Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Carthage
9 Comments
dutchskier 26 Aug, 2024 @ 1:26pm 
Thank you for confirming. I wasn't certain if the Hannibal Crossing worked like the Inca improvement or the standard mountain tunnel.
Strudeler of the Tart Society  [author] 19 Aug, 2024 @ 8:05pm 
This is common for mountain tunnel improvements, @Dutchskier.
dutchskier 19 Aug, 2024 @ 7:58pm 
Is the Hannibal's Crossing supposed to allow travel for Hannibal and other civs? My thought would be that it just works for Hannibal, but it seems to work for every civ. Found this out the hard way when fighting an intense war against Khmer & China.
Strudeler of the Tart Society  [author] 8 Aug, 2024 @ 6:52pm 
Update is out.
Strudeler of the Tart Society  [author] 19 Apr, 2023 @ 7:06am 
Carthage has been updated.
Pesado Armas Cara 13 Dec, 2022 @ 12:19pm 
Oh I gotta try this out later
CypRyan 4 Aug, 2022 @ 6:08am 
Nice mod! Love the unique Water Park!
Strudeler of the Tart Society  [author] 16 Jan, 2022 @ 7:54am 
@temurnogaideli The replacements: Great General is Hasdrubal the Fair, and Great Admiral Himilco the Navigator. Both have already been changed, but their unique Great Person effects have not been changed (I must have forgot to add them to the mod's description).
temurnogaideli 16 Jan, 2022 @ 4:36am 
Looks very good! Are you planning on Replacing the Great People as well (Hanno as the Great Admiral & Hannibal as the Great General)