Ravenfield

Ravenfield

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RE: Pos Cherargon Heavy Artillery Plattform
   
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Content Type: Vehicles
File Size
Posted
Updated
8.935 MB
31 Dec, 2021 @ 9:09am
30 Aug, 2022 @ 1:14pm
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RE: Pos Cherargon Heavy Artillery Plattform

Description
PoS Cherargon Heavy Artillery Plattform

Reclamation Eden
Reclamation eden is name designating the ensuing conflict that resulted from the recolonisation of earth in the HT-year 12280. The conflict was a pivotal point for the remaining habitants of earth and would have it effects ripple throughout the entire future of mankind. The conflict was fought by 2 major factions and third lesser participating but just as important. The Continental Conglomerate, The Principality of Sol and The Sovereign Republic of Atlantis or CC, PoS and SRoA for short.
[discord.gg]



PoS Cherargon Artillery
The Cherargon Heavy Artillery Platform is a heavy vehicle utilizing parts of the (more or less) tried and tested Cherargon Design, drastically changing its tactical role however. While previous iteration were meant to be fast enough to harass enemies in quick attacks, the Mk3 however is meant to sit well protected in the rear, devastating enemy formations and fortifications with highly Explosive Shells. For protection against light armoured enemies, attempting to sneak behind, the Mk3 is armed with four independently movable Incineratores arrays, aswell as a Mercurial Razor Turret best suited for tearing through enemy armour in mid range. This Change in tactical role also means, that the Mk3 is alot slower and less manouverable then its smaller cousins, in addition to issues getting through small passages do to its upscaled size. Much like its predecessors the Mk3 also has some noticable weakspots to be exploited, albeit less noticable on the sturdier frame.

Special Features
-The Cherargon Heavy features four distinct weakspots, two in the very back and two on the sides near the back. These are covered at first, however the covers can be destroyed with any weapon

This modpack contains:
Vehicle:
-Cherargon Heavy

Disclaimer
This mod was developed on a unity 2020 (beta branch) environment, usage in the current stable branch may cause issues such as vehicle behaviour, sound bugs, or issues loading the mod. This will be fixed with the release of Early Access version 26 on stable. There is little i can do to fix stable specific bugs.

Bugs:
-Plz report bugs as soon as possible thank you!

Feedback:
If you enjoy this mod plz leave a like, I would really appreciate it,
and leave a comment if you got any critique I always appreciate feedback.

Thank you and enjoy!

SIDENOTE:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetized through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.
22 Comments
Bruhhhhhhh 29 Jul, 2023 @ 3:41am 
nah man this is so op but the thing that balances it is its spped
Sparky 30 Aug, 2022 @ 6:14am 
This thing is one of the scariest fuckin tanks on a battlefield and I love it O-o
kaylee.wilhite 26 May, 2022 @ 1:51pm 
it Looks like a controller to an Xbox for sum reason
Mr Satan 2 Apr, 2022 @ 3:32am 
Okay, so I've noticed a slight bug with how this and other Cherargons interact with the environment. As long as there is a direct open line between the player and the vehicle, it is visible, even through darkness and fog, which makes it stick out quite noticeable. The sounds they emit also has a similar issue - they are audible across the entire map at the same volume
NoFriction 5 Mar, 2022 @ 10:11pm 
Also, I disagree with one of the previous commenters. I think the health is fine, but the range of the secondary weapons should be increased and the Incinteratores made more aggressive against soldiers and vehicles (I rarely get to see the secondary armament fired, which is disappointing because of how good the fire and hit effects on them are). To balance, the artillery's damage and blast radius should be reduced (I get that its supposed to be powerful, but annihilating a Hannibal and half the enemy team in one hit is kind of ludicrous, IMO)
NoFriction 5 Mar, 2022 @ 9:58pm 
Oh hey, the repulsor field is mac-compatible. Cool! If only the repulsor fields on the other PoS vehicles were mac-compatible
kbarwich66  [author] 1 Mar, 2022 @ 5:13am 
@Mr Satan That is an issue typically caused by being onthe stable branch (EA 25) while this mod is made in EA26, switching to beta branch should fix the issue, i don't know why it only happens with this and not with the other cherargons...
Mr Satan 1 Mar, 2022 @ 1:58am 
I have an odd issue, the mod won't load in, brings up an error message saying a mod with the same name has already been loaded? not sure what to do about it. I have he Cherargon tank mod and it works fine, but the artillery doesn't
King George, The Third. 26 Feb, 2022 @ 3:16pm 
not gonna lie looks like a xbox controller
kbarwich66  [author] 5 Jan, 2022 @ 11:45am 
Fair enough, May increase it then