Portal 2

Portal 2

547 ratings
Oxygen Station - Part I: The Adventure
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102.881 MB
11 Jun, 2014 @ 12:02pm
17 Jun, 2014 @ 11:06pm
19 Change Notes ( view )

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Oxygen Station - Part I: The Adventure

Description
Description

This is the first part out of 2 of a mappack made in a personal style and with a subtle little story that I hope someone will appreciate. There is one common element through the pack, the bounce gel.
I've intentionally splitted the mappack in two mainly because of workshop limitations, but also in order to make a distinction between two difficulty levels.

This first part is called "The Adventure" because it contains the beginning and the end of the story. These are challenging puzzles across 2 maps where I've tried to be innovative and to use not very common mechanics to move the gel around and use it to reach the exit. I've focussed this time into making clear & clean chambers, showing the elements straightly and avoiding distractions; I really hope I eventually achieved it. I've tried my best to design these puzzles for the average player, meaning that no ninja acrobatics are involved in any of the solutions or high-skilled maneuvers. Despite that, some flings and quick moves will be needed... and LOTS of thinking with portals and logic are required all the way through.

A solution video will be available, but not for a while... I'd like to leave a time before posting the solution in order to allow players to solve it by themselves. Don't hesitate to ask for hints though, please.

Personal Note

I know my maps are more difficult than the average, but I would like to ask everyone to don't underrate the map only because you cannot solve it, I think there are more variables to take into account than just the difficulty level before rating, and also I encourage everyone to ask for hints before giving up ;) ...Anyways, I beg anyone who is willing to give a negative rate to the map to at least post his/her reasons, because comments are immensely helpful for a mapper to help us to improve our work from map to map, and I DO take comments very seriously to improve and develop better stuff each time... and please think that we only map for fun, we're not paid at all for this, so comments are our only real reward :D

Credits & Thanks

- First of all, as always, big and special thanks to my dear friend Vane... for being there every single time I come up with a new project leaving our mod aside temporaly, to help me out on the design of many custom elements, and for believing in me unconditionally. And also for a detailed and valuable feedback after testing all the chambers while she is still a portal player beginner. You're just too awesome!
- Thanks to Greykarel, Headshot and Srs Bsnss for beta-testing and supporting this project offering me useful advices to improve the puzzles.
- Thanks to Sickle for helping me out with my poor vscripting!
- Thanks to Komaock for the Skybox texture.
- Thanks to Rimando Nillo, Jr. for the awesome "Dancing juice" font!
- Thanks to Fluppy and Requiemsoul for the last minute pre-release check!
- Soundtrack by josepezdj (made in Reason 5.0)

Saving

There are a few checkpoints already in the map that will save your progress and a pop-up message will let you know. I made it so the progress is always saved in a file called oxygen01. This way you can reload it by typing on the console load oxygen01 without erasing any other previous savegame.

Of course you can still use F6 to quicksave the game... but that would erase previously saved files, as you know.

TWP map discussion thread[forums.thinkingwithportals.com]

ChangeLog

- 2014/06/14 - v1.0: First release
- 2014/06/18 - v1.1: Increased map-1 gel dropper allowing more time to perform the required tasks / Added a system in map-1-dot1 to break the gel blob if it gets stick to a bridge without breaking / Added grate to the water pool in map-2 / Added some glass floor in map-2 to cut some unintended moves / Added escape routes in map-2 to avoid possible entrapment / Made all the soundscapes softer and lower.
203 Comments
Caerbannog 2 Mar @ 1:46pm 
@josepez
I find it interesting that this seems influenced by The Talos Principal, but when I looked I see it was released months before the Talos release. Care to share your inspiration for this (incredible) map series?
Toon83 6 Jan @ 2:17pm 
Very nice visuals and puzzle! Made it to part two - point two on my own, but than I had to resort to the comments for a hint on the wall-bounce move. And I doubt I solved the very last part the right way. I jumped through the angled panel with the cube, and could land the cube on the ledge this way. After this I had the funnel pick me up above the angled panel, moved to the left and shot a portal on the panel in front of the ledge. This gave me enough momentum to land on the ledge. It worked, but didn't feel like the intended way. Another legendary map!
fuyu 13 Jul, 2023 @ 8:49am 
I came back here after years and yet I still have no idea about how to solve xd
(I won't rate the map till I find a way to solve it)
Autumn 26 Feb, 2022 @ 9:30pm 
I came into this map thinking it would be an easy map... NO . This map is definitely my hardest I've played yet and I'm glad I've beaten it. Congrats to everyone else who've beaten this. :p2cube:
SunnyOst 11 Dec, 2021 @ 5:50am 
Good map :steamthumbsup:
Cleanerman247 24 Jul, 2021 @ 3:35pm 
It's also been 7 years since I tried completing this map.
And I finally did it.
This might as well be used as a form of torture (not that I have anything against this map).

There are a few bugs though.
] After quicksaving enough times, the game crashes because it's confused which playermodel to use - the custom Chell playermodel or Bendy.
] And yes, after loading the map when there's repulsion gel on the light bridge, the gel disappears.
hub 10 May, 2021 @ 4:42am 
TS_Mind_Swept 3 Apr, 2021 @ 10:55pm 
I know it's bin a while (wait..7 years? Already?..dang..) but I recently replayed the level and I noticed some things that I thought could be improved to make some parts of the test feel less punishing and redundant, so I threw together a quick rendition of how I thought that could be done (even if none of it will ever be implemented cause I mean, 7 years SuperVinlin) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445894589
SilverMedal Arts 17 Aug, 2020 @ 8:13pm 
This test was way too hard. I couldn't eve complete the first step without cheating.
-_//Double Inversion\\_- 2 Sep, 2019 @ 9:13am 
awesome map. Had to look up a bit of gameplay and hints from other players, but solved most of it by myself. atm I am stuck at the 2nd part of the series with the gel and button 3. a learning experience