Project Zomboid

Project Zomboid

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Sprinters & strong zombies based on occupation - A harder zombie mod edited
   
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1.377 MB
15 Jan, 2022 @ 3:44am
22 Dec, 2024 @ 7:30am
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Sprinters & strong zombies based on occupation - A harder zombie mod edited

In 1 collection by Malts
Malts Collection b41
495 items
Description
Edit me and my friends use to have Sprinters based on occupation, instead of fast walkers. Can be used with "Customizable zombies" mod with random sprinters set to 0%, to let this mod control sprinter numbers.

Some zombies will now move faster and have more health, based on their occupation. Ex. Farmers and hunters are stronger. Athletes are stronger and move faster. You should be wary when you spot Park Rangers, Police, Army zombies, and other professions that are usually fit in life, as they have a high chance to be sprinters. This makes some areas of the map far more dangerous than usual.

Also alters some Authentic Z or REMOD zombie types into sprinters if you have those mods running.

Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2713254912

Workshop ID: 2720015759
Mod ID: aharderzombiemodeditedb42
Mod ID: aharderzombiemodedited
26 Comments
Sethos 10 Jan @ 3:15pm 
That makes sense thank you for explaining

Death Knell was one of my favourite mods of all time being one of the few to add true special infected for this but has not been updated in a long time, if you could do something similar could be really popular lol
Malts  [author] 9 Jan @ 2:12pm 
@Sethos The mod checks the zombietype and if it is in the list it has a chance to be upgraded to a sprinter. It dont know if it can change the skin textures of a zombie, but I assume its possible to change its outfit, as I think Authentic Z does it based on type also (or a "full outfit" like some special zombie type mods like Death Knell Day).

@Gex I do not know how to sound mod for zomboid. But I think a mod that changes default zombie noises would work, as sprinters have unique sounds now in b42. They might be in the same file package though.
Sethos 9 Jan @ 7:11am 
Amazing mod really makes an interesting difference to the game, always wanted something like this to make certain zombies or areas different

I was wondering how you could specify certain zombies to change for this and if a similar method could be used to give zombies affected by these specific skins or outfits that make an overall skin change?
Gex 4 Jan @ 7:47am 
you can make slow zeds not produce a classic sound, but only faint breathing and footsteps. ?? and the classic sound is only at the moment of the attack, then it would make them dangerous, as they could sneak up unnoticed and make them listen to various creaks and noises.
D 15 Sep, 2024 @ 9:15am 
getting errors mgs; how fix plz like the mod. v immersed
Malts  [author] 30 Jun, 2024 @ 7:41am 
I dont think it matters
aquelarrefox 30 Jun, 2024 @ 7:23am 
i really like this mod. its totally underrated. the refresh of both mods should be the same or that doesnt mather?
Malts  [author] 30 Jun, 2024 @ 5:55am 
I play with random zombies mod with sprinters set to 0%, and this mod overrides it and adds sprinters with the right professions. I would expect it to be the same with Random Zombies - Day and Night.
aquelarrefox 29 Jun, 2024 @ 8:50pm 
is compatible with "Random Zombies - Day and Night" or it will override this mod modificaction?
catchfree1225 15 Aug, 2022 @ 11:01am 
Ok , I would try today
Thanks for your fast reply