Stormworks: Build and Rescue

Stormworks: Build and Rescue

NS Akkad - Nuclear Powered Tanker
90 Comments
QuanticCinergy 13 Feb @ 8:21am 
just apply some thortle and it will even out fyi
QuanticCinergy 13 Feb @ 8:21am 
yeah it does list alot to the right when spawned in
class_of2027 4 Feb, 2024 @ 6:18am 
It lists heavily to the starboard/right side
RockdudeVx 14 Jun, 2023 @ 5:15pm 
Has the reactor been updated?
Etyneo 7 Dec, 2022 @ 1:06pm 
I don't have the DLC, so no island to the south for me. However, I did notice that a reactor I set up to provide electrical power at my base died. Investigation revealed that nuclear reactors are no longer infinite sources of power as the fuel rods now deplete (I've seen conflicting info on how long they last). Given I was experiencing the power production issues after running the ship for awhile (loading and offloading oil takes awhile) it's possible the reactor core itself was close to running out of fuel. Ironically, I saw a comment about torp tubes not flooding properly in your Vulkan sub, but never experienced the issue myself.
Dragon  [author] 7 Dec, 2022 @ 4:09am 
@Etyneo - Does this happen when you sail down south? This tanker was created before the industry DLC and the condensers do run a bit hot. It may be that condensers overheat when operating in warmer climate.

It could also be caused by the custom fluid tank problems introduced and update or two ago.
Etyneo 5 Dec, 2022 @ 11:42am 
I was wrong, It's not stable there Power output has fallen to about 1200. able to maintain only about 0.25 throttle.
Etyneo 5 Dec, 2022 @ 11:25am 
Boiler 2 is able to maintain about 93 degrees or so minimum, but I've seen it as high as 95. Reactor is running at a reported 300+ degrees, so maybe there's a clog somewhere in the relevant cooling loop?
Etyneo 5 Dec, 2022 @ 11:23am 
I'm also noticing problem with a boiler. In my case, it's Boiler 2. Won't maintain temp rendering that entire set of turbines/generators offline.With power output of ~2200 I can maintain a throttle of about 0.5 or so.
Dragon  [author] 24 Oct, 2022 @ 7:33am 
I will have to check that out. Was not an issue before.
chevelle_rr1 22 Oct, 2022 @ 3:33pm 
I had a problem with a boiler last night as well. I left the ship at the dock to offload fuel and came back a few hours later and all the lights were off. I restarted the reactor and same problem only one boiler came on. I limped her stopping to let her batteries charge a few times.
UnidentifiedBoop 22 Oct, 2022 @ 1:48pm 
boiler 1 temp wont go up unless i turn on infinite electricity
Dragon  [author] 5 Jul, 2022 @ 6:19am 
@Crash Zero - I'm glad you're enjoying it! The chopper takes some getting used to since the control scheme is more of a personal preference. It was inspired by more "gamey" choppers, like those found in games like GTA and Wildlands - especially so when leaving auto-hover on. I use mouse control for level flight as well. Not everyone prefers it that way though.

As for the ship, my initial idea was for it to be able to haul containers as well but, it didn't work out. It was an early craft of mine and building it was still something of a learning experience for me. I plan on building a new ship on which I can apply everything I've learned since, already busy with a new powerplant for it.
Crash 3 Jul, 2022 @ 8:31pm 
So......after purchasing this boat. I had enough funds left to make my first diesel haul. I fully loaded the boat down and set sail for the north. I landed your small chopper on the deck so I had other transportation while i waited on the boat to unload. Sadly the third set of MASSIVE waves finally took it off the deck. After that the boat did manage to survive the trip ( however i did have to mannually dump all ballast tanks, thanks for the manual option ) making it to the dock with around 70k needing to be pumped out by the bilge pumps. I pulled in and started unloading. Soon after hooking up.......the warning alarms start going off. I am parked next to the volcano and watching it very closely to see if it will explode. Totally missed the giant tidal wave coming from behind me. Still didnt unhook me or sink the ship. 10 out of 10 my man. Sorry for long post lol.
Crash 2 Jul, 2022 @ 11:57pm 
Been trying out all of you crafts. They are awesome man. Took some getting use to on the smaller chopper but I got it figured out. I was thinking with your focus on cargo trains and boats that possibly you could add a deck to this ship to stack containers and have a landing spot for that air craft.
SomethingCool 21 Jun, 2022 @ 4:04am 
Great work mate! Thanks for the update!
Dragon  [author] 18 Jun, 2022 @ 12:56pm 
Updated

-Reactor, powerplant and radios now on by default.
-Some switches replaced with button toggles for better radio control/autonomous function.
-Smoother collision avoidance steering.
-Pumping power increased.
-Some microcontroller optimisation.
-Minor tweaks and refinements.
Dragon  [author] 30 May, 2022 @ 7:58am 
@Raftasaurus - I wanted to upload it months ago but, I need to refine it a bit more. It's not the fastest copter though (barely reaches 80kph). Maybe it's high time to finally finish it properly!

@Küllük - Is it generating power? Also, make sure remote control is not on if you want to control it from the bridge. I gave it a test run and still works as it used to before updates. Only problem I noticed is that collision avoidance sometimes keeps turning left until it detects something for the first time.
Raftasaurus 28 May, 2022 @ 11:58pm 
can I have the link for the helicopter used to get the reactor out?
Moloko 24 May, 2022 @ 4:55pm 
waited about half hour it wont move
spencerk062 24 Apr, 2022 @ 8:08pm 
Absolutely fantastic mid-late career ship. I've been doing a career play through that's based almost exclusively on resource trading and this is the tanker I'm planning on keeping in service indefinitely. I've gone through two smaller tankers to get to this one, and this one may just stick around to the end. Extremely well done on this build. Beautifully detailed, remarkably functional and amazingly efficient. Well worth the investment in career.
gregsynthex 24 Apr, 2022 @ 12:01pm 
time to explode it >:)
Dragon  [author] 22 Apr, 2022 @ 1:19am 
@anthonytopdog9 - Keep an eye on the boiler temp. Boiler temp needs to reach 100 before it starts building up pressure to generate power. It takes a minute or two once the reactor is up to temp.
Tony 21 Apr, 2022 @ 4:02pm 
Idk what it is i followed the instructions turned the reactor the power plant on generated no power waited till the reactor was at 400 still no generation what do i do?
Oiadine 14 Mar, 2022 @ 3:34am 
yeah i just found out lol
Dragon  [author] 14 Mar, 2022 @ 12:15am 
Isn't that something the devs should fix? The last patch clearly messed up hotkeys (1 is 2, 2 is 3 etc). I can fix it up but, then it will be all backward again once the devs fix their mess.

The devs never communicate so we don't know what's going on but, I doubt that they will leave it as is. Let's see what happens closer to the end of the day.

Sorry about it, I have no control over the devs' lackluster testing and quality control. It is actually the second time the devs messed up this ship with an untested update.
Oiadine 13 Mar, 2022 @ 6:46pm 
will you eventually fix the controls (the latest update shuffled the hotkeys)
Dragon  [author] 9 Mar, 2022 @ 11:55am 
Updated
-Added command station for controlling the IAV-8 Buccaneer aircraft. You can now control the aircraft from the ship and the ship from the aircraft.
-Added manual ballast controls.
-Added manual bow thruster control via Left/Right arrow keys, please note that bow thrusters still take a few seconds to get going.
-All-Stop hotkey added, hold hotkey 1 to set throttle back to zero.
-Deck winches now useable.
-Some visual improvements.

I have placed the command station for the aircraft at an obscure location in the crew quarters. Not everyone likes the aircraft so the control station won't be in the way for those that don't want to use it.
Dragon  [author] 20 Feb, 2022 @ 1:41pm 
The ship can now also be controlled from a VTOL aircraft, I have added the link in the description (IAV-8 Buccaneer). The plane can also be used as an airborne radio relay station to extend the tanker's radio range.
chevelle_rr1 17 Feb, 2022 @ 4:27pm 
Dragon I just took it out. Its fine works great still. There just not waiting for the reactor to heat up.
Gate3Camper_ 17 Feb, 2022 @ 2:04pm 
yea, no power is being generated
Dragon  [author] 16 Feb, 2022 @ 11:21pm 
That's strange, what's the reactor temperature? It should be somewhere between 400 and 450 degrees. It can take a minute or three for boilers to heat up.
34134 16 Feb, 2022 @ 5:05pm 
There seems to b e an issue with the powerplant... the boilers arent building any pressure and generators arent working
Dragon  [author] 16 Feb, 2022 @ 12:32am 
Thanks, glad you got it sorted!

But yes, the radios is currently only used for commanding and controlling the ship remotely. The command station linked in the description is small enough to spawn at some of the base building workbenches (or most vehicle workbenches). Use it as a template to create your own command station setups if you wish.
Psycho ✪ 15 Feb, 2022 @ 8:07am 
Hey Dragon, Sorry I figured out my problems... I thought it was a radio, and it had a controller or something that could be powered separate. My bad. Very good build though, I am looking forward to trying a few operations with everything!
Dragon  [author] 15 Feb, 2022 @ 6:56am 
What command station are you using for radio control? You can't control it from the bridge if it's under radio control. Turn radio control off if you want to control it from the bridge directly.

As for sinking it: if you flood the storage tanks, open all hatches and doors, and then ride a very heavy storm (or a few tsunamis), it should flood sufficiently to sink.
SorcererSteve 12 Feb, 2022 @ 4:49am 
any way to sink?
Dragon  [author] 10 Feb, 2022 @ 5:01am 
@chevelle_rr1 - Thanks! Really nice to see people enjoying my creations.

I actually want to do some more work on all those creations. My plan when I started playing the game was to build functional vehicles I need and then return to add the finer touches as I use them in actual career gameplay. I still got ideas for the train as well, especially the railway cars.
chevelle_rr1 9 Feb, 2022 @ 10:11am 
Dragon every time I check Steam I see notifications from this thread. Just really shocked how active and helpful you are in it so I went to check what else you made. Was a little shocked. Without even knowing it I was in the process of placing you generator box in my ship. Used your train many times to the Arctic and loaded coal with both you truck and train cars well using your semi all by random chance. Your a great builder and your stuff just works really good. Thanks.
Mini 9 Feb, 2022 @ 4:55am 
that would be great thank you :steamthumbsup:
Dragon  [author] 9 Feb, 2022 @ 3:30am 
Yes, I can add a automatic and manual control switch for ballast tanks, also for bow thrusters.

I'm currently working on another vehicle but I do plan on making some improvements on this ship at some point as well.
Mini 8 Feb, 2022 @ 11:56am 
can you add a possibility to fill and empty ballast as we want ourselves, but keeping a way to have it automatised
Dragon  [author] 8 Feb, 2022 @ 5:32am 
Thanks!

Be careful with an easy fix though. Large doors and hatches may cause the game to bug out, in which case the hinges tries to rotate the entire ship instead of the door. A rare bug but, it can happen at the worst of times. You will notice the reactor bay door is actually six smaller door pieces exactly made like that to avoid this bug. It's also why the main cargo bay doors are static.

Flooding into it is normally not a problem, at least it gives the bilge deck some purpose. It drains into lower decks slow enough for bilge pumps to deal with it.

It's also advised to pump fluid directly into the storage tanks, pumping into the overflow tanks and then draining it into the storage tanks is really just a gimmick - and for extra hose connections when needed.
clevercole98 8 Feb, 2022 @ 5:11am 
Note: The whirl pool did bring it underwater multiple times, it just recovered from that.
clevercole98 8 Feb, 2022 @ 5:09am 
Also, I have tested whirlpools while heavily filled. It survived, but it did start to flood the lower compartments, partly due to the water already flooding the engine room, the point about the hatch fix would eliminate that risk completely. Also, I would suggest pumping the fluid directly to the storage tank, so when that maxes out, it just halts the process of filling it up, instead of worrying about overflow tanks. When I think it out, that is another flaw with it. I do get the speed is slow, but it is also safe, and it is better to take longer getting to the destination then not get there at all. Sorry for the long comment, just important that you know about this.
clevercole98 8 Feb, 2022 @ 5:09am 
If the hatch is a singular hatch from the front or back, it will keep the majority of the balance, while also allowing access to the the reactor and not risking the location flood when water is filling it up. If you want to keep the hatch the same, an alternative solution involves changing some piping, force pump water out the top instead of into the engine room. This will create a lower maximum unwanted weight benefit while keeping the aesthetic and maneuverability options, this works because the power source would have plenty to keep pumping out water.
clevercole98 8 Feb, 2022 @ 4:18am 
I have found one significant flaw with the boat, but an easy fix. the reactor hatch is not watertight.
I have a solution for that that can work.
Spyke 5 Feb, 2022 @ 7:06am 
Thanks a lot for this! Having a lot of fun with it.
Am i doing something wrong when unloading though? I've attached the hoses to the red connectors and enabled the pumps. In the beginning it pumps roughly as fast as when loading, however after maybe 5 minutes it slows down to a crawl.

I noticed if then disconnect the hoses and connect them to the auxiliary anchors, then connect them back to the main ports it will speed up again to normal flow rate, but slow down again after 5mins.
Dragon  [author] 31 Jan, 2022 @ 6:05am 
Yes, it doesn't handle the railway and road viaducts that well.

I normally take manual control at that point for passing under them. If I control the ship from a command station, I choose a spot where it is still in camera signal range to do so.
clevercole98 31 Jan, 2022 @ 5:27am 
I see the tracks that go over the water are still a threat, so I will have to chart course around them with this boat, as I won't want to risk running into those supports. They are not detected as land mass and therefore are not considered in collision avoidance system. Not worth trying to change, as it is as simple as setting up autopilot coordinates multiple times for a long trip. Easy enough to work with. I do not wish for a change to the boat, only warn of the risk of the overpass supports for the train tracks, and possibly the roads overpass over the water too.