Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strudeler's Civilizations: Khazaria
   
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128.221 MB
16 Jan, 2022 @ 3:48pm
5 Mar @ 10:48am
7 Change Notes ( view )
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Strudeler's Civilizations: Khazaria

In 8 collections by Strudeler of the Tart Society
Strudeler's Civilization VI Deluxe and Compatible Items
193 items
Strudeler's Civilization VI Deluxe and Compatible Items Lite
125 items
Strudeler's Expansions: Historical Civilizations
88 items
Strudeler's Expansions: Shahs of the Four Heavens
33 items
Strudeler's Expansions: Pax Romana Aeternum
42 items
Strudeler's Expansions: Land of Milk and Honey
39 items
Strudeler's Expansions: From the Varangians to the Greeks
37 items
Strudeler's Expansions: Mandate of Heaven
21 items
Description
Play as the first Jewish convert of the Khazars, Bulan Sabriel; in Sid Meier's Civilization VI.

The Khazar Turks were a powerful Turkish scion. Originally they came from the Gok-Turks or "Sky Turks" which was the progenitor Khaganate of Turks, they were effective equestrians that worshipped Tengri and threatened the Chinese realm. The Khazars are believed to have been founded by the Ashina dynasty which once led a portion of the Gok-Turks, eventually these Turks migrated west and settled on the Pontic Steppe. The Khazars were effective at battling the early Arab Empires and also courted the Eastern Roman Empire, while also enforcing their will upon neighbours such as the Alans. It is uncertain how influential Judaism was among the common Turkic peoples within the Khazar realm, but it is also known that by the time of Bulan Sabriel, Islam and Christianity coexisted with Tengriism. The Khazars were eventually subsumed by other Turks. Early East Slavic adventurers may have plundered their settlements or 'cities,' Khazars may have built cities around the river Kuban, which was rare among Steppe peoples.

Please support with a like (or dislike) or through Buy me a Coffee[www.buymeacoffee.com].

STRUDELER'S CIVILIZATIONS: KHAZARIA
  • Part of: From the Varangians to the Greeks Expansion, Land of Milk and Honey Expansion, Mandate of Heaven Expansion, Pax Romana Aeternum Expansion, and Shahs of the Four Heavens Expansion.
  • Requires: Gathering Storm.
  • Is multiplayer compatible.

    LEADER: BULAN SABRIEL
  • Trait - New Sons of Abraham: Producing a Trader grants an Envoy. Traders gain +3 Sight and can see through Features. +1 Favour from the Temple.
  • Agenda - Successor Khagan: Likes civilizations that trade with the player. Does not like civilizations that do not trade with the player.

    CIVILIZATION: KHAZARIA
  • Trait - Pax Khazarica: International Trade Routes gain +2 Faith; gain an additional +1 Production if the destination is a city-state. Declaring a Protectorate War grants +50% Production and Faith in all Cities for the next 10 turns.
  • Alt Names - Khazarstan, Khazar Turkestan, Ashinaids, and Bulanids.
  • Spawn Bias - Horses (Tier 2), Grassland/Plains/Rivers (Tier 3).

    CIVILIZATION UNIT: KHWARAZMIAN GUARD
  • Replaces the Heavy Chariot. Available at Currency. Must be purchased with Gold. Cost to purchase with Gold increases with each copy. +4 Combat Strength when next to another Khwarazmian Guard. +17 Combat Strength with Stirrups.

    CIVILIZATION DISTRICT: STEPPE VILLAGE
  • Replaces the Commercial Hub. Always costs 100 Production. +1 Trade Route capacity even if there is a Market or Lighthouse in the city. Gain standard Gold adjacency from districts, Camps, and Pastures. Cannot be built adjacent to the City Center. Must be built on flat Grassland, Plains, or Tundra.

    *Leader background for Bulan Sabriel created by Dmitry A. Mottl and taken from Encyclopedia Britannica. Moment art for Khwârazmian Guard uploaded by Rakan Alsuhaim and taken from Pinterest. Moment art for Steppe Village taken form AKIpress. Leader art finalised using Image2Image. Historic information can be found on Wikipedia.*

    COMPATIBILITY
  • Works with Strudeler's Civilization VI Deluxe.
  • Works with Tomatekh's Historical Religions (Judaism).

    TSL MAPS
  • Firaxis: Standard TSL Earth (Plot 3914), Huge TSL Earth (Plot 6318), Standard Europe (Plot 1417), Mediterranean (Plot 3931), East Asia (Plot 4201).
  • Yet (not) Another Maps Pack (Giant Earth X=43 Y=67, Greatest Earth Map X=66 Y=51, Large Europe X=70 Y=42, Play Europe Again X=94 Y=50).
  • Saph's Africa Plus.
  • Saph's Middle East.
  • Saph's Orbis Terrarum: Redux.

    CHANGE LOG
  • Version 1.0.0
  • Version 1.1.0+ - New leader graphics, TSL map support, bonus Khwarazmian Guard after completing a Steppe Village.
  • Version 1.2.0+ - New graphics, buffed some abilities, TSL map support, Russian translation.

    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod may or may not be compatible with certain mods.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user's own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models - recycling base game models (waiting on my effects guy).
  • Mod is available in: English and Russian (translated by Lex Lunar).

    SOCIAL
  • Discord (Pending)
  • YouTube (Videos)
  • Odysee[odysee.com] (Videos)
  • Rumble[rumble.com] (Videos)
  • BitChute[www.bitchute.com] (Videos)

    MIRROR
  • Mod Nexus[www.nexusmods.com]

    JOIN OUR GROUPS
  • Tart Society - Modder's Chapter

    Tags: Civilization, Khazar, Khazars, Khazaria, Caucasia, Circassia, Kabardia, Alania, Armenia, Georgia, Arabia, Umayyads, Abbasids, Carpathia, Caucasia, Caucasus, Turan, Turkey, Israel, Turks, Oghuz, Gokturk, Europe, Asia, Eastern Europe, Western Asia, Steppe, Great Steppe, Leader, Sabriel Bulan, Bulanid, Horde, Unit, Khwarazmian Guard, Medieval, District, Steppe Village, Religion, Tengrism, Jewish, Judaism, War, Trade, Religious Victory, Diplomatic Victory, Domination Victory, Strudeler, Tart Society
Popular Discussions View All (2)
2
16 Jun, 2022 @ 2:23pm
Suggestions
Strudeler of the Tart Society
0
16 Jan, 2022 @ 4:13pm
Issues
Strudeler of the Tart Society
11 Comments
Moll Dubh 8 Mar @ 1:03pm 
I did find an civ vi folder on "local", on "appdata"... i did not find any crash logs folder inside ir, however
Strudeler of the Tart Society  [author] 7 Mar @ 3:11pm 
Your log, found somewhere in appdata, could show which line is in error, @MollDubh. There is a chance I can fix this.
Moll Dubh 7 Mar @ 2:05pm 
I can't start the game using this civilization, may be a conflict with other mods I use, wich includes city states mods, more resources, ai enchancement, the steel and thunder units and building packs and ui enchancements. I did not have any other modded civ enabled.
leeboX 27 Feb @ 7:10am 
The game crashes.
Strudeler of the Tart Society  [author] 25 Feb @ 4:05pm 
Sudan is out and so my schedule is now opened up, @LeeboX. I will be looking into this issue soon. Is the game crashing? Do the logs yield anything invalid or in error?
leeboX 22 Feb @ 8:50am 
For some reason Khazars aren't working with Civ 6 Deluxe.
Strudeler of the Tart Society  [author] 24 Jun, 2024 @ 10:22am 
Update is out.
The Lolita Express 11 May, 2024 @ 10:51am 
FUCK YEAH IT WORKSS ON TSL TOO
Strudeler of the Tart Society  [author] 15 Feb, 2024 @ 6:10pm 
Update is out.
Strudeler of the Tart Society  [author] 27 Sep, 2022 @ 4:24pm 
Live by the steppe, die by the steppe, you know what I mean @Staythe?