mod / midgame map*
- 270 BC Map
- Extended Battle Duration
- Rome Rerostered III

I hope this helps answering your question, let me know if you have any other questions or comments.

"Fijne dag" @Goededag!
goededag 12 Jun, 2022 @ 10:54pm 
if I want this mod, as wel as the 270 BC map mod and the 120 AD mod/midgame map mod?
what is the load order?
JonkoXL  [author] 22 Mar, 2022 @ 7:31am 
Change Notes

- Increased Armor (+3) Defense on Auxiliary Swordsmen
- Increased Defense Skill (+3) on Early Legion Cohort
- Increased Shield (+3) Defense on Illyrian Hoplites
JonkoXL  [author] 21 Mar, 2022 @ 12:02pm 
Change Notes

- Roman Julii can now recruit 'Jager Warband' from a Level 2 Trader
- Roman Brutii and Thrace can recruit 'Illyrian Hoplites' from a Level 2 Port
JonkoXL  [author] 22 Feb, 2022 @ 10:47am 
Change notes:

- Updated the Charge values for all units, so they display correctly now
Svaor 20 Feb, 2022 @ 7:51am 
Good! +++
JonkoXL  [author] 20 Feb, 2022 @ 7:51am 
Change Notes "Make charging units great again"

- Increased Charge on all units (some units might not display the correct charge if their primary weapon is a javelin / pilum )
- Decreased Pikemen Unit size to 160 (instead of 240, Levy Pikemen excepted)
- Slighlty increased Pikemen Attack
JonkoXL  [author] 20 Feb, 2022 @ 4:55am 
Change Notes "Make Generals Great Again"

- All General Cavalry now have 6 hitpoints
- All General Infantry now have at least 5 hit points
- Some General Cavalry units have slightly increased attack