Portal 2

Portal 2

Oxygen Station - Part I: The Adventure
203 Comments
Caerbannog 2 Mar @ 1:46pm 
@josepez
I find it interesting that this seems influenced by The Talos Principal, but when I looked I see it was released months before the Talos release. Care to share your inspiration for this (incredible) map series?
Toon83 6 Jan @ 2:17pm 
Very nice visuals and puzzle! Made it to part two - point two on my own, but than I had to resort to the comments for a hint on the wall-bounce move. And I doubt I solved the very last part the right way. I jumped through the angled panel with the cube, and could land the cube on the ledge this way. After this I had the funnel pick me up above the angled panel, moved to the left and shot a portal on the panel in front of the ledge. This gave me enough momentum to land on the ledge. It worked, but didn't feel like the intended way. Another legendary map!
fuyu 13 Jul, 2023 @ 8:49am 
I came back here after years and yet I still have no idea about how to solve xd
(I won't rate the map till I find a way to solve it)
Whom 26 Feb, 2022 @ 9:30pm 
I came into this map thinking it would be an easy map... NO . This map is definitely my hardest I've played yet and I'm glad I've beaten it. Congrats to everyone else who've beaten this. :p2cube:
SunnyOst 11 Dec, 2021 @ 5:50am 
Good map :steamthumbsup:
Cleanerman247 24 Jul, 2021 @ 3:35pm 
It's also been 7 years since I tried completing this map.
And I finally did it.
This might as well be used as a form of torture (not that I have anything against this map).

There are a few bugs though.
] After quicksaving enough times, the game crashes because it's confused which playermodel to use - the custom Chell playermodel or Bendy.
] And yes, after loading the map when there's repulsion gel on the light bridge, the gel disappears.
hub 10 May, 2021 @ 4:42am 
TS_Mind_Swept 3 Apr, 2021 @ 10:55pm 
I know it's bin a while (wait..7 years? Already?..dang..) but I recently replayed the level and I noticed some things that I thought could be improved to make some parts of the test feel less punishing and redundant, so I threw together a quick rendition of how I thought that could be done (even if none of it will ever be implemented cause I mean, 7 years SuperVinlin) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445894589
SilverMedal Arts 17 Aug, 2020 @ 8:13pm 
This test was way too hard. I couldn't eve complete the first step without cheating.
-_//Double Inversion\\_- 2 Sep, 2019 @ 9:13am 
awesome map. Had to look up a bit of gameplay and hints from other players, but solved most of it by myself. atm I am stuck at the 2nd part of the series with the gel and button 3. a learning experience
_galaxy 11 Jul, 2019 @ 10:01pm 
You have an interesting definition of "average player"
ChrisLP 21 Feb, 2019 @ 11:28pm 
I'm gonna assume I'm missing something else, there is absolutely nothing I can do, I can't enter any Portal from the start because you're clearly obsessed with fizzlers hahahaha Seriously man, I hate when I can't do absolutely anything so it's not about not being able to solve it, I also hate to have to recur to guide videos. I feel like a chimp!!! Or are they smarter in these occasions?
ChrisLP 21 Feb, 2019 @ 11:11pm 
hey josepez before anything i'd like to say that YOU ARE A GENIUS! You make valve look a bunch of amateurs! I'd really appreciate if you could provide me some missing texture files such as Chell's eyes and a few floor and ceiling tiles, technically I'm having purple chess textures in all of the floor and ceiling EDGES, like the very last line of tiles of each.
Disko24x7 15 Feb, 2019 @ 10:20am 
3. Quick-loading removes Repulsion Gel from light bridges. This is a bug with Portal 2's version of the Source engine, if I recall correctly, however the act of painting blue gel onto light bridges is so precise and difficult that I got closer to giving up everytime I loaded a save and the paint was removed.


Again, the custom visuals are nice, but good-looking visuals (and a repetitive music track) aren't going to stop me from giving up a frustratingly difficult puzzle.
(3/3)

-- Ben24x7 --
Disko24x7 15 Feb, 2019 @ 10:20am 
...then I wandered around the chamber for 30 minutes, unable to figure out what I was meant to do. At no point in those 30 minutes did it cross my mind that I had to juggle the Repulsion Gel using portals to get past the fizzlers.
The only reason I figured out I had to juggle the Repulsion Gel was because I read the description on this Workshop page (which talks about "us[ing] not very common mechanics to move the gel around").


2. The act of painting light-bridges with Repulsion Gel is too difficult/relies heavily on quick timing. Now, I don't know if I was solving the puzzle correctly, considering you state that ninja-reflexes are not required to solve the puzzle, but waiting for the Gel to pass through a portal, and then immediately moving the light bridge to catch the Gel, was the only way I could think of solving the problem of painting the light-bridges, and it was a pain to perform once, much less 3 or more times.

(2/3)
Disko24x7 15 Feb, 2019 @ 10:19am 
Interesting visual style, unfortunately I have to down-vote this map due to some serious issues I had with the puzzle itself.
I should preface this by saying I stopped playing after completing the first puzzle, mainly because these issues frustrated me so much that I got sick of playing the puzzle, so I have no further feedback regarding the other chambers, nor am I aware about whether the problems are fixed in later puzzles.


1. The solution to the first chamber, although unique, isn't obvious, at all. I consider myself pretty competent when it comes to solving puzzles, and yet I was stumped on this chamber.
I walked into the chamber, spotted a light-bridge I couldn't reach, a Repulsion Gel dispenser behind a Material Emancipation grill, a room blocked off with a Material Emancipation grill, and two buttons that turned off the fizzlers...

(1/3)
Warkin Iskander Volselli 18 Oct, 2018 @ 6:32pm 
Excellent, beautifully designed, i have a question though: How did you make functional reskinned buttons/cubes?
CatFries 7 Sep, 2018 @ 7:55pm 
Simply stunning. However, I am stuck on the first section, with the first bridge, bounce gel, buttons, etc. Can you give me a hint?
Sham 26 Oct, 2017 @ 3:45pm 
Beutiful map! I got a laila tov feel from the whole thing which was amazing. Also, are going to upload the music used in your maps to your youtube?
Mr How It's Made 5 Jun, 2017 @ 12:24pm 
amazing chamber! what's the name of the music?
CDR F. Cadigan 30 Apr, 2017 @ 2:52pm 
The cubes are so cute! Wish I could reskin the basic and boring cubes to that! <3
Drizzl 18 Mar, 2017 @ 8:51pm 
This map was great, man. Forced me to really put brain power into finding the solution, and also forced a new perspective on the use of portals.
I'm sure people have asked before, but is this all beatable without strafing? i did it for a few jumps, and im pretty sure it was an unintended way of solving parts of these. i feel dirty.

Now i have to go tackle part 2
SP2G50000 25 Feb, 2017 @ 12:27pm 
This map

It's good enough to make my eyes water

Puzzle is Hard, Still trying to solve, but still

A hard puzzle is a good puzzle in my opinion :p2aperture:
Griffin 4 Feb, 2017 @ 8:04pm 
wheres part 2?
josepezdj  [author] 4 Feb, 2017 @ 4:51am 
Nice!! Thanks for playing and for the feedback :)
(Edgy) Asriel Dreemurr 2 Feb, 2017 @ 10:26am 
@josepezdj I completed the test. So I wouldn't say it's beyond my skill.
josepezdj  [author] 2 Feb, 2017 @ 6:32am 
BTW, the problem with the gel disappearing on light bridges is only VISUAL, when you load a savegame, your gel IS there, although you can't see it ;)
josepezdj  [author] 2 Feb, 2017 @ 2:37am 
@(Edgy) Asriel Dreemurr: It's a pity that this kind of puzzles are beyond your skills. I know the bug with the bridge and gels, it's the game that has got this bug in, and it's difficult to develop interesting things with these two elements without annoying players, sorry for that :( Thanks for playing the map and for your feedback though. Cheers!
josepezdj  [author] 2 Feb, 2017 @ 2:27am 
@Almisuifre: thanks mate, thanks for that super nice review. I know this map requires some skills and acrobatics... I always try to be creative puzzlewise, I don't like to repeat what we all played in the main game, so I tend to find convoluted mechanics... anyways I have fun playing like this, and also some players do... I'm aware of many players hate me too :) Thanks for playing and for your kind words. And good luck on Part II. Cheers!
(Edgy) Asriel Dreemurr 1 Feb, 2017 @ 1:45am 
I really like the aesthetics, and clearly a lot of work went into the design of the look and layout.

But I have to downvote it because most of the time spent in the test was attempting to execute each step of the puzzle rather than solving them. Keep in mind that reloading a quicksave does not save blue gel on a lightbridge, and that is essentially the main gimmick of the test. I can usually stomach one ninjaskill move in a test, but this is nothing but a string of them from beginning to end...

PS: Don't do vertical laser cube pointing, please.
Almisuifre 24 Jan, 2017 @ 6:46pm 
As always, you build your puzzle in a solid way, with a visuals/music combo in your own style. A full process of creation, which is nice, serious and polished ;)
Very challenging, logical, annnd a bit acrobatic. This last point is double-edged, because sometimes many failed attemps can wear out fun. In the other hand, there is fun, plus a decent feeling of quality. You made a great job with clarity, everything is well suggested and introduced, no matter if hard or uncommon. A great and neat work, well done ! Thumbs up, and sub' to part 2
Emerald 15 Jun, 2016 @ 3:41pm 
WHEN WILL PART 2 BE OUT???!! i am so exited for it!
suanpan 2 Jun, 2016 @ 7:39pm 
Great mind!
Solar /\/\aster 23 Feb, 2016 @ 7:10pm 
I think you should make a mod of OXYGEN Station. It's really good, but hard.
dire.fcs 4 Jan, 2016 @ 10:11am 
Fabulous map!
89o 28 Nov, 2015 @ 7:53am 
How do you transpose a soundtrack in a map? I'm talking about the transposed "There She Is" when you enter the observation room through the Rattmann Den.
89o 27 Nov, 2015 @ 12:53pm 
Oh, last thing, maybe it's obvious and I'm just a huge noob, but how do you format the description? I mean, like, bold text, italics, etc.
89o 27 Nov, 2015 @ 12:51pm 
Read this. It's very important. It's called constructive criticism.
Basically, your map is AWESOME. The only things that could make it even better are:
1. Similar to Portal Skyline or your earlier The Second Exodus, you could add windows in the test chamber with which you could look into space.
2. I'm not sure about this one, because I haven't solved Chamber 2 fully yet (only up to "one"), but I think you can replace the laser field with a fizzler, because it won't change the puzzle and it looks a lot better. After all, the point is to prevent the player from reaching area "two" using the funnel.
Daoud Baba 21 Nov, 2015 @ 10:38am 
"I've tried my best to design these puzzles for the average player" Are you kidding dude ? This is a very FAST PORTALING map ! I really enjoy fast portaling, but in this case NO. First thing, you force the player to retry an maneuver which requiere an amzing sens of timing, only one time would have been plenty enough. Second thing : Everybody know well the bug where gel disapair of the bridge when you load the game... And in this test chamber (especialy in the last part) that was very unfair ! NOCLIP is your best friend here ! I know it's not your own fault, but making hard maneuver with this bug is not really recomended and it's VERY frustrating for the testers.
Last thing (but I need confirmation) : Air strafe
Daoud Baba 21 Nov, 2015 @ 10:15am 
Ok, I have reached the exit with a big air strafe. My question is still valide...
Daoud Baba 21 Nov, 2015 @ 9:51am 
I'm in companion cube test but I have a little problem for reach the exit door area... Flip panel is activated and gelified bridge is placed on this panel; I was able to jump on the bridge without killed by laserfield, but after, I can't jump toward the exit and button area. Air strafe is requieres please ??
spiro9 | peef 29 Jul, 2015 @ 2:33pm 
@leomide :steamfacepalm: It is quite possible for one to do this kind of thing alone. Just look at my Steam friends list.
Lala_yqz 16 Jul, 2015 @ 6:11am 
a meaningful playing experience XD
leomide 28 May, 2015 @ 12:30pm 
Dude, you didn't done that all on your own. This would take too long
MisterRedstone10 18 May, 2015 @ 9:47am 
how did you put the chell reskin on the map ?
Special Agent Dale Cooper 21 Mar, 2015 @ 10:09am 
When is Part 2 going to come out? Waiting eagerly here... :)
Special Agent Dale Cooper 21 Mar, 2015 @ 10:07am 
Ooookay. I made it through after spending about 1.5 hours in the second chamber. There everything was rather simple, but the last jump was tough and totally awesome. I enjoyed every bit of it. I thank you for creating such a terrific and difficult map and I look forward to Part 2: The Challenge. Two thumbs up :)
Anonymous_Koala 20 Mar, 2015 @ 1:52pm 
This is amazing. I just...can't say how much I love this.
Special Agent Dale Cooper 11 Mar, 2015 @ 7:25pm 
I just have to comment on this while still playing: this is the most ridiculous fun I have had with any P0rtal custom map in quite a while. Made it to the upper level after about 45 minutes, into room 3 after about 1 hour total playing time.
I mostly don't care about the looks of P0rtal maps as long as the puzzle is good, but this map really looks beautiful! And the music fits perfectly, it's very relaxing and enjoyable even after such a long playing time.
The only shame is that I will soon have to go to bed and won't be able to play until tomorrow or the day after :(
But thank you very, very much for putting that much effort into creating a tremendous map, that is difficult and fun to solve!
Did you so this was designed for the average player? LOL :)
jucati 4 Jan, 2015 @ 2:23pm 
VISUALLY: Very appealing, chambers aren't messy, a nice Portal feel. 9/10
DIFFICULTY: The harder the better, as long as it's not impossible and not stupidly difficult. 7.5/10
UNIQUENESS: It really is unique; very original and aesthetically pleasing. 9/10
OVERALL QUALITY: The effort must have been immense to create this masterpiece. 9/10
_______________________________________________________________________
:p2aperture:ISSUES:
[*]The map should be able to keep the player going, your's doesn't do that too well, so please make your maps more solvable by condensing the appearance of levels.
[*] Could you elaborate upon a story in Portal? It'd be amazing since you're doing a series apparently.:p2aperture: