Project Zomboid

Project Zomboid

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Balanced Immunity Trait
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5 Jan, 2022 @ 4:01pm
9 Jan, 2022 @ 8:20am
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Balanced Immunity Trait

Description
Description:
Have you ever wanted a mod that introduces a form of zombie virus immunity without it being too game breaking or taking the fear away from being bitten by a zombie? Well this is the perfect mod for you. Introducing the Balanced immunity trait mod.

Features:
  • Trait does not have a 100% chance of granting immunity to the virus
  • Even while having immunity to the virus or while under the effects of immunity, the side effects of the zombie virus are still simulated, meaning you will never truly know you are in the home run.
  • Catching the virus causes a diminishing effect on your immunity, meaning next time you might not be so lucky.
  • Lucky and unlucky trait effect the chances on having a immunity against the virus and effect the diminishing effects of the trait
  • Provides a balanced feeling to a trait which would otherwise be seen as overpowered and possibly grant your survivor a second chance.
  • Has a nice little custom graphic for the trait icon that suits the games art style :)

Questions And Answers:
Q1: Will this work for multiplayer?
A1: I've tested this in a hosted world between me and a friend and it would seem that it works for multiplayer. please report any issues if I am incorrect.

Q2: Can I install this mod and save an already infected survivor?
A2: No.

Q3: What are the chances on gaining immunity?
A3:I'll leave a spoiler discussions, I recommend you use this mod without knowing however if you truly wish to know the values, they will be in discussions. don't tell anyone ;)

Q4: Would this work for Build 40?
A4: More then likely, however I have not tested this mod in build 40 so I can not confirm.

Workshop ID and Mod ID:
Workshop ID: 2709400212
Mod ID: BalancedImmunityTrait

38 Comments
BrasileirinhoPe 9 May @ 2:25pm 
b42 when?
Thundercraft 12 Jul, 2023 @ 9:58am 
@Kreslavskiy
There actually is a Discussions tab. However, currently, it only shows up at the top of the page, right under the mod's title. I suspect the reason is that, currently, the only Discussion there is one that has been locked so no further comments can be made. (That, or maybe Steam reorganized how Discussions are displayed, among their other many recent changes.)

If you're looking to start a new Discussion, I think you still can. If you can navigate to the Discussion panel for this mod, you should be able to click the 'Start a New Discussion' button.
HOLY_YH4 12 Jul, 2023 @ 6:48am 
where the heck is the discussions tab?
MementoMori 14 Jun, 2023 @ 7:57pm 
I seem to have encountered a bug, twice now, Ive had a character get sick, get better, then instantly die/turn from an otherwise minor injury at full health- it seems like the mod can't handle the player being infected a second time. I love the idea though, and its nice to still have to be careful but also not always have a bite be an instant game over
Crimson 26 Apr, 2023 @ 1:19pm 
Nice mod, do you think you can make a mod that randomly selects whether a player character is immune or not only on the start of a new character? And make this a very very slim chance to occur

Like, for every 20 characters made, one of them is able to survive the virus if they take care of their health

This way the fear of being bit is always there for players cause they won't be sure, but when someone finds out the hard way that they're immune then it'll both be a great comeback and gives players more reason not to lose this one special character
ParasiticSquid 8 Feb, 2023 @ 10:10am 
How about a unbalanced version at some point? Because I bet role players will love to play like their ellie from the last of us or something due to being the only immune person in their group. Would be interesting for servers between friends too for similar reasons role play or not.

I for one would use it in single player myself occasionally for certain characters since disabling infection from sandbox options is cool and all but takes the fun away when you would be playing a non-immune character in the same save. Just having the option would be neat regardless though no matter how I look at it. Shoot, if you could make it a rare random chance per character and not something players could control themselves without debug mode it would be a tiny bit balanced then and no one would know until they get infected for the first time when the symptoms don't show up like normal. A neat sort of "Holy crap, im still alive and immune?!" moment lol
Siatru 3 Nov, 2022 @ 10:48pm 
can we get a module that grants immunity for certain but still with diminishing effects? -8 trait points for simply "a chance" of getting a trait doesn't feel all too balanced IMHO. I wouldn't take this trait in proper playthroughs.
Mistor Love  [author] 14 Aug, 2022 @ 3:16am 
As Thundercraft best said, I cant really test any issues with my mod unless you give specific mods that my mod conflicts with. Once you give me a name i'm sure I can make a edit to fix the issue.
Thundercraft 14 Aug, 2022 @ 12:37am 
@ [RnBw] Eclipso' wrote,
Quote, "I ended up coding this approach myself ^^ Using your code as a base I managed to have that behaviour I described in my previous comment..."

Nice! :steamthumbsup: Congratulations on doing that. But please do release your version as a Workshop mod.

The fact that your version uses some of the original mod should not be a problem. Below you can see Mistor Love [author] already gave permission to do this as long as you give proper credit and leave a link. And I agree with you: It makes more sense to have the Immunity increase after surviving each infection instead of decrease.
Thundercraft 14 Aug, 2022 @ 12:10am 
@UattO wrote, "This mod doesn't work whit other traits mod..."

Can you please tell us which mod, by name, that you think this mod conflicts with? Otherwise, how is anyone going to know which mod to avoid using this with? And how will mod authors know which mod to test and try to fix compatibility with?