Stellaris

Stellaris

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Denser Repeatables
   
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3.1.2022 klo 12.20
1.8. klo 14.40
17 muutosilmoitusta ( näytä )

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Denser Repeatables

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I updated and fixed Denser repeatables. The technology costs are now the proper amounts. I took out two of the addon techs, housing because it was overpowered and didn't fit the other techs, and resource capacity because it conflicted with gigastructures repeatables. The research alternative tech is still there with 3 levels and reduced cost.

Most importantly, military techs only get 16 levels, so 400% bonuses equal to vanilla level 80. With higher power mods (which is what this mod is made for) damage numbers will begin to overflow leading to bad things if a cap isn't there.

I took this from this person who took it from someone else
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055239410

I also made a version for Gigastructural Engineering
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2706888059
48 kommenttia
Legit-Rikk  [tekijä] 1.8. klo 14.42 
It should work better now after it finishes going through steam content check. only difference is that bioships get missile tech and wilderness doesn't get the food from farmers tech (so yeah it would've worked before with those two niche issues)
Polstrong 1.8. klo 12.21 
Do you have the answer Red Skull ?
Red Skull 9.5. klo 16.36 
Works in 4.0?
AylaOrSomething 30.1. klo 20.08 
Yes but I don't know how any of them would interact with this mod. I'll just try to launch a game with cheats to see if it works as a standalone though
Legit-Rikk  [tekijä] 26.1. klo 2.55 
Did you have other mods active?
AylaOrSomething 25.1. klo 23.20 
For some reason this isn't working for the engineering technologies, even when loading in last. Do you know why that is happening and how to fix it?
G43 mai waifu 23.9.2024 klo 21.51 
Well... that's true, and it do harms my body health some time.
Legit-Rikk  [tekijä] 23.9.2024 klo 16.05 
You just described sweaty
G43 mai waifu 23.9.2024 klo 13.04 
Well actually:steamthis:I think that with a lot of Scholarium and research ring and cosmogenesis world with a lot of xenos filled in, energy weapons repeatable 16+ are surely expensive but not super expensive. Plus, it could be needed to defeat 25x endgame crisis.
Legit-Rikk  [tekijä] 22.9.2024 klo 16.49 
Because 400% on combat stats already approaches breaking (if it didn't already) ships like the systemcraft from gigastructures. You need mods like that usually if you want to research these super expensive techs anyways if you don't get really sweaty.