Age of Wonders III

Age of Wonders III

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Useful Siege Weapons
   
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5 Jan, 2022 @ 3:10pm
11 Jan, 2022 @ 7:43am
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Useful Siege Weapons

In 2 collections by CapitaineYolo
Yolos' AOW3 Mods
8 items
Multiplayer Collection
10 items
Description
SUMMARY: Siege units are now more cost effective and can be constructed right outside the gates of whichever city you're sieging at the moment. For details, view the

List of Changes:

UNITS

-New Trait: Cumbersome: Unit spends 2 more Movement Points per Hex in Tactical Combat.

-Builder:
* Added Maintenance (Heals Machine Units in Stack for 3hp per Turn)
* Added Rapid Reload

-Battering Ram:
* Moved to Tier1 (formerly T2)
* Added Cumbersome Trait
* Added Provide Cover Trait: Gives nearby allies projectile resistance

-Trebuchet:
* Moved to Tier2 (formerly T3), lowered Cost (150 Gold -> 100 Gold)
* Needs to reload after shooting
* Increased Weapon Range: Long -> Extreme
* Added Cumbersome Trait


BUILDINGS

-Siege Workshop:
* Produced Builder Units can construct "Basic Siege Camp", a structure that lets the player recruit one Battering Ram per Turn.

-Masters Guild:
* Produced Builder Units can construct "Advanced Siege Camp", a structure that lets the player recruit one Trebuchet per Turn.

Link to my other AOW3 Mods
11 Comments
Leonidas 17 Jun, 2024 @ 9:00pm 
This is interesting. Does the AI know how to use it?
elijafire 15 Mar, 2022 @ 10:50am 
Brilliant. Thank you.
Richard 29 Jan, 2022 @ 2:03am 
I may finally use these, good job.
HjAa 20 Jan, 2022 @ 8:30am 
Maybe trebuchet could gain a fire bomb on gold medal? But its range was less of that of the regular attacks. I agree with that the rapid reload is weird for the builder. Maintenance is fun though.
Ktonian 12 Jan, 2022 @ 8:50am 
There is a lot of strategy games with this kind of mechanic, where a siege weapon kind of unit become imobile/very slow to be able to use it's main attack. Siege tanks and lurker in Starcraft 1&2, trebuchet in Age of Empire 2 & 4, canons in Age of Empire 3, Dvar artillery in planetfall...
It's just a mechanic that work well both thematically and game design-wise
avenger711 11 Jan, 2022 @ 1:44pm 
>if the trebuchet has to be settup, then it cannot move but fire at great range

It's similar to how Dwarven "kat'usha' works in AoW Planetfall. Except it can move but loses +2 Range buff and must spend whole turn to get it again.
CapitaineYolo  [author] 11 Jan, 2022 @ 9:44am 
Great suggestion for the trebuchet, that immediately made me think about Age of Empires 4, which Ive seen a couple casts of recently :)
Ktonian 11 Jan, 2022 @ 9:25am 
I like the range change on the trebuchet, but rather than a cumbersome trait and reload, I think it would be better if the trebuchet has to be settup, then it cannot move but fire at great range (and maybe increased defense).

But I don't like the changes on builder and battering ram.
The builder is already a very powerfull unit when you know how to use it (setup forts for structures and future colonies, watchtower for vision, roads to ease the supply line). I can agree for the maintenance skill, but not for giving it a combat role as it's vulnerability is the treadoff of such a unit.

The battery ram is a proper T2 unit made for siege. It has a powerfull 1 hit attack that you can't retaliate against (though it can't retaliate), and it has a lot of HP and bonus against ranged attacks. Offensivelly, it is a very hard to kill unit that can serve as cover for your melee unit, and in defense it is a great unit to place where your gate was after it got destroyed.
CapitaineYolo  [author] 11 Jan, 2022 @ 7:39am 
I havent played AOW2, so I dont know ^^ sure I could add Fire Bomb to trebuchet, question is how to balance that
avenger711 11 Jan, 2022 @ 7:24am 
Can you recreate AoW2 catapult and add Fire bomb to Trebuchet?