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There actually is a Discussions tab. However, currently, it only shows up at the top of the page, right under the mod's title. I suspect the reason is that, currently, the only Discussion there is one that has been locked so no further comments can be made. (That, or maybe Steam reorganized how Discussions are displayed, among their other many recent changes.)
If you're looking to start a new Discussion, I think you still can. If you can navigate to the Discussion panel for this mod, you should be able to click the 'Start a New Discussion' button.
Like, for every 20 characters made, one of them is able to survive the virus if they take care of their health
This way the fear of being bit is always there for players cause they won't be sure, but when someone finds out the hard way that they're immune then it'll both be a great comeback and gives players more reason not to lose this one special character
I for one would use it in single player myself occasionally for certain characters since disabling infection from sandbox options is cool and all but takes the fun away when you would be playing a non-immune character in the same save. Just having the option would be neat regardless though no matter how I look at it. Shoot, if you could make it a rare random chance per character and not something players could control themselves without debug mode it would be a tiny bit balanced then and no one would know until they get infected for the first time when the symptoms don't show up like normal. A neat sort of "Holy crap, im still alive and immune?!" moment lol
Quote, "I ended up coding this approach myself ^^ Using your code as a base I managed to have that behaviour I described in my previous comment..."
Nice!
The fact that your version uses some of the original mod should not be a problem. Below you can see Mistor Love [author] already gave permission to do this as long as you give proper credit and leave a link. And I agree with you: It makes more sense to have the Immunity increase after surviving each infection instead of decrease.
Can you please tell us which mod, by name, that you think this mod conflicts with? Otherwise, how is anyone going to know which mod to avoid using this with? And how will mod authors know which mod to test and try to fix compatibility with?
I really hope you can fix it
I'm still learning obviously: For example, now I would like to make some values configurable, but I don't know how yet. I see some other mods are using "ModOptions" (which is itself a mod too), while others uses Sandbox Vars... I don't really know the difference, and thus what's best for that kind of usage. (Do you happen to have anymore informations by any chance?)
Thank you for your mod tho, it inspired me and made me want to dig a bit into the PZ modding. I learned a bit about LUA in the process, and actually it feels quite easy to extend that game compared to some other games ^^ Also, do you know if there is a "modding community" Discord for PZ anywhere ? :)
However, I ended up coding this approach myself ^^ Using your code as a base I managed to have that behaviour I described in my previous comment (sorry, as it was my first time digging into the PZ codes / modding, I started by reading your code, made some tests, watched a tutorial, then went into it for the last few days and here we are ! lol :) ).
But I did not publish it for that same reason though, as it is still using the same icon you made for the trait and some small parts of your code as well.. ^^"
(Feel free to use that idea if you want to, I would gladly see your take on that! ^^)
However this part "Catching the virus causes a diminishing effect on your immunity, meaning next time you might not be so lucky." makes no sens from an immunity point of view.
It should be other way round: start with a lower chance of survival and grow each time you character manage to survive to it, as your immunity system would be better prepared if you catch it again a second time.
It could be made with a min / max change of survival. Start at 50%, can grow up to 80% when you already catch it once (but never grow up to 100%) then decrease overtime to come back at 50% after like 1 mnth? So that it reflects the immune system reality a bit more IMO.
What is your opinion on this? :)
Quick question tho, does disinfecting wounds help in any way?
Thank you very much! I do love the fact that you say those chances will diminish after surviving through an infection!
Thanks in advance o/ I know, I'm not a super hardcore PZ player, that's okay though :P