Divinity: Original Sin 2

Divinity: Original Sin 2

Abilities Uncapped AIA Edition - Ability Limit 100
5 Comments
TheLegend27 27 Jul, 2022 @ 9:37pm 
Thanks for making this!

Time to replay DOS2 again, haha.
kmcsjr 16 Jan, 2022 @ 7:43am 
Thank you for the details.
Fjarun  [author] 16 Jan, 2022 @ 6:05am 
If you want something a bit more reigned in I'd suggest looking at my Cap Tweaks series mods, which generally provide a package of limit adjustments that are a bit safer and generally less insane.
Fjarun  [author] 16 Jan, 2022 @ 6:04am 
This one was done for a request, I don't necessarily recommend using it. Just its easy to make simple number adjustment mods when I have a bit of time spare, so I answer requests.

As for functional stats, I know various civil skills will break above certain values, so generally I'd recommend sticking to at absolute most 9 civil skill, double digits will likely break at least some.

With combat abilities though, as far as I'm aware they shouldn't be able to break (barring overwhelming the game engine with too big a number) as all they do is a) apply a multiplier to certain values, i.e warfare increasing physical damage, and b) unlock abilities at certain thresholds.

Civil skills seem to be more delicate, combat doesn't have as much that can break, so I believe it should be fine - feel free to inform me if you test it and something does break though.
kmcsjr 15 Jan, 2022 @ 7:44pm 
I'm confused. I love higher caps, but I've heard that some things have issues if you go too high. Is there a definitive mod that allows the highest functional stats?