Arma 3
138 ratings
BC Two Primary Weapons
   
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
33.795 MB
1 Jan, 2022 @ 8:04am
10 Jun @ 8:12pm
124 Change Notes ( view )

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BC Two Primary Weapons

Description
Default key is Right Shift ,can be set by CBA
After switch weapon to Launchslot mass will save ,
You can change acc ,can save it in arsenal.
Now this mod dosnt support some mod,future will support more.

New Compatible Mode for weapons not be supported.
In Compatible Mode you can not change acc and save in arsenal.
In Compatible Mode weapon will display a gunbag model.

Please help for add more weapons support on github.
https://github.com/RobinDX/BC-Two-Primary-Weapons

Please
92 Comments
󠀡󠀡 10 Jun @ 11:48pm 
What was changed in the newest update?
SSG C. YonV [183] 6 Apr @ 8:09pm 
Is there any triggers when wepaons are swaped, we are having an issue that when you swap wepons the channels are reset on our radios , well not reset but if you were on channel 4 befor a swap you are set to chanel 1 after
Ben 27 Jan @ 6:54am 
Great mod,but
1 animation was lost
2 multiple optional carry point should be fun and reality
example as KJW's Two Primary Weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893363164
Reticuli 28 Dec, 2024 @ 6:23pm 
Is someone else using this as part of their mod? My install shows that I have this mod, the key binding is set, and I will get the compatibility error, but it's not manually installed, not in the workshop, and not on my launcher mods list.
HBAOplus 11 Dec, 2024 @ 5:34pm 
@Komodo
this mod allows you to swap rifles even in prone position (but without transition animation)
Komodo 10 Dec, 2024 @ 4:09pm 
can u make it so the character doesn't need to stand up to change weapons, if I'm crouched or prone need to stay in the same position if possible
Scutarius 21 Jul, 2024 @ 6:27pm 
I concur with the comments below: this is the best two primary weapons mod in the workshop (others don't take weight into account, which is BS); the only last detail is to polish the animations, and I second the suggestion of using WebKnight's Two Primary Weapons animations: they really look good.
Thanks!
Desert_Foxhole 4 May, 2024 @ 12:44pm 
Many Thanks for the reaction forces update
Desert_Foxhole 3 May, 2024 @ 12:56am 
can we get support for the reaction forces DLC?