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I find it interesting that this seems influenced by The Talos Principal, but when I looked I see it was released months before the Talos release. Care to share your inspiration for this (incredible) map series?
(I won't rate the map till I find a way to solve it)
And I finally did it.
This might as well be used as a form of torture (not that I have anything against this map).
There are a few bugs though.
] After quicksaving enough times, the game crashes because it's confused which playermodel to use - the custom Chell playermodel or Bendy.
] And yes, after loading the map when there's repulsion gel on the light bridge, the gel disappears.
https://youtu.be/bgrPfjQ9erc
Again, the custom visuals are nice, but good-looking visuals (and a repetitive music track) aren't going to stop me from giving up a frustratingly difficult puzzle.
(3/3)
-- Ben24x7 --
The only reason I figured out I had to juggle the Repulsion Gel was because I read the description on this Workshop page (which talks about "us[ing] not very common mechanics to move the gel around").
2. The act of painting light-bridges with Repulsion Gel is too difficult/relies heavily on quick timing. Now, I don't know if I was solving the puzzle correctly, considering you state that ninja-reflexes are not required to solve the puzzle, but waiting for the Gel to pass through a portal, and then immediately moving the light bridge to catch the Gel, was the only way I could think of solving the problem of painting the light-bridges, and it was a pain to perform once, much less 3 or more times.
(2/3)
I should preface this by saying I stopped playing after completing the first puzzle, mainly because these issues frustrated me so much that I got sick of playing the puzzle, so I have no further feedback regarding the other chambers, nor am I aware about whether the problems are fixed in later puzzles.
1. The solution to the first chamber, although unique, isn't obvious, at all. I consider myself pretty competent when it comes to solving puzzles, and yet I was stumped on this chamber.
I walked into the chamber, spotted a light-bridge I couldn't reach, a Repulsion Gel dispenser behind a Material Emancipation grill, a room blocked off with a Material Emancipation grill, and two buttons that turned off the fizzlers...
(1/3)
I'm sure people have asked before, but is this all beatable without strafing? i did it for a few jumps, and im pretty sure it was an unintended way of solving parts of these. i feel dirty.
Now i have to go tackle part 2
It's good enough to make my eyes water
Puzzle is Hard, Still trying to solve, but still
A hard puzzle is a good puzzle in my opinion
But I have to downvote it because most of the time spent in the test was attempting to execute each step of the puzzle rather than solving them. Keep in mind that reloading a quicksave does not save blue gel on a lightbridge, and that is essentially the main gimmick of the test. I can usually stomach one ninjaskill move in a test, but this is nothing but a string of them from beginning to end...
PS: Don't do vertical laser cube pointing, please.
Very challenging, logical, annnd a bit acrobatic. This last point is double-edged, because sometimes many failed attemps can wear out fun. In the other hand, there is fun, plus a decent feeling of quality. You made a great job with clarity, everything is well suggested and introduced, no matter if hard or uncommon. A great and neat work, well done ! Thumbs up, and sub' to part 2
Basically, your map is AWESOME. The only things that could make it even better are:
1. Similar to Portal Skyline or your earlier The Second Exodus, you could add windows in the test chamber with which you could look into space.
2. I'm not sure about this one, because I haven't solved Chamber 2 fully yet (only up to "one"), but I think you can replace the laser field with a fizzler, because it won't change the puzzle and it looks a lot better. After all, the point is to prevent the player from reaching area "two" using the funnel.
Last thing (but I need confirmation) : Air strafe
I mostly don't care about the looks of P0rtal maps as long as the puzzle is good, but this map really looks beautiful! And the music fits perfectly, it's very relaxing and enjoyable even after such a long playing time.
The only shame is that I will soon have to go to bed and won't be able to play until tomorrow or the day after :(
But thank you very, very much for putting that much effort into creating a tremendous map, that is difficult and fun to solve!
Did you so this was designed for the average player? LOL :)
DIFFICULTY: The harder the better, as long as it's not impossible and not stupidly difficult. 7.5/10
UNIQUENESS: It really is unique; very original and aesthetically pleasing. 9/10
OVERALL QUALITY: The effort must have been immense to create this masterpiece. 9/10
_______________________________________________________________________
[*]The map should be able to keep the player going, your's doesn't do that too well, so please make your maps more solvable by condensing the appearance of levels.
[*] Could you elaborate upon a story in Portal? It'd be amazing since you're doing a series apparently.