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It's just a mechanic that work well both thematically and game design-wise
It's similar to how Dwarven "kat'usha' works in AoW Planetfall. Except it can move but loses +2 Range buff and must spend whole turn to get it again.
But I don't like the changes on builder and battering ram.
The builder is already a very powerfull unit when you know how to use it (setup forts for structures and future colonies, watchtower for vision, roads to ease the supply line). I can agree for the maintenance skill, but not for giving it a combat role as it's vulnerability is the treadoff of such a unit.
The battery ram is a proper T2 unit made for siege. It has a powerfull 1 hit attack that you can't retaliate against (though it can't retaliate), and it has a lot of HP and bonus against ranged attacks. Offensivelly, it is a very hard to kill unit that can serve as cover for your melee unit, and in defense it is a great unit to place where your gate was after it got destroyed.
Trebuchet is not popular among me just because it's machine and there's no effective way to repair it while in the wilds (Dread hero with repair machine but will you have them or not). As defense unit it's good enough.