Kenshi
Interactive World - Extended Carbon
12 Comments
Bad Poisonx 25 Apr, 2023 @ 5:45pm 
yeah i made a mistake. just started a nobodies campaign and walked all the way to the swamp... i remember why i stopped basing there
realpikkio  [author] 25 Apr, 2023 @ 5:08pm 
eheh I'm glad you like it! :D I made this mod and that one mostly to actually have the need for a second base in some swampy area (where it's more common to find those deposits). It was a cool challenge and a fun thing to do. Brought a lot of materials from the main base and then I built up a mini city based on rice for food and carbon for electricity. and then I was shipping the rest to main base to produce steel. And also carrying sulfur+saltpeter to produce ammos, And I was making all the possible drugs in that town, so I had plenty of stuff to sell on my way back and forth :D
Bad Poisonx 25 Apr, 2023 @ 2:01pm 
wow thats genius! i would have never thought of them as "buildings" disguised as foliage to get around an issue like that. well time to start hunting for deposits for my merry band. need that sulfer and saltpeter for your other fantastic mod tying interactive world to the shoddy firearms mod lol.
realpikkio  [author] 25 Apr, 2023 @ 1:48pm 
yeah I agree with you and indeed I have created several mods to extend Interactive World and to connect it a bit more with the rest of the game. ;)
Interactive world resources are not real resources, technically speaking. Unfortunately we can't tinker with resources nor create new ones through mods. So the author of INteractive World used a pretty clever trick: the various deposits are technically "foliage", but then they can be "worked" e they produce things, because there is a "functionality" attached to them as if ithey were buildings. At least this is a rough and simplified explanation of how it works :P
though this means that those deposits are randomly placed when the world is generated (and every time you run an import).
In many ways I think it's fun so you have to discover them again every playthrough, and the best location for a base can vary if you're looking for those deposits and not only for the vanilla resources. :)
Bad Poisonx 25 Apr, 2023 @ 1:36pm 
also is there a resource map to help with discovering carbon nodes? i don't see a prospecting option for it so im not sure if i just need to find it by chance or did you put in a way to find them easier?
Bad Poisonx 25 Apr, 2023 @ 12:40pm 
that's fine, it was more of a thought than anything. i can understand the want for a mod that is self contained and allows for freedom of vanilla mechanics to not be burdened, usually with self contained mechanics it doesn't give incentive the use of all the mechanics. maybe its me but the more integrated the mod is to the experience the more i see people use them actively.
realpikkio  [author] 25 Apr, 2023 @ 11:36am 
I think the creator of Interactive World wanted to make its mod more self-contained possible, so that it won't mess around too much with the other things (like the techs to unlock things related to Interactive World are all custom to avoid editing the game's techs).
Though yeah, it might be interesting to have a patch that adds lumber/sticks to at least some of the base game's buildings, in particular things that are more like furniture or stations rather than actual structures.
Unfortunately I am not playing Kenshi since a while and I wouldn't pick it up anytime soon to create a mod... sorry!
Bad Poisonx 24 Apr, 2023 @ 8:30pm 
maybe also add sticks to crafting for regular weapons as well. having a working lumber industry that seems useful into later game seems like it would fit the mod much more
Bad Poisonx 24 Apr, 2023 @ 8:25pm 
is there any way to make a mod to add lumber in addition to stone for building materials to bridge the gap for vanilla buildings and interactive world? i think it would be alot more intuitive to tie in those mechanics more closely to the base game like you did here
KirrieD 27 Nov, 2022 @ 11:00pm 
Absolutely!)
realpikkio  [author] 27 Nov, 2022 @ 9:42am 
yes no problem! Just add credits to my original mods ;)
KirrieD 26 Nov, 2022 @ 3:25am 
Hi, can I take this mod and your other works for my build?)