Total War: ROME REMASTERED

Total War: ROME REMASTERED

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(TWRR Vanilla Modpack Submod) No more mummies, a Ptolemaic Egypt mod
   
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File Size
Posted
Updated
196.289 MB
15 Jan, 2022 @ 8:48am
8 Oct, 2022 @ 3:46am
11 Change Notes ( view )

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(TWRR Vanilla Modpack Submod) No more mummies, a Ptolemaic Egypt mod

Description
This is the TWRR Vanilla Modpack version of Boicote's No More Mummies, a Ptolemaic Egypt mod. All credit goes to Boicote for the creation of this mod, all I did was make it compatible with TWRR Vanilla Modpack.

To make the submod work, make sure it is placed on top of TWRR Vanilla Modpack in the mod order.

If you have any questions, post them on the main page of the modpack.




ORIGINAL MOD DESCRIPTION:

INTRODUCTION
This is a Ptolemaic Egypt mod. Yes, I know that there are thousands of mods like this in Steam Workshop…but this mod is different! The focus of this mod is compatibility with other mods and savegame compatibility. I did it by preserving the internal code of the units. This means that if you start a vanilla campaign without this mod, you can resume it with this mod installed and everything will be fine. And you can also uninstall this mod whenever you want and resume your campaign without any problem.

Despite my efforts, the mod is not 100% compatible with all mods in Steam Workshop. The mod changes three txt files that many other mods also change (export_descr_buildings.txt, export_descr_unit.txt and descr_model_battle.txt). However, this mod doesn't change the descr_strat.txt file, which means that you can use it with Mundus Magnus and other mods that also change the campaign map and the starting settings of the imperial campaign.

If you have some basic knowledge about modding, you can easily make this mod compatible with other mod of your interest. After all, you just need to change three files. The changes made in those files are marked with this code: "@@@@ Modded @@@@ ",


MAIN FEATURES
This mod removes the Bronze Age units from the game ("the mummies) and replaces them with Greek units. However, the mod preserves some native Egyptian units as you can see below:

- Egyptian peasant - nothing changed
- Egyptian peltast - nothing changed
- Egyptian slingers- nothing changed
- Egyptian archer - added a new texture to remove some Bronze Age elements. Nothing else changed.
- Pharaoh's Bowmen - replaced by Scythed Chariots. You can recruit them in blacksmiths
- Nubian Spearmen - replaced by Hoplite Militia
- Nile Spearmen - nothing changed
- Desert Axemen - replaced by Phalanx Pikemen
- Pharaoh's Guards - replaced by Royal Pikemen
- Desert Cavalry - replaced by Light Lancers
- Nubian Cavalry - nothing changed
- Nile Cavalry - replaced by Companion Cavalry (Ptolemaic cavalry)
- Camel Archers - added a new texture to remove some Bronze Age elements. Nothing else changed.
- Egyptian Chariots - replaced by War Elephants. You can recruit them in stables.
- Egyptian Chariot Archers - replaced by (small) Elephants. You can recruit them in stables.
- egyptian onager - nothing changed
- egyptian heavy onager - nothing changed
- egyptian general's bodyguard (early) - replaced by greek general's bodyguard (early)
- egyptian general's bodyguard (late) - replaced by greek general's bodyguard (late)

Additionally, the mod includes a new flag for Egypt and Egyptian character now have Greek names. Nothing else was changed in this mod.

CREDITS
Special thanks to Ganim for updating this mod.