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The insanity trait seems to drop at random, notably very common among newly spawned characters.
No event or inquiry spawn when meeting some anomalies such as Azathoth.
The quests or trackers do not appear to work, they come without objective and the map marker does not work.
Another issue is with the presentation. Playing as a hivemind, everything is very barebones, and some things just happen without any explanation, often within the first few months of play. This is highly jarring to a player, and I strongly recommend some attention be directed to this area to make it more engaging and natural.
I hope you enjoy this, and hopefully you will find it helpful with your work.
https://www.youtube.com/playlist?list=PLeNNKRLWxwoN4EP8tX6LmNqHuhI3-V38I
Greatswizard - Thank you for letting me know. I'm still struggling with the issue that let's me update the mod, I'm probably going to make a new version of it and link it. This will (hopefully) be fixed.
I'll look into why you can't colonise Kadath. It might be I can't make it work due to something about how solar systems are set up, if my memory serves right.
- Rewrote the description
- Instead, upon finding azathoth you get an artifact now.
Mestoyo- No, it does not.
Also- I don't know what the heck is going on with the description, but it used to be here, and now it isn't. I'll try and figure it out.
I know it would have been a pain to give us a sweet crisis or something, maybe make a bunch of ships that show up out of nowhere, but the few which DID spawn all had a fleet power of 8000 when i haven't even got a single destroyer or tier 3 weapon yet, i assumed it would just lead to some kind of event later down the line where i'd have to fight off a new lovecraftian crisis, and instead it just....ends the game?
unsubscribed
Acolytes to the Worms: mod_planet_jobs_influence_products_mult: 20%
Seems no bugs here)
But it would be great for player to, somehow, set Azathoth's military power to higher values, and/or, for example, to toggle on gradually power growth for Him)
Now I am even surprised by the fact, that this is the first game where a ~100k power entity got killed by AI
Event, about midgame time, about Azathoth's awakening, which destroyed all artificial space objects allover tha galaxy (including any spaceship and leaders onboard), in every system, where any species where starting the game. Including even systems with primitives. (Every such system is now called Void)
Is the event suppose to act like this?) (if i, generally, commented the right mod :D )
Btw, would be almost okay, but the described event also destroyed Katzen's Attack Moon from Gigastructures, and, that way, prevented savegame from best crisis ever made by stellaris community :c
I have 2 things I found to misrepresent the source material to a slight decree though, so just thought to mention them in case you also think they're worth changing.
For one, the Elder Thing premade empire seems to have a wrong portrait. What would closer match Lovecraft's description would probably be the Vhixh Republic presented below.
I also find the Yithians kind of inaccurate, not an expert, but as far as I know there is little to suggest they're a warrior sort of people, except perhaps guarding the "flying polyps" but that seems like a stretch. Also, maybe have them be democratic since they did vote on their leaders, at least the ones that passed the intellectual requirements to vote.