Project Zomboid

Project Zomboid

189 ratings
[B41] Fursuiter Occupation
3
8
4
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
117.702 KB
11 Jan, 2022 @ 12:26pm
11 Jan, 2022 @ 3:42pm
3 Change Notes ( view )

Subscribe to download
[B41] Fursuiter Occupation

Description
What is this?

Introduces the Fursuiter Occupation; a tailoring specialist, prey enthusiast, and poisoned chalice.
  • The Fursuiter is an unquestionably talented textile worker, boasting three levels (+125% XP Boost) in Tailoring - otherwise one of the slowest skill grinds for the mainstream occupations.
  • On top of that, the Fursuiter seemingly (and quite unsettlingly) already possesses an above-average level of curiosity and competence in the practice of catching (and- we should assume- devouring) small, furry animals; starting with one level (+75% XP Boost) in Trapping.
  • If all of that just wasn't enough, the Fursuiter receives an entire +4 Points to Spend in character creation... And a water bottle!
  • In exchange for these blessings, the Fursuiter is cursed to take on both the Conspicuous flaw and the Clumsy flaw; afflicted with a nagging feeling of social incompatibility and unbelonging- that haunts them even now, out amongst the dead- and a subtle sense of alienation and revulsion at the finer motor movements of their own fingers and toes.

Why is this?

The Fursuiter Occupation mod is reliant on the functions provided by the Profession Framework (WID 1343686691), in order to load the profession itself, and for its associated professional flaws to behave properly in the character creation UI.

Occupied Louisville 1.2 includes 33 hand-selected, artisanal spawn points for the Fursuiter, and is ideal if you're looking to explore the subtle nuances and deep psychological themes embedded within this occupation's profoundly enigmatic lore somehow make your life even more difficult than it needs to be.

If you're committed to keeping not only the Spiffo Suit Head and the Spiffo Suit Tail, but also the Spiffo Suit itself equipped for as often as possible- like the absolute gamer that I know you are- then this mod synergises well with Repair Any Clothes (WID 2142622992), which makes it possible for the Spiffo Suit itself to be patched up via Tailoring.

Could you not?

Issues
  • While I may be able to strip you of your clothes, hats and shoes, place flip-flops on your feet to hinder your escape, and wrestle you into a fursuit- the muffled sounds of your resistance coming from the motionless mouth of a fictional raccoon all the while- there's no means I've tested which will also allow me to make you put on the tail. Wherever it's attached, it's somewhere that I'm forced to leave you to equip it in relative privacy... But you will still put it on, won't you?
  • The custom icon and description for the Conspicuous flaw, when automatically assigned to the Fursuiter in character creation, will be swapped for its default equivalent when the game starts (the same's the case for Clumsy's minor icon recolour). This is expected behaviour, and a necessary compromise in order for the flaws to still behave as intended during play, and won't be fixed. If I get particularly bored at some point, I'll swap the custom icon onto a separate trait, with its own generic flavour text, but no in-game effects.
The Furture
  • Whatever you may think of it now, my original vision for this occupation was far, far worse (and I'm not just referring to the tail). Unfortunately, implementing a character trait which uniquely modifies one player's unhappiness penalty from eating dog food was too advanced for me to achieve reliably (not for lack of trying) - and so this pipe dream is on indefinite hold.
  • I have a list of spawn coordinates, for one-hundred and ten kennels, animal pens, stables, chicken coops, public parks, dumpsters, (etc), distributed throughout Muldraugh, Rosewood, Riverside, and West Point. For now, I need to spend time thinking of a better way to use them than clogging the spawn regions list up with four additional selections, just for one ironic furry survivalist gimmick.

Requires: Profession Framework (updated for B41, 13/01/2022) (Workshop ID: 1343686691)
Requires: Profession Framework B41 Patch (Workshop ID: 2216760107)

Supported by Occupied Louisville Spawnpoints (Workshop ID: 2706495780)
Synergises with Repair Any Clothes (Workshop ID: 2142622992)

Workshop ID: 2716246138
Mod ID: CuckooBasicFursuiter
Popular Discussions View All (2)
1
4 Dec, 2024 @ 5:07pm
How to use the mod??
Meron_of_Melon
1
25 Jan, 2022 @ 4:59am
translatable
Balangecimia sicongaingobaoyin
111 Comments
Nebula The Protogen 3 Jan @ 1:16am 
+ rep, not enough lore tho, needs customization, happy to make backpack icons for more suits
Official Le Fishe 11 Jul, 2024 @ 9:13pm 
its been almost a full year
and i return for the like third or fourth time
royce 10 Jul, 2024 @ 3:19pm 
this has got to be the funniest shit ive ever seen
🐲Nyinxie🐲 28 Apr, 2024 @ 7:50am 
funny mod, i like it.
[31st] Ephirit 5 Mar, 2024 @ 6:42am 
Can confirm am a solid 54 KG and a furry SirLemons's research is inaccurate and bias
InstalledTeeth 21 Jan, 2024 @ 12:24am 
They gotta have a resistance to overheating due to sitting in those ovens for hours on end
ChinaXRussiaMpregReal 8 Jan, 2024 @ 11:04pm 
the edgelords in the comments 💀
MINUS 1 Jan, 2024 @ 11:02am 
im tired of furry mods


i need a cult mod for my "little 'friend' group"
sourskittlezzz 21 Dec, 2023 @ 2:16am 
you should make it so you are forced to pick the obese trait or start at 100 kilograms for the true furry experience. :steamthumbsup:
VeX 13 Dec, 2023 @ 6:51pm 
Hey hey, for some reason (when selecting a occupation preset I've made), the game crashes. Fursuiter is the culprit, any ideas why?