rFactor 2

rFactor 2

82 ratings
ariel atom V8 & atom 4
   
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File Size
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253.621 MB
12 Jan, 2022 @ 12:56am
2 Sep, 2022 @ 9:26am
8 Change Notes ( view )

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ariel atom V8 & atom 4

Description
Ariel Atom V8 & Ariel Atom 4
63 Comments
atomstew 12 Feb @ 1:06pm 
Not an atom 4 sadly but great mod & great to drive
kruithofa 22 May, 2024 @ 4:06pm 
no tire sound only on the no 4 's btw.
kruithofa 22 May, 2024 @ 3:54pm 
No tire (slipping sound), please fix, one of the best mods to drive!
快点登陆 28 Jul, 2023 @ 3:33am 
how about adding icons of Ariel for these great cars instead of leave it at custom motorsport 😁😃😄
Cyclewolf2 23 Jul, 2023 @ 9:18am 
One of my Favourite Cars especially for the Targa Florio 1967 Course. Can you please add a car with left Stearing? I often crash into stuff on the left Side because i can't get used to the car size in rigth-Steering-Cars as much as i need to.
jonathan.fischbach 10 May, 2023 @ 11:02am 
Hi everyone,
Maybe I missed it... Why does the AI stuck in the rev limiter of 3rd gear (on my PC) and can I solve this?
NathanAu 3 Mar, 2023 @ 1:10am 
1.32.1 @ Adelaide(new track). Best mod car mate.
Jedithyr 5 Dec, 2022 @ 3:28am 
Salut,
la voiture est super à conduire. Mais c'est un peu le bazard dans la liste des opposants, parce que dans les veh, la ligne "Classes" ne doit pas comporter d'espace sinon les infos sont différenciées.
Je me suis fait un nouveau package avec les modifs suivantes:
- Description="#01 Ariel Atom 4" ....
- Engine="honda K20c1 320ch" / Engine="v8 H1 Hartley 520ch"
- Year="2018" (pour la 4 car il semble que la 320 soit sorti en 18)
- Classes="Ariel_Atom_4" / Classes="Ariel_Atom_V8"
- Category="Ariel ,Atom 4 2018" / Category="Ariel ,Atom V8 2011"
Avec ça tout est parfaitement clair, peut-être que tu pourrais apporter ces modifs lors d'une prochaine mise à jour pour un top mode de rF2 ;-)
A+
[RFr] gandeboeuf gerald  [author] 2 Sep, 2022 @ 9:28am 
ok thank you, here is the update is available
marv 1 Sep, 2022 @ 2:49am 
I drove the car in Targa Florio and I saw floating trees on the sky in front of me. The author of the track said that is a problem related to the camera multiplier used by the car.

"The vehicle (Atom V8) you were driving is using a none-default camera LOD-multiplier value of 2.0 (any value greater than 1.0 is none-default for cockpit view), which this value gets multiplied with each objects' LOD (level of detail) distance value, and resulted in wrong rendering range (revealing more distanced objects than they should). This problem can only be fixed from vehicle Mod side, as camera LOD-multiplier value bypasses track's LOD value."

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857084530