rFactor 2

rFactor 2

ariel atom V8 & atom 4
63 Comments
atomstew 12 Feb @ 1:06pm 
Not an atom 4 sadly but great mod & great to drive
kruithofa 22 May, 2024 @ 4:06pm 
no tire sound only on the no 4 's btw.
kruithofa 22 May, 2024 @ 3:54pm 
No tire (slipping sound), please fix, one of the best mods to drive!
快点登陆 28 Jul, 2023 @ 3:33am 
how about adding icons of Ariel for these great cars instead of leave it at custom motorsport 😁😃😄
Cyclewolf2 23 Jul, 2023 @ 9:18am 
One of my Favourite Cars especially for the Targa Florio 1967 Course. Can you please add a car with left Stearing? I often crash into stuff on the left Side because i can't get used to the car size in rigth-Steering-Cars as much as i need to.
jonathan.fischbach 10 May, 2023 @ 11:02am 
Hi everyone,
Maybe I missed it... Why does the AI stuck in the rev limiter of 3rd gear (on my PC) and can I solve this?
NathanAu 3 Mar, 2023 @ 1:10am 
1.32.1 @ Adelaide(new track). Best mod car mate.
Jedithyr 5 Dec, 2022 @ 3:28am 
Salut,
la voiture est super à conduire. Mais c'est un peu le bazard dans la liste des opposants, parce que dans les veh, la ligne "Classes" ne doit pas comporter d'espace sinon les infos sont différenciées.
Je me suis fait un nouveau package avec les modifs suivantes:
- Description="#01 Ariel Atom 4" ....
- Engine="honda K20c1 320ch" / Engine="v8 H1 Hartley 520ch"
- Year="2018" (pour la 4 car il semble que la 320 soit sorti en 18)
- Classes="Ariel_Atom_4" / Classes="Ariel_Atom_V8"
- Category="Ariel ,Atom 4 2018" / Category="Ariel ,Atom V8 2011"
Avec ça tout est parfaitement clair, peut-être que tu pourrais apporter ces modifs lors d'une prochaine mise à jour pour un top mode de rF2 ;-)
A+
[RFr] gandeboeuf gerald  [author] 2 Sep, 2022 @ 9:28am 
ok thank you, here is the update is available
marv 1 Sep, 2022 @ 2:49am 
I drove the car in Targa Florio and I saw floating trees on the sky in front of me. The author of the track said that is a problem related to the camera multiplier used by the car.

"The vehicle (Atom V8) you were driving is using a none-default camera LOD-multiplier value of 2.0 (any value greater than 1.0 is none-default for cockpit view), which this value gets multiplied with each objects' LOD (level of detail) distance value, and resulted in wrong rendering range (revealing more distanced objects than they should). This problem can only be fixed from vehicle Mod side, as camera LOD-multiplier value bypasses track's LOD value."

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857084530
[RFr] gandeboeuf gerald  [author] 26 Apr, 2022 @ 10:39am 
yes I would like the link, thank you!
Manfredk2kpr 26 Apr, 2022 @ 9:55am 
wow, great addition.Cool sound for the 4

I´ve done some changes to both teams-mas-files. Added driver names for each car so that tools like rF2 Log Analyzer work (if only one car has no driver it doesnt work anymore). Changed also the category in the veh-files. So if you now select an Atom 4 to drive, you have all other 4 automatically selected as opponennts. Same with the V8. In the opponent filter there are now two classes: Ariel Atom V8 and Ariel Atom 4. If you want to use this, i could send you the download link (could not insert links here)
[RFr] gandeboeuf gerald  [author] 26 Apr, 2022 @ 5:25am 
add model atom 4 honda 2.0L turbo K20c1 engine
ManBearPig 17 Apr, 2022 @ 9:54am 
phat car... thank you
[RFr] gandeboeuf gerald  [author] 16 Apr, 2022 @ 12:54pm 
thank you very much i will check it out
Manfredk2kpr 16 Apr, 2022 @ 5:05am 
AI runs now much better.

Saw that the shifting light and the rpm at the motec does not work.

Two suggestions for the gen-file. Looks imho better because of no visible popping in/out at the rear
MeshFile=ARIEL_V8_BODY_LODA.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowReceiver=True
MeshFile=ariel_atom_lights_loda.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(250.0) ShadowReceiver=True
Vince Kraft 10 Apr, 2022 @ 1:30pm 
Beaucoup de plaisir à conduire ton mod. Merci !
NickBuzz 9 Apr, 2022 @ 9:10am 
Well Done!!!!
I've been waiting a very long time for someone to produce the Atom
you have done a fantastic Job
thank you .
Captn Tunabeerd 6 Apr, 2022 @ 6:28am 
Fantastic Fun ! Awesome Job thank you.
[RFr] gandeboeuf gerald  [author] 6 Apr, 2022 @ 4:41am 
squir
JlnPrssnr 5 Apr, 2022 @ 8:21am 
Source of 3D model?
NickBuzz 25 Mar, 2022 @ 2:10pm 
Nice work man thanks:steamthumbsup: !!
[RFr] gandeboeuf gerald  [author] 10 Feb, 2022 @ 10:15am 
thank you very much
ChriZZ 10 Feb, 2022 @ 9:15am 
ok ...than I check the Atom again on the NOS24 when I found the time :-) great car .. better than the new BMW M4 GT3 :-) hehe
[RFr] gandeboeuf gerald  [author] 9 Feb, 2022 @ 4:55pm 
yes more stable
ChriZZ 9 Feb, 2022 @ 3:35pm 
so many updates ... drives more stable ? It was fun to drive, I hope same fun after updates:-)
My best time for a while ago was 7:59 on NOS 24H layout. Is the car now quicker ?
[RFr] gandeboeuf gerald  [author] 9 Feb, 2022 @ 2:43pm 
ok we keep working
Manfredk2kpr 9 Feb, 2022 @ 12:05pm 
Thanks for the update car is getting better and better :steamthumbsup: AI has still big problems. 20 Ariels at Lime Rock (no chicane) - 8 of them DNF, 8 of them had to pit for one or more laps. Only 3 finished in the same lap. Best seen at "The no name straight" - most of the cars go off track
[RFr] gandeboeuf gerald  [author] 29 Jan, 2022 @ 12:18pm 
we are working on ai right now
Manfredk2kpr 29 Jan, 2022 @ 10:24am 
Thats a very well done car. The AI has a bit of trouble with it. Best try at Lime Rock Park. The AI has big problems to keep the car on track and starts a crash orgy. AI at 100%, 45% aggression
AGP_Jerry 23 Jan, 2022 @ 10:01am 
Bravo pour cette auto , on s'amuse vraiment bien avec et en VR c'est terrible.
[RFr] gandeboeuf gerald  [author] 22 Jan, 2022 @ 12:45pm 
ok
Cruicky 22 Jan, 2022 @ 9:51am 
Very nice car, looks and drives nice. If you have plans for more updates could you change the LODMultiplier of the Cockview view to the default (1.0) in the .cam file. It's breaking the carefully made LODs on some of my tracks.
Havner 19 Jan, 2022 @ 9:39am 
Another quality update. I see you also added the working lights. I think they did not work before. Thankls!
samele 19 Jan, 2022 @ 7:55am 
That's a lot of fun to drive this car!
ChriZZ 19 Jan, 2022 @ 2:16am 
Wow. I drive this Atom now few times, damn nice not easy to drive but so good and much fun.
Yu have any setup tricks ? I test the Atom on the Nos 24H Layout but the rear tire temps are sometimes to hot ... so nice to drive, my fav car here :-) The mirors are ok in VR but not adjustable.
Havner 18 Jan, 2022 @ 12:16pm 
Hmm, what happened with the mirrors in the last update? ;-)
Strava 18 Jan, 2022 @ 8:15am 
Screenshot is at Keimola. I have seen the purple ring at other tracks as well.
Vince Kraft 18 Jan, 2022 @ 6:37am 
Very good first work on this Workshop. Thank you !
NieUber 17 Jan, 2022 @ 5:38pm 
Tire wear seems a little weird guys. So weird as I thought it was not present or something, as I was sliding around and nothing was moving.
[RFr] Chapychapo-fr  [author] 17 Jan, 2022 @ 12:15pm 
we are working on an update for improved graphics and physics.. coming soon
[RFr] Chapychapo-fr  [author] 17 Jan, 2022 @ 11:59am 
Mont panorama , Nurb
GJDriessen 17 Jan, 2022 @ 10:10am 
Thanks, what track is on the screenshots?
Havner 16 Jan, 2022 @ 9:19am 
Thanks for the update. Those issues I mentioned are fixed :-)
WANWANWAN7701 15 Jan, 2022 @ 11:57pm 
Graphics need touching up
John vd Geest 15 Jan, 2022 @ 11:54pm 
[RFr] Chapychapo-fr; thanks for the reply. Understood. A re-fuel option would be nice. Thank you for giving us a great car :)
WANWANWAN7701 15 Jan, 2022 @ 11:50pm 
Is the yokohama tires hard medium or soft ?
Strava 15 Jan, 2022 @ 4:23pm 
Great looking little car and fun to drive.

You might have one more material problem to fix.
Under certain lighting the right front tire sidewall has a purple ring:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2720859301
Or other purple artifacts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2720859934

I think it's because you have a spec map in the bump map channel.

Here's the order of the maps in the Skip Barber car:

Prim tirewall
Ch 1 tirewall Specular
Ch 2 Tirewall Bump

Ch 3 tirewall damage
Ch 4 tirewall damage spec
Ch 5 tirewall damage bump

Your ariel_atom_tire mat is quite different.
It even has some tread type textures.
For example, tyre_tread_dirt.dds is assigned to Ch 4
Frederick Alonso 15 Jan, 2022 @ 10:01am 
Congrats mate, glad you finally got it out :)
[RFr] Chapychapo-fr  [author] 15 Jan, 2022 @ 6:57am 
40 l is its real capacity and we want to stay real but for the refuel maybe we can work on it...thanks for all the comments !