Divinity: Original Sin 2

Divinity: Original Sin 2

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Abilities Uncapped AIA Edition - Ability Limit 100
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.108 KB
15 Jan, 2022 @ 1:58pm
1 Change Note ( view )

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Abilities Uncapped AIA Edition - Ability Limit 100

In 2 collections by Fjarun
Divinity OS2, My Mods Collection
50 items
Individual Cap Adjustment Collection
7 items
Description
Abilities Uncapped AIA Edition - 100
This is a quick and requested custom build of Abilities Uncapped - AIA Edition is the tag I'll be adding for any such "adjusted" versions of a pre-existing mod that make it even stronger, standing for "Absolute Insanity Adjustments".

Summary
Abilities Uncapped is another of my standalone package mods, featuring part of the changes from cap tweaks for those who did not want to use the full package for whatever reason. If you aren't sure which of these mods to use, you should avoid the ones with "AIA" in the header, as they totally discard any sense of keeping the balance of the game intact. Such mods simply exist because they were requested and easy to make. If your game becomes hilariously too easy because you unlimited your stats to 100 using this and then used cheat commander to max them, don't blame me.

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If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
5 Comments
TheLegend27 27 Jul, 2022 @ 9:37pm 
Thanks for making this!

Time to replay DOS2 again, haha.
kmcsjr 16 Jan, 2022 @ 7:43am 
Thank you for the details.
Fjarun  [author] 16 Jan, 2022 @ 6:05am 
If you want something a bit more reigned in I'd suggest looking at my Cap Tweaks series mods, which generally provide a package of limit adjustments that are a bit safer and generally less insane.
Fjarun  [author] 16 Jan, 2022 @ 6:04am 
This one was done for a request, I don't necessarily recommend using it. Just its easy to make simple number adjustment mods when I have a bit of time spare, so I answer requests.

As for functional stats, I know various civil skills will break above certain values, so generally I'd recommend sticking to at absolute most 9 civil skill, double digits will likely break at least some.

With combat abilities though, as far as I'm aware they shouldn't be able to break (barring overwhelming the game engine with too big a number) as all they do is a) apply a multiplier to certain values, i.e warfare increasing physical damage, and b) unlock abilities at certain thresholds.

Civil skills seem to be more delicate, combat doesn't have as much that can break, so I believe it should be fine - feel free to inform me if you test it and something does break though.
kmcsjr 15 Jan, 2022 @ 7:44pm 
I'm confused. I love higher caps, but I've heard that some things have issues if you go too high. Is there a definitive mod that allows the highest functional stats?