Stellaris

Stellaris

47 ratings
Denser Repeatables
   
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3 Jan, 2022 @ 12:20pm
1 Aug @ 2:40pm
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Denser Repeatables

Description
I updated and fixed Denser repeatables. The technology costs are now the proper amounts. I took out two of the addon techs, housing because it was overpowered and didn't fit the other techs, and resource capacity because it conflicted with gigastructures repeatables. The research alternative tech is still there with 3 levels and reduced cost.

Most importantly, military techs only get 16 levels, so 400% bonuses equal to vanilla level 80. With higher power mods (which is what this mod is made for) damage numbers will begin to overflow leading to bad things if a cap isn't there.

I took this from this person who took it from someone else
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055239410

I also made a version for Gigastructural Engineering
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2706888059
48 Comments
Legit-Rikk  [author] 1 Aug @ 2:42pm 
It should work better now after it finishes going through steam content check. only difference is that bioships get missile tech and wilderness doesn't get the food from farmers tech (so yeah it would've worked before with those two niche issues)
Polstrong 1 Aug @ 12:21pm 
Do you have the answer Red Skull ?
Red Skull 9 May @ 4:36pm 
Works in 4.0?
AylaOrSomething 30 Jan @ 8:08pm 
Yes but I don't know how any of them would interact with this mod. I'll just try to launch a game with cheats to see if it works as a standalone though
Legit-Rikk  [author] 26 Jan @ 2:55am 
Did you have other mods active?
AylaOrSomething 25 Jan @ 11:20pm 
For some reason this isn't working for the engineering technologies, even when loading in last. Do you know why that is happening and how to fix it?
G43 mai waifu 23 Sep, 2024 @ 9:51pm 
Well... that's true, and it do harms my body health some time.
Legit-Rikk  [author] 23 Sep, 2024 @ 4:05pm 
You just described sweaty
G43 mai waifu 23 Sep, 2024 @ 1:04pm 
Well actually:steamthis:I think that with a lot of Scholarium and research ring and cosmogenesis world with a lot of xenos filled in, energy weapons repeatable 16+ are surely expensive but not super expensive. Plus, it could be needed to defeat 25x endgame crisis.
Legit-Rikk  [author] 22 Sep, 2024 @ 4:49pm 
Because 400% on combat stats already approaches breaking (if it didn't already) ships like the systemcraft from gigastructures. You need mods like that usually if you want to research these super expensive techs anyways if you don't get really sweaty.