Stellaris

Stellaris

308 ratings
Lovecraft Mod - No DLC Required
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File Size
Posted
Updated
160.993 MB
12 Jan, 2022 @ 1:13pm
8 Jul, 2022 @ 8:53am
49 Change Notes ( view )

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Lovecraft Mod - No DLC Required

In 1 collection by Trojanwarrior2332
My Mods
2 items
Description
Hi,

This is an updated version of an old mod called Star-Spawn of Cthulhu. It's Lovecraft themed and my first coding project, so please report any bugs.

Note:
This mod says it is not up to date, however there is a bug with the paradox launcher, and I'm trying to sort it out. This mod is in fact up to date.
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Features -
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- New leviathan
- Shipset
- Portraits
- City
- New Storylines
- Artifacts/sites
- Prescripted Countries
- Name List
- Flags
- Armies
- Colors out of space as space entity
- New tech
221 Comments
Shimmer 29 Nov, 2024 @ 7:34pm 
Also the starting quests should maybe be set to appear as anomalies or archeological site, rather than a sure spawn start.
Shimmer 21 Nov, 2024 @ 9:38am 
Very cool mod, but there are a lot of bugs.
The insanity trait seems to drop at random, notably very common among newly spawned characters.
No event or inquiry spawn when meeting some anomalies such as Azathoth.
The quests or trackers do not appear to work, they come without objective and the map marker does not work.
Trojanwarrior2332  [author] 3 Aug, 2024 @ 7:47pm 
I'm sorry, I've been unable to really do work, anyone can work on it if they want and has my blessing
MothXia 30 Jul, 2024 @ 9:40am 
any update on this?
MysticVoid7x9 27 Jul, 2023 @ 1:51pm 
Sanity loss traits also appear as new upgrades and can even appear as your only options for new traits. In game I got a option between adding minor sanity loss or major sanity loss when one of my leaders leveled up
Inerael 26 May, 2023 @ 12:27pm 
pls, someone update ?
I Darkstar X 22 May, 2023 @ 8:49am 
I have some gripes about this mod. The main and biggest one being that it screws up leaders, who generate often with varying levels of sanity loss... and nothing else. This means most leaders will be neutered out the gate, forcing the player to wait and hope the next batch of leaders are generated without sanity loss, but its never a guarantee. If you flag the sanity loss traits as negative, maybe it'll prevent them form showing up as often, but otherwise I strongly suggest just making them not starting ones because its just unfair.

Another issue is with the presentation. Playing as a hivemind, everything is very barebones, and some things just happen without any explanation, often within the first few months of play. This is highly jarring to a player, and I strongly recommend some attention be directed to this area to make it more engaging and natural.
Luthean 11 May, 2023 @ 7:25pm 
does this mod need a update to 3.8.2?
Czekoladowy Dżon 2 May, 2023 @ 8:43am 
Is this for 3.6?
barricadedpurifier 9 Feb, 2023 @ 7:32pm 
Update pls