Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strudeler's Civilizations: Carthage
   
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526.446 MB
15 Jan, 2022 @ 5:50pm
21 Aug, 2024 @ 5:51pm
5 Change Notes ( view )
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Strudeler's Civilizations: Carthage

In 7 collections by Strudeler of the Tart Society
Strudeler's Civilization VI Deluxe and Compatible Items
193 items
Strudeler's Civilization VI Deluxe and Compatible Items Lite
125 items
Strudeler's Expansions: Historical Civilizations
88 items
Strudeler's Expansions: Plus Ultra
32 items
Strudeler's Expansions: Pax Romana Aeternum
42 items
Strudeler's Expansions: Land of Milk and Honey
39 items
Strudeler's Expansions: Dancing Dervishes
39 items
Description
Play as the ancient legends Dido, Hanno, and Hannibal Barca; in Sid Meier's Civilization VI.

The Punic people of Carthage and those city-states submissive to it would go on to colonize new Punic cities, venturing far to settle, such as the inland of Hispania and the far coast below Mauretania. Punic explorers may have traveled as far as Cameroon under Hanno the Navigator and may have even circumnavigated all of Africa's coast in service of Pharaoh Necho II. Eventually Carthage came into direct competition with the Greeks, rival colonizers of the Mediterranean, but the ultimate nemesis would be found in the great city of Rome.

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STRUDELER'S CIVILIZATIONS: CARTHAGE
  • Part of: Land of Milk and Honey Expansion; Pax Romana Aeternum Expansion; Plus Ultra Expansion.
  • Requires: Gathering Storm and Ethiopia Civilization Pack.
  • Is multiplayer compatible.

    LEADER: DIDO (CARTHAGE AND PHOENICIA)
  • Cothon is unique to Dido(s).

    LEADER: HANNO (CARTHAGE AND PHOENICIA)
  • Trait - Journey to Atlantis: Begin with the Eurekas for Sailing, Celestial Navigation, and Shipbuilding. Naval Melee class units gain +3 Combat Strength when in formation and share their Movement. Defeating enemy units from a previous era or on a continent different than the Capital grants Science and Culture equal to 50% of their Combat Strength. Completing the Government Plaza or Diplomatic Quarter grants a Settler.
  • Agenda - Magonid Explorer: Likes civilizations that have explored less of the map than himself. Dislikes civilizations that have explored more of the map than himself.

    LEADER: HANNIBAL BARCA (CARTHAGE AND PHOENICIA)
  • Trait - Hannibal's March: Units gain +5 Combat Strength against Barbarians, city-states, and free cities. Units heal an additional +15 Health from pillaging. Gain the Forest Elephantry unique unit and Hannibal's Crossing unique improvement.
  • Agenda - Enemy of Rome: Aggressive. Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.

    LEADER UNIT: FOREST ELEPHANTRY
  • Replaces the Heavy Chariot. +1 Movement if starting the turn on open terrain. Becomes stealthed and gains +4 Combat Strength when on Woods or Rainforest. Has 2 Charges to build a Hannibal's Crossing.

    LEADER IMPROVEMENT: HANNIBAL'S CROSSING
  • Built by Forest Elephantry. Acts as a movement portal on a mountain range. Cannot be pillaged or removed.

    CIVILIZATION: CARTHAGE
  • Trait - Adirim: +50% Production towards the Government Plaza, Diplomatic Quarter, and their buildings. The Palace, Government Plaza buildings, and Diplomatic Quarter buildings grant +1 yields.
  • Alt Names - Punic-Maghreb, Libyphoenicia, Sardunophoenicia, Siculophoenicia, and New Phoenicia.
  • Spawn Bias - Tier 1 Coast, Tier 2 Desert Hills/Plains Hills.

    CIVILIZATION UNIT: BALEARIC MERCENARY
  • Replaces the Slinger. Must be purchased with Gold. Becomes more expensive over time. Can melee attack when on land. Can ranged attack when embarked. No Movement cost to embark or disembark. +2 Movement and +10 Combat Strength when embarked. +14 Combat Strength with Machinery.

    CIVILIZATION DISTRICT: SHELTERED PORT
  • Replaces the Water Park. Available at Celestial Navigation. Always costs 80 Production to produce. +2 Amenities. Major Production adjacency from the Harbour or Cothon. Gain a 3% Gold discount on purchasing land or naval units per Sheltered Port, up to 60%. Cannot be built in a city that has an Entertainment Complex. Cannot be built on Reef.

    PHOENICIA REWORK: TOPHET BUILDING
  • A building unique to Phoenicia that replaces the Granary. +2 Housing. +1 Food and Science. +1 Faith per era since first constructed or repaired. Domestic Trade Routes from the city gain +1 Food. International Trade Routes from the city gain +1 Science.

    *Great General Hannibal Barca renamed to Hasdrubal the Fair and Great Admiral Hanno the Navigator renamed to Himilco the Navigator.
    *Models were made possible through the Fallen Eagle mod for Crusader Kings III.

    COMPATIBILITY
  • Works with Strudeler's Civilization VI Deluxe.
  • Works with Tomatekh's Historical Religions (Canaanism Religion).

    TSL MAPS
  • Firaxis: Standard TSL Earth (Plots 2897, 2980, 3064, 3063, and 2978), Huge TSL Earth (Plots 5267, 5266, 5395, 5525, 5524), Standard Europe (Plots 118, 203, 286, 285, and 201), and Large Mediterranean (Plots 2053, 2150, 2149, 2244, and 2243).
  • Yet (not) Another Maps Pack (Giant Earth X=18 Y=51/2, Greatest Earth Map X=48 Y=35/6, Large Europe X=34/5 Y=22, Play Europe Again X=37 Y=23/4)
  • Saph's Mediterranean: Mare Nostrum (TSL)
  • Saph's Africa Plus (TSL)

    CHANGE LOG
  • Version 1.0.0
  • Version 1.1.0 - New graphics, major balance changes, new building.
  • Version 1.2.0 - Broken.
  • Version 1.3.0 - New graphics, major balance changes, TSL map support.

    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user's own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models - recycling base game models (waiting on my effects guy).
  • Mod is available in: English.

    SOCIAL
  • Discord (Pending)
  • YouTube (Videos)
  • Odysee[odysee.com] (Videos)
  • Rumble[rumble.com] (Videos)
  • BitChute[www.bitchute.com] (Videos)

    MIRROR
  • Mod Nexus[www.nexusmods.com] (Mod Manual Download)

    JOIN OUR GROUPS
  • Tart Society - Modder's Chapter

    Tags: Civilization, Carthage, Phoenicia, Canaan, Africa, Maghreb, Baleares, Spain, Iberia, Hispania, North Africa, Punic, Palestine, Philistine, Syracuse, Greece, Greek, Rome, Roman, Mauretania, Berber, Barbary, Andalusia, Vandals, Lebanon, Syria, Israel, Libya, Tunis, Tunisia, Algeria, Morocco, Antiquity, Punic Wars, Thalassocracy, Leader, Dido, Hanno the Navigator Magonid, Hannibal Barca, Ancient, Classical, Unit, Balearic Slinger, Forest Elephant, Mercenary, District, Sheltered Port, Cothon, Building, Tophet, War, Expansion, Military, Navy, Amphibious, Domination Victory, Strudeler, Tart Society
Popular Discussions View All (2)
0
15 Jan, 2022 @ 6:59pm
Issues
Strudeler of the Tart Society
0
15 Jan, 2022 @ 6:59pm
Suggestions
Strudeler of the Tart Society
9 Comments
dutchskier 26 Aug, 2024 @ 1:26pm 
Thank you for confirming. I wasn't certain if the Hannibal Crossing worked like the Inca improvement or the standard mountain tunnel.
Strudeler of the Tart Society  [author] 19 Aug, 2024 @ 8:05pm 
This is common for mountain tunnel improvements, @Dutchskier.
dutchskier 19 Aug, 2024 @ 7:58pm 
Is the Hannibal's Crossing supposed to allow travel for Hannibal and other civs? My thought would be that it just works for Hannibal, but it seems to work for every civ. Found this out the hard way when fighting an intense war against Khmer & China.
Strudeler of the Tart Society  [author] 8 Aug, 2024 @ 6:52pm 
Update is out.
Strudeler of the Tart Society  [author] 19 Apr, 2023 @ 7:06am 
Carthage has been updated.
Pesado Armas Cara 13 Dec, 2022 @ 12:19pm 
Oh I gotta try this out later
CypRyan 4 Aug, 2022 @ 6:08am 
Nice mod! Love the unique Water Park!
Strudeler of the Tart Society  [author] 16 Jan, 2022 @ 7:54am 
@temurnogaideli The replacements: Great General is Hasdrubal the Fair, and Great Admiral Himilco the Navigator. Both have already been changed, but their unique Great Person effects have not been changed (I must have forgot to add them to the mod's description).
temurnogaideli 16 Jan, 2022 @ 4:36am 
Looks very good! Are you planning on Replacing the Great People as well (Hanno as the Great Admiral & Hannibal as the Great General)