Ravenfield

Ravenfield

RE: Pos Cherargon Heavy Artillery Plattform
22 Comments
Bruhhhhhhh 29 Jul, 2023 @ 3:41am 
nah man this is so op but the thing that balances it is its spped
Sparky 30 Aug, 2022 @ 6:14am 
This thing is one of the scariest fuckin tanks on a battlefield and I love it O-o
kaylee.wilhite 26 May, 2022 @ 1:51pm 
it Looks like a controller to an Xbox for sum reason
Mr Satan 2 Apr, 2022 @ 3:32am 
Okay, so I've noticed a slight bug with how this and other Cherargons interact with the environment. As long as there is a direct open line between the player and the vehicle, it is visible, even through darkness and fog, which makes it stick out quite noticeable. The sounds they emit also has a similar issue - they are audible across the entire map at the same volume
NoFriction 5 Mar, 2022 @ 10:11pm 
Also, I disagree with one of the previous commenters. I think the health is fine, but the range of the secondary weapons should be increased and the Incinteratores made more aggressive against soldiers and vehicles (I rarely get to see the secondary armament fired, which is disappointing because of how good the fire and hit effects on them are). To balance, the artillery's damage and blast radius should be reduced (I get that its supposed to be powerful, but annihilating a Hannibal and half the enemy team in one hit is kind of ludicrous, IMO)
NoFriction 5 Mar, 2022 @ 9:58pm 
Oh hey, the repulsor field is mac-compatible. Cool! If only the repulsor fields on the other PoS vehicles were mac-compatible
kbarwich66  [author] 1 Mar, 2022 @ 5:13am 
@Mr Satan That is an issue typically caused by being onthe stable branch (EA 25) while this mod is made in EA26, switching to beta branch should fix the issue, i don't know why it only happens with this and not with the other cherargons...
Mr Satan 1 Mar, 2022 @ 1:58am 
I have an odd issue, the mod won't load in, brings up an error message saying a mod with the same name has already been loaded? not sure what to do about it. I have he Cherargon tank mod and it works fine, but the artillery doesn't
King George, The Third. 26 Feb, 2022 @ 3:16pm 
not gonna lie looks like a xbox controller
kbarwich66  [author] 5 Jan, 2022 @ 11:45am 
Fair enough, May increase it then
Timoruz 5 Jan, 2022 @ 10:42am 
Yeah, I understand it should be vulnerable, it's size already makes it really easy to hit though.

The secondary guns are rarely used as once they get into range it dies fairly quickly.

perhaps it's just me though.
kbarwich66  [author] 5 Jan, 2022 @ 8:59am 
Understandable, that you feel that, it is however somewhat intentional. The vehicle is afterall Not intended To be brought into enemy fire
Timoruz 5 Jan, 2022 @ 8:44am 
Health is kinda low relative to it's size, compared to other vehicles in the universe.
Tost 4 Jan, 2022 @ 4:18am 
fari enough
kbarwich66  [author] 4 Jan, 2022 @ 4:14am 
@Tost through trial and error mostly (much like real artillery) With time you will develop a feel for how to aim (atleast roughly) I know this is not the most elegant solution, but it works mostly
Tost 4 Jan, 2022 @ 4:03am 
any tips on how yo aim this thing?
ShenX_6 3 Jan, 2022 @ 3:25am 
So how can I get communicate with you ? Im troubled in some of my mod plans .
CornChips 1 Jan, 2022 @ 3:13pm 
xbox controller
Pappodeng 31 Dec, 2021 @ 7:54pm 
yes
Technoblade Never Dies 31 Dec, 2021 @ 4:28pm 
First mod in 2022?
Amon 31 Dec, 2021 @ 11:57am 
very cool! maybe do another weapon next? or maybe a full-on weapon pack? idk, with only the one assault rifle, it's hard to find appropriate weapons for these guys to use
The Expendablediver 31 Dec, 2021 @ 10:17am 
looks like something the Order Knights would use in the future.
I like it