RimWorld

RimWorld

302 ratings
Superb Prosthetics
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.180 MB
10 Jan, 2022 @ 5:43am
12 Apr, 2024 @ 1:16pm
6 Change Notes ( view )

Subscribe to download
Superb Prosthetics

Description

Superb Prosthetics
Be ready to spice up your gameplay with brand-new prosthetics and implants! Have fun!













Q: Is this mod CE compatible?
A: It is not unless someone patches it.

Q: Is Vanilla Expanded Framework necessary?
A: Yes, it is as it contains a lot of awesome code that I utilise in this mod.


xrushha - all the XML code and targeting lens art.
Oskar Potocki - flamethrower arm projectile graphics (You can support Oskar on Patreon[www.patreon.com])



77 Comments
Atiq 11 Jul @ 7:55am 
Will this mod be updated to 1.6?
Doctor Worm 28 Jul, 2024 @ 3:04pm 
Pretty cool! One note though, the memory bank is effectively a worse version (in that it is the same but costs more to make) than the learning assistant from Royalty DLC. You could argue this doesn't require a techprint so thats the tradeoff but once you are past that obstacle then you have 2 things that do the same thing but one just costs more to make. Maybe make the stats for the memory bank slightly different? Either reducing the cost, or increasing the stats?
Beowulf 16 Jun, 2024 @ 3:35pm 
It's time to make Tau-5 Samsara a reality. 10/10 mod!
xrushha  [author] 12 Apr, 2024 @ 12:22am 
@Quarter One it definitely will in a couple of days!
Quarter One 11 Apr, 2024 @ 5:19pm 
Excellent mod, i hope it gets updated to 1.5
xrushha  [author] 14 Mar, 2024 @ 3:28am 
@Skye Chambers well, both Combat bionics and my mod use VE framework, the issue is not exclusive to superb prosthetics, meaning that there's nothing I can really do about it
Skye Chambers 14 Mar, 2024 @ 3:24am 
alright, back after some testing. For some strange reason this mod's flamethrower arm, as well as the one from Combat Bionics, seems to be incompatible with Fortifications Industrial. For some reason it causes the flamethrower to be constant until you order the pawn to stop, then removes the arm. Well, I guess I'll have to remove Fortifications Industrial. I love flamethrower arms.
Skye Chambers 23 Dec, 2023 @ 2:39am 
https://pastebin.com/02Z74HUC

I hope this helps
xrushha  [author] 22 Dec, 2023 @ 8:57am 
@Skye Chambers I'm afraid I can't do anything without a proper hugslib log
Skye Chambers 22 Dec, 2023 @ 4:06am 
Exception ticking hediff (SP_FlamethrowerArm left shoulder ticksSinceCreation=592) for pawn Inferno. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Fortification.Harmony_Verb_Shoot.Postfix (System.Boolean& __result, Verse.Verb_Shoot __instance) [0x000ba] in <81f010d44ffe418ba3dceb5433b299f2>:0
at (wrapper dynamic-method) Verse.Verb_Shoot.Verse.Verb_Shoot.TryCastShot_Patch1(Verse.Verb_Shoot)
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch2(Verse.Verb)
at Verse.Verb.VerbTick () [0x00056] in <cd7169108ea74757aa50c5b33d275c15>:0