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superS+狼人强化mod/Super S +abomination enhanced Mod
   
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Tags: SuperSwolf
File Size
Posted
Updated
29.379 MB
2 Jan, 2022 @ 1:13am
3 Jan, 2022 @ 6:34am
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superS+狼人强化mod/Super S +abomination enhanced Mod

In 1 collection by trpe
TRPE‘s 超模mod/TRPE's supermode Mod
18 items
Description
*>Chinese and English versions have been added<*

强攻系战魂师了属于是

注意!这个mod会严重影响游戏平衡,请三思后在使用

因为有些别的想法,所以我又改了一下前一个mod
super-狼人强化mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2701910977

那个mod里面的狼人技能是 1功 1辅/奶 1控,比较均衡

这边是单奶版本的,则更加偏向进攻

一进入战斗便会自动切换成狼人形态,鼠标耐久度-1

变身 技能

一回合可以使用2次,无次数限制

嘿,有些玩家可能没看前面,一进战斗就手快点了变身,(抱头)ohhhhh,我打错了

关于技能改动和技能具体数值如下

*1技能增加了几率回复自己压力,命中敌人越多回的越多(应该是这样的)
0到4级技能回压概率 20% 40% 60% 80% 90%
命中单个敌人回压量 3 3 4 4 5
现在可以尝试着让敌人染病我也想,然而并不能,感觉不太可能做到
撕扯buff持续时间增加了一个回合

*稍微重做了一下2技能,说是重做,其实只是把2技能改成了只能奶自己了
0到4级每次用技能回复血量 10% 16% 23% 31% 40% 生命值
顺便,每回合能治愈自己
0到4级技能回复血量 每回合1 2 2 3 3 持续一个回合
顺便,还能增加狼人自己最大生命值
0到4级技能增加生命值上限 5% 10% 15% 20% 25%

*3技能只增加了扰乱群体的技能


另外
2技能 现在加了限制,每场战斗只能用5次,每回合只能用1次
说是5次,但是每次战斗结束狼人都会激励一下自己,开个2技能爽一下
之前2技能用完就要罚站了,现在开完2技能还能接着输出,输出拉满了属于是
我觉得应该没有怪可以扛得住5个回合
但是每回合用完第一次后可以继续当前回合,就是和变身技能一样
当然只要你愿意,每回合都可以 变身X2+2技能+1/3技能
也就是理论一回合最高可以达到4动,多动症了属于是

先写这么多,有更新再另外再下面补充吧

最近这几天可能还会有对该mod的修改,或许有

顺便附上前两个mod链接
super-古董商人强化mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2701985879
super-狼人强化mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2701910977

感谢各位的支持

预告一下,如果还继续做mod的话,下一个应该是修女或者是强盗的强化,应该是

各位如果有兴趣的话可以点开上面的mod合集,里面还有更多或许是你想要的mod~

整个英文版的:

Super S +abomination enhanced Mod

It's time to attack the war soul division of the Department



be careful! This mod will seriously affect the balance of the game. Please think twice before using it



Because of some other ideas, I changed the previous mod again

Super-abomination enhanced Mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2701910977



The werewolf skill in the mod is 1 work, 1 auxiliary / 1 heal control, which is relatively balanced



This is the single heal version, which is more offensive



[spooler] once entering the battle, it will automatically switch to werewolf form. Mouse durability - 1 [/]



Transformation skills



You can use it twice in a round without limit



[spooler] hey, some players may not look ahead. They change quickly as soon as they enter the battle, (hold their head) ohhhh, I have the wrong number [/]



The specific values of skill changes and skills are as follows



*1. Skill increases the chance to recover your pressure. The more you hit the enemy, the more you return (it should be like this)

Skill back pressure probability from level 0 to 4 20% 40% 60% 80% 90%

Hit a single enemy back pressure 3 4 4 5

Now you can try to make the enemy sick [spooler]. I want to, but I can't. I don't think it's possible [/]

Tear buff duration increased by one turn



*I redo skill 2 a little. It's said to be redo. In fact, I just changed skill 2 to heal myself

From level 0 to 4, regenerate 10% 16% 23% 31% 40% hp each time you use skills

By the way, you can heal yourself every round

Level 0 to 4 skills regenerate HP by 1, 2, 2, 3 for one round

By the way, it can also increase the abomination's maximum health

Level 0 to 4 skills increase maximum HP by 5%, 10%, 15%, 20%, 25%



*3 skills only increase the skills to disrupt the group




in addition

2 skills are now limited to 5 times per battle and 1 time per turn

It's 5 times, but at the end of each battle, the abomination will inspire himself and open a 2 skill cool

Before 2 skills were used up, the station will be punished. Now after 2 skills are opened, the output can be output. If the output is full, it belongs to yes

[spooler] I don't think it's strange that you can carry five rounds [/]

However, you can continue the current round after the first time of each round, which is the same as the transformation skill

Of course, you can use the transformation skill x2 + 2 skill + 1 / 3 skill every round as long as you like

In other words, the theory can reach up to 4 movements in a round. ADHD belongs to yes



Write so much first. If there are updates, add them below



The mod may be modified in recent days, maybe



By the way, the first two mod links are attached

Super antique enhanced Mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2701985879

Super-abomination enhanced Mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2701910977



Thank you for your support

If you are interested, you can click the above mod collection. There are more mods you may want~

[spooler] in advance, if you continue to do mod, the next one should be the highwayman or vestal. maybe [/]
26 Comments
Cathelia Samicora 20 Sep, 2022 @ 9:58am 
@trpe
一言以蔽之,不可贸然随意覆盖原版唯一文件,而原版effect的修改不能偷懒直接处理源文件,必须分离、名称独立化、最终替换skill里的对应项,因为【effect的buff_ids是可以多个同名并行处理,是可以分行写法甚至分文件写法的,是不享受一般常理下的同名文件覆盖机制的】!
Cathelia Samicora 20 Sep, 2022 @ 9:58am 
@trpe
因此个人还是强烈反对这样对原版关键的唯一文件进行修改,这个懒不能偷,而是应该在遭遇你需要修改、需要强化的effect时,单独写一个新effect,其名称必须具有高度特异性(比如原effect为XXXX,则你强化修改后可以命名为trpe_XXXX,确保绝对不会重名)并以前缀兼容的文件形式写入新的effect(不再是直接套用base.effects.darkest,而是只将你必须修改的且改名后的effect写入具有绝对不会重名前缀的文件里,举例如trpe.effects.darkest)最后,在info文件(无论是你将修改的英雄还是怪物)的skill里,【替换】那些你需要修改的effect为你刚刚准备的绝对不会重名的新effect。
Cathelia Samicora 20 Sep, 2022 @ 9:58am 
@trpe
原因在于,一旦有大于等于两个模组都修改了base.effects.darkest,则这些模组的这些base.effects.darkest里面的所有【基于buff_ids】的同名effect,将会【并非】按照优先级进行高低覆盖,【而是】无一例外全部都同时生效——即这些同名的base.effects文件里面的【基于buff_ids】同名effect们,将以【effect的buff_ids分行写法迂回】的形式,进行并行运作。
由此导致,如果一个玩家仅仅订阅了你的一个包含了base.effects.darkest的模组,则不会有任何问题,但是一旦订阅第二个、第三个包含了base.effects.darkest,则base.effects.darkest里所有增减益相关effect将复数化,额外堆叠层数等于包含base.effects.darkest的模组数量减一。
Cathelia Samicora 20 Sep, 2022 @ 9:58am 
@trpe
因其他玩家向我询问这几个强化模组的增减益堆叠问题,我在这里告知一下你:这种BUG的根本原因在于,你错误的直接对原版默认effect文件(即base.effects.darkest)进行修改,这种有点偷懒而方便的修改方法是不可取的。
又菜又爱玩_(:з」∠)_ 15 Jul, 2022 @ 8:46am 
会和改英雄MOD冲突吗
trpe  [author] 29 Apr, 2022 @ 7:29am 
在这里单开一条,给各位订阅了我的人物修改mod的玩家提醒一下就是,关于讨论区当中,mod与原版怪物数据堆叠的事
经过我自己的排查,发现两个狼人和古董的文件里面是没有buff文件的,所以单独使用这三个mod并不会有这种问题出现,也不应该会有
但是修女,二当家,小丑的mod,以及后面新上的mod里面都含有buff文件,甚至包括新上的人物修改合集的,所以订阅了那些mod的话可能会出现上述情况
我也不知道为啥会出现数据堆叠,因为其他怪物例如爬它的buff也在里面但是并未出现这种情况,
由于是大炮有个技能会给自己上百分比减伤buff,如果我只是单纯的把这个buff去掉,可能也会因为buff文件的覆盖导致大炮丢失这个技能
目前来说就大炮是特例,所以可能各位玩家在打大炮前要把mod关掉在游玩了:steamfacepalm:
trpe  [author] 29 Apr, 2022 @ 7:17am 
@Rs_90s 我靠被你带偏了,大炮原版就是全抗性200:steamfacepalm:
与mod无关:steamfacepalm:
trpe  [author] 29 Apr, 2022 @ 6:54am 
@Yuri_xigroff 我刚刚才发现,我的mod好像并没有buff文件,只有effect和hero:steamfacepalm:
trpe  [author] 29 Apr, 2022 @ 6:53am 
@Rs_90s 老哥,刚好我这里有个大炮的图,我又去单开了这个mod试了一下,确实是抵抗200,但是防御才20啊,完全可以通过物理攻击去干掉大炮并且没发现流血等负面可以导致其血量飙升,你是不是还打了其他mod?:lunar2019piginablanket:
trpe  [author] 29 Apr, 2022 @ 6:21am 
@Rs_90s 哈哈哈666只能关掉mod打大炮了:steammocking: