Stormworks: Build and Rescue

Stormworks: Build and Rescue

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NS Akkad - Nuclear Powered Tanker
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Tags: v1.5.2
File Size
Posted
Updated
11.060 MB
3 Jan, 2022 @ 12:55pm
18 Jun, 2022 @ 12:54pm
5 Change Notes ( view )

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NS Akkad - Nuclear Powered Tanker

Description
Type:
Long-Range Tankship

Cost:
$544,344

Speed:
18-20 knots, depending on load

Powerplant:
Nuclear, 8x turbines developing 4300 sW. Electric-driven twin screws plus bow thrusters.

Cargo:
450,000L max capacity

Description

A tanker derivative and further development of the older Venturer-class cargo bulkers that used to sail the seas of faraway Neter. Like her predecessor, the Akkad is nuclear powered for maximum range and profit. Built with a double hull, interior spill decks, firefighting stations and a removable modular reactor unit for easy replacement.

Operation

Controls for all systems is located on the bridge.

  • Reactor, powerplant and radios is on by default. Wait for generator output to reach at least 3500sW, it may take a few minutes for boilers to heat up and start producing pressure.
  • Use WASD to throttle and steer from the helm, or use the throttle lever to apply throttle. Hold hotkey 1 to neutralise throttle.
  • Press the Engage/Disengage Throttle button, located to the left of the throttle lever, to cut throttle at any time. Also applies under autopilot control.

Bow thrusters work automatically with steering, use the Left/Right arrow keys to control bow thrusters manually (note that bow thrusters may take a few seconds to get going).

Autopilot

The ship features a basic autopilot system combining auto-heading and collision avoidance for automated navigation. Both modes, as well as radar, can be toggled via the overhead panel ahead of the helm.

  • Auto-heading will move the ship directly to the given GPS coordinates, the ship will stop if the waypoint is within collision avoidance distance.
  • Collision avoidance will attempt to steer the ship away from landmass and shallows. It will also reduce speed or reverse to avoid collisions. Turn on the radar to also avoid other ships.

Waypoint coordinates and collision avoidance distance can be set via the keypads to the right of the helm. A good collision avoidance distance is around 250-300.

The autopilot system may not be 100% reliable and may sometimes sail the ship into a confined space, although it usually gets itself out again after some circling or doing a 1000 point turn.

Bilge, Ballast and Storage Tanks

Bilge pumps will automatically activate if there's water in the bilge and ballast tanks will automatically fill up and drain out to keep the ship stable. Storage tanks will also pump fluid between tanks automatically to maintain balance, fluid levels in storage tanks may therefore appear erratic at times when pumping cargo in or out.

Storage Tank Pumps

The control panel for storage tank pumps is located on the right side of the bridge. The ship has two main storage tanks, with these storage tanks themselves also divided in two to avoid sideways sloshing. The ship has pumps on both the port and starboard sides, open the valves for either cranes or direct hose anchor attachments and activate the port or starboard pumps, or both, as needed. Storage tanks can also be flooded or drained with seawater via onboard pumps, useful for weighing down an empty ship if required.

The ship has two cranes, four direct hose anchors for input and four for output (two per side). It is advised to use direct hose anchors instead of cranes whenever possible since pivots have a drastic effect on flow rate. Hose anchors are painted green for input and red for output.

Fluids can also be pumped directly into the spilldeck tanks via auxiliary hose anchors above the cargo holds. Toggle the tank ports via control panels on the spilldecks to drain the fluid into the storage tanks. Water in the spilldeck tanks can also be flushed into the bilge if needed (only water can be flushed).

Radio Control

The ship can be remotely controlled from a compatible command station or the IAV-8 Buccaneer aircraft (see links below). Every vehicle uses specific radio frequencies, unless set otherwise. For a list of frequencies, see the command stations' Workshop pages or notes near radio panels ingame.

Default frequencies are used when keypad inputs is set to zero.

When using the command station to set waypoint coordinates and collision avoidance distance, press the "Transmit Orders" button to transmit the data back to the ship. Orders are stored onboard the ship via this method so that the ship will continue on route should radio contact be lost.

Links

Example Command Stations:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822757365

Command Carriage - Vehicles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776208432

IAV-8 Buccaneer VTOL aircraft
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2759986926

Notes

Uses a RN-300 modular reactor. When replacing it with a new one, set the reactor controller divider (see reactor's description) to 3500 on the new reactor for optimal core temperature:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2735525892

HIGH PHYSICS DETAIL MAY BE REQUIRED!

-No XML modding, no LUA, no third-party dependencies.
90 Comments
QuanticCinergy 13 Feb @ 8:21am 
just apply some thortle and it will even out fyi
QuanticCinergy 13 Feb @ 8:21am 
yeah it does list alot to the right when spawned in
class_of2027 4 Feb, 2024 @ 6:18am 
It lists heavily to the starboard/right side
RockdudeVx 14 Jun, 2023 @ 5:15pm 
Has the reactor been updated?
Etyneo 7 Dec, 2022 @ 1:06pm 
I don't have the DLC, so no island to the south for me. However, I did notice that a reactor I set up to provide electrical power at my base died. Investigation revealed that nuclear reactors are no longer infinite sources of power as the fuel rods now deplete (I've seen conflicting info on how long they last). Given I was experiencing the power production issues after running the ship for awhile (loading and offloading oil takes awhile) it's possible the reactor core itself was close to running out of fuel. Ironically, I saw a comment about torp tubes not flooding properly in your Vulkan sub, but never experienced the issue myself.
Dragon  [author] 7 Dec, 2022 @ 4:09am 
@Etyneo - Does this happen when you sail down south? This tanker was created before the industry DLC and the condensers do run a bit hot. It may be that condensers overheat when operating in warmer climate.

It could also be caused by the custom fluid tank problems introduced and update or two ago.
Etyneo 5 Dec, 2022 @ 11:42am 
I was wrong, It's not stable there Power output has fallen to about 1200. able to maintain only about 0.25 throttle.
Etyneo 5 Dec, 2022 @ 11:25am 
Boiler 2 is able to maintain about 93 degrees or so minimum, but I've seen it as high as 95. Reactor is running at a reported 300+ degrees, so maybe there's a clog somewhere in the relevant cooling loop?
Etyneo 5 Dec, 2022 @ 11:23am 
I'm also noticing problem with a boiler. In my case, it's Boiler 2. Won't maintain temp rendering that entire set of turbines/generators offline.With power output of ~2200 I can maintain a throttle of about 0.5 or so.
Dragon  [author] 24 Oct, 2022 @ 7:33am 
I will have to check that out. Was not an issue before.