Kenshi
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Interactive World - Extended Carbon
   
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15 Jan, 2022 @ 9:25am
15 Jan, 2022 @ 3:13pm
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Interactive World - Extended Carbon

In 1 collection by realpikkio
Pikkio's Interactive World extensions for Kenshi
6 items
Description
This mod will extend the importance of the Carbon resource which is introduced by Interactive World.

The most important difference is that Carbon will be needed to produce Steel Bars (to add realism and challenge).

Due to the fact that Carbon cannot be found in many of the most common areas where to build a base, it will likely be necessary to create a secondary mini base just to mine Carbon, if you're in a phase in which you need a constant stream of Metal Bars (and therefore of Carbon). I honestly find it to be quite an interesting challenge! :)

The secondary base has even more sense if you use the mod Shoddy Firearms into Interactive World as well, because then you will need to mine Sulfur and Saltpeter too (to produce ammos), and they usually can be found in the same biomes where Carbon is.

Full list of changes introduced by this mod:
  • Need Carbon (and Iron Plates) to produce Steel Bars. Though it only require 0.5 Carbon (and 4 Iron Plates) to produce one bar.

  • added Carbon deposits to several Biomes. Though it will be available mostly on forest/swamp territories and some harsh/corrupted environments.

  • added Carbon to several shops and vendors, including the Hive materials merchant, who should periodically visit your Outpost if it's in the middle-west part of the map.

  • Added the Carbon Generator to produce energy from carbon. It is bigger and harder to build than the Charcoal generator but it produces more energy.

  • Slightly reduced the building cost and the energy output of the Charcoal generator (to increase interest for Carbon energy)

  • added dedicated storage for Carbon

  • Added a Survival Tech called "the Forge Masters" which enables the production of Steel Bars and Copper Alloy, rather than having them unlocked by "Cheap and Dirty" as it is by default in Interactive World

  • require 5 Iron Plates to build the Outdoor Forge (it was Lumber and it really didn't make sense...)

  • Price of Steel Bars will be increased because in Kenshi most of the items have the price dynamically calculated based on the materials used to produce it.

Foot Notes

This mod is part of a series of mods I made to extend Interactive World. Check out the others:

More Realistic Blackpowder Recipe

Please let me know in the comments if there is something that you would like to change or something broken.
And please don't forget to like or favorite if you're enjoying this Mod! :)
12 Comments
Bad Poisonx 25 Apr, 2023 @ 5:45pm 
yeah i made a mistake. just started a nobodies campaign and walked all the way to the swamp... i remember why i stopped basing there
realpikkio  [author] 25 Apr, 2023 @ 5:08pm 
eheh I'm glad you like it! :D I made this mod and that one mostly to actually have the need for a second base in some swampy area (where it's more common to find those deposits). It was a cool challenge and a fun thing to do. Brought a lot of materials from the main base and then I built up a mini city based on rice for food and carbon for electricity. and then I was shipping the rest to main base to produce steel. And also carrying sulfur+saltpeter to produce ammos, And I was making all the possible drugs in that town, so I had plenty of stuff to sell on my way back and forth :D
Bad Poisonx 25 Apr, 2023 @ 2:01pm 
wow thats genius! i would have never thought of them as "buildings" disguised as foliage to get around an issue like that. well time to start hunting for deposits for my merry band. need that sulfer and saltpeter for your other fantastic mod tying interactive world to the shoddy firearms mod lol.
realpikkio  [author] 25 Apr, 2023 @ 1:48pm 
yeah I agree with you and indeed I have created several mods to extend Interactive World and to connect it a bit more with the rest of the game. ;)
Interactive world resources are not real resources, technically speaking. Unfortunately we can't tinker with resources nor create new ones through mods. So the author of INteractive World used a pretty clever trick: the various deposits are technically "foliage", but then they can be "worked" e they produce things, because there is a "functionality" attached to them as if ithey were buildings. At least this is a rough and simplified explanation of how it works :P
though this means that those deposits are randomly placed when the world is generated (and every time you run an import).
In many ways I think it's fun so you have to discover them again every playthrough, and the best location for a base can vary if you're looking for those deposits and not only for the vanilla resources. :)
Bad Poisonx 25 Apr, 2023 @ 1:36pm 
also is there a resource map to help with discovering carbon nodes? i don't see a prospecting option for it so im not sure if i just need to find it by chance or did you put in a way to find them easier?
Bad Poisonx 25 Apr, 2023 @ 12:40pm 
that's fine, it was more of a thought than anything. i can understand the want for a mod that is self contained and allows for freedom of vanilla mechanics to not be burdened, usually with self contained mechanics it doesn't give incentive the use of all the mechanics. maybe its me but the more integrated the mod is to the experience the more i see people use them actively.
realpikkio  [author] 25 Apr, 2023 @ 11:36am 
I think the creator of Interactive World wanted to make its mod more self-contained possible, so that it won't mess around too much with the other things (like the techs to unlock things related to Interactive World are all custom to avoid editing the game's techs).
Though yeah, it might be interesting to have a patch that adds lumber/sticks to at least some of the base game's buildings, in particular things that are more like furniture or stations rather than actual structures.
Unfortunately I am not playing Kenshi since a while and I wouldn't pick it up anytime soon to create a mod... sorry!
Bad Poisonx 24 Apr, 2023 @ 8:30pm 
maybe also add sticks to crafting for regular weapons as well. having a working lumber industry that seems useful into later game seems like it would fit the mod much more
Bad Poisonx 24 Apr, 2023 @ 8:25pm 
is there any way to make a mod to add lumber in addition to stone for building materials to bridge the gap for vanilla buildings and interactive world? i think it would be alot more intuitive to tie in those mechanics more closely to the base game like you did here
KirrieD 27 Nov, 2022 @ 11:00pm 
Absolutely!)