RimWorld

RimWorld

Superb Prosthetics
77 Comments
Atiq 11 Jul @ 7:55am 
Will this mod be updated to 1.6?
Doctor Worm 28 Jul, 2024 @ 3:04pm 
Pretty cool! One note though, the memory bank is effectively a worse version (in that it is the same but costs more to make) than the learning assistant from Royalty DLC. You could argue this doesn't require a techprint so thats the tradeoff but once you are past that obstacle then you have 2 things that do the same thing but one just costs more to make. Maybe make the stats for the memory bank slightly different? Either reducing the cost, or increasing the stats?
Beowulf 16 Jun, 2024 @ 3:35pm 
It's time to make Tau-5 Samsara a reality. 10/10 mod!
xrushha  [author] 12 Apr, 2024 @ 12:22am 
@Quarter One it definitely will in a couple of days!
Quarter One 11 Apr, 2024 @ 5:19pm 
Excellent mod, i hope it gets updated to 1.5
xrushha  [author] 14 Mar, 2024 @ 3:28am 
@Skye Chambers well, both Combat bionics and my mod use VE framework, the issue is not exclusive to superb prosthetics, meaning that there's nothing I can really do about it
Skye Chambers 14 Mar, 2024 @ 3:24am 
alright, back after some testing. For some strange reason this mod's flamethrower arm, as well as the one from Combat Bionics, seems to be incompatible with Fortifications Industrial. For some reason it causes the flamethrower to be constant until you order the pawn to stop, then removes the arm. Well, I guess I'll have to remove Fortifications Industrial. I love flamethrower arms.
Skye Chambers 23 Dec, 2023 @ 2:39am 
https://pastebin.com/02Z74HUC

I hope this helps
xrushha  [author] 22 Dec, 2023 @ 8:57am 
@Skye Chambers I'm afraid I can't do anything without a proper hugslib log
Skye Chambers 22 Dec, 2023 @ 4:06am 
Exception ticking hediff (SP_FlamethrowerArm left shoulder ticksSinceCreation=592) for pawn Inferno. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Fortification.Harmony_Verb_Shoot.Postfix (System.Boolean& __result, Verse.Verb_Shoot __instance) [0x000ba] in <81f010d44ffe418ba3dceb5433b299f2>:0
at (wrapper dynamic-method) Verse.Verb_Shoot.Verse.Verb_Shoot.TryCastShot_Patch1(Verse.Verb_Shoot)
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch2(Verse.Verb)
at Verse.Verb.VerbTick () [0x00056] in <cd7169108ea74757aa50c5b33d275c15>:0
Skye Chambers 22 Dec, 2023 @ 3:56am 
When using the flamethrower arm, after using an attack, the flamethrower arm goes missing, my colonist is missing his arm, and I get this error

Exception ticking Inferno (at (174, 0, 94)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
xrushha  [author] 30 Aug, 2023 @ 11:40pm 
@MrSpunge Well, this behaviour is caused by the arm having a non-melee verb, unfortunately, there is nothing I can do about it
ronglemcdongle 29 Aug, 2023 @ 10:53pm 
really good mod but i found it annoying when brawlers get a -20 mood bonus when they have a weaponized arm that i can't remove without hacking off the whole limb
xrushha  [author] 15 Jul, 2023 @ 11:30pm 
@Joe286 @Dragev @Soul fixed!
knots6 31 May, 2023 @ 10:28am 
could u make it possible to install targeting lenses on bionics and archotech eyes? maybe add a setting in mod options if its not for everyone to double implant
Soul 23 May, 2023 @ 2:24am 
Sadly I can't upload a log. Hugslib has been failing lately for some reason :/

However, I did test out the mod with an absolutely clean install of rimworld. Deleted every trace of it, including the files located in locallow too and reinstalled the game. The problem still persists.
Soul 23 May, 2023 @ 1:46am 
I can confirm that having only this mod active causes the targeting lens to be drawn offset. Might still be caused by a mod incompatibility which makes a permanent change to rimworld, despite not being loaded. I will reply back once I test that out with a hugslib attached.
Tagaris 18 Mar, 2023 @ 2:06pm 
I enjoy browsing mods by author, but your steam profile is set to private. If you would be willing to add all your mods to a public collection I (and probably others) would appreciate that.
Dragev 6 Jan, 2023 @ 3:34am 
"im having a problem with targeting lens. i mean graphics are on pawns forehead."

I'm having a similar issue, the lens is appearing on the side of the pawn's face, and only when she is in bed
panopticon 27 Nov, 2022 @ 3:20am 
There's only one archotech implant. It's the thermal regulator. What's the other one? (yes, I have royalty.)
Joe286 2 Nov, 2022 @ 1:28pm 
im having a problem with targeting lens. i mean graphics are on pawns forehead.
Nameless 9 Oct, 2022 @ 3:16am 
Thank you so much! You are amazing!
xrushha  [author] 9 Oct, 2022 @ 12:18am 
@Nameless Yes, I am. I do intend to update most of my mods to 1.4.
Nameless 8 Oct, 2022 @ 4:25pm 
Hello again @xrushha, are you going to update this wonderful mod of yours as well for 1.4 and the new DLC?
N/A 24 Sep, 2022 @ 12:20am 
are there any plans to add bionic variants of the arm weapons? the manipulation penalty from them being prosthetic tier is pretty rough
xrushha  [author] 1 Aug, 2022 @ 12:19am 
@Somer no, there isn't
InstalledTeeth 31 Jul, 2022 @ 8:39am 
Is there an option to turn off the graphic for the targeting lense?
Huehuecóyotl 26 Feb, 2022 @ 11:14pm 
I have a similar mod installed, "Combat Bionics" which adds a minigun and laser arm.

When my pawns have these installed they can be ordered to manually attack with them but they won't automatically use them for some reason.

Will they automatically use the gun-bionics as they would normal guns with your mod?
Datboi 20 Feb, 2022 @ 8:17pm 
Hey! It would be kinda cool to have prosthetics that are early game. Like a hook hand that can do sharp dmg and cause the enemy to bleed because you can jab them with the hook hand. Or maybe other ones. Just thinking that both early and late gave prosthetics would be cool
xrushha  [author] 7 Feb, 2022 @ 5:09am 
@TheGungeoneer no, I'm not
TheGungeonologist 6 Feb, 2022 @ 3:34pm 
are you planning on making it ce compatible?
YackMiller 2 Feb, 2022 @ 6:21am 
Is there a Chainsaw arm?
xrushha  [author] 29 Jan, 2022 @ 11:18pm 
@Spiderodoom I'm afraid it isn't possible at the moment, I'm going to look into it, though!
Spiderodoom 29 Jan, 2022 @ 3:09pm 
Hey, is it possible to change the social impact or nullify the 'annoying voice' trait if you install the voice remodulator? The flavor text indicates it should have that ability.
Astoner1664 29 Jan, 2022 @ 6:30am 
@xrushna Darn thank you!
xrushha  [author] 29 Jan, 2022 @ 5:50am 
@Astoner1664 well, your pawn's natural eye is missing now so you can't install the lens, it's an implant.
Astoner1664 29 Jan, 2022 @ 5:42am 
I have EPOE with a pawn having two advance bionic eyes, im not getting the install targeting lens bill so i uninstalled one of his eyes and im still not getting the install targeting lens bill
Latol 28 Jan, 2022 @ 5:22pm 
i cant even control a caravan that has a pawn with the vanometric reactor installed. cause the ui breaks
Michail 26 Jan, 2022 @ 12:56pm 
a small addition to what was said earlier about the vanometric reactor:
1) the pawns cannot interact with anything edible (i can't even directly order them to haul food);
2) setting the pawn to consume something every X days causes the pawn to go in loop;
3) ui disappears if the pawns have something that they can be ordered to eat during the draft (for example, Go-juice);
4) an attempt to select a pawn with a reactor in debug mode gives errors.
xrushha  [author] 26 Jan, 2022 @ 11:59am 
@Michail looking into it.
Michail 26 Jan, 2022 @ 11:56am 
the vanometric reactor appears to be broken. it prevents pawns from consuming
absolutely anything (i am currently watching a pawn that is stuck in a loop, trying to consume penoxycillin and throwing it away). it also somehow disables the abilities ui if the pawn is drafted.
Lord V 22 Jan, 2022 @ 2:52pm 
superior tongue
burgary 19 Jan, 2022 @ 10:36am 
The advanced power arm is apparently installed on the tongue now.
xrushha  [author] 18 Jan, 2022 @ 4:52am 
@Zamikz the autopistol and the machine pistol are not the same.
PureTacoz 17 Jan, 2022 @ 1:37pm 
Can prosthetics like the gunarm have good quality that makes it better?
xrushha  [author] 16 Jan, 2022 @ 8:17am 
@Zamikz it's most likely a bug on your side as the gunarm's verb has 1.5 second warmup.
Project Thylacine 16 Jan, 2022 @ 8:13am 
A bit too OP
Commander Link 15 Jan, 2022 @ 11:35pm 
Clicked for more bionics. Saw first image "gunarm" SUBSCRIBBLE
Tia 15 Jan, 2022 @ 10:54pm 
Oh, cool. Was half expecting that, half expecting some Adam Jensenesque typoon emp blast or something.
xrushha  [author] 15 Jan, 2022 @ 10:03pm 
@Tia it works like vanilla emp launcher.